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Richard

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Everything posted by Richard

  1. Looks like the zer-g's done! (taken from the Developers Diary on facebook)
  2. That's just the angle I think, it's actually very drawn out. But don't take that as a negative, I think that'll make it work better for these trains, alot more graceful. I love this shot of the ride and how it towers over stealth's station
  3. Track up! Courtesy of ThorpeNerd http://live.thorpenerd.com/
  4. I find it strange how most of these "worst colour schemes" I actually love! I love Silver Bullet's colours, the teal with the red and yellow, the two back carriages a different colour. Something about it just works imo! Who cares if it's not silver, that would've been such an obvious choice, and rather a bland one imo. Nitro's scheme is so bold and brilliant, same with Scream!'s. Although I don't like the Bizzaro schemes, I never likes purple and dark blue together, it just doesn't work! For worst colour schemes I'll probably go with...Th13teen? (all black? really? boring) Raptor..dark muddy green all over, pfft. Those kinda things just don't work for me, yes it might be part of the theme, but please be abit more daring and original.
  5. Supports are now SO close to complete. Also, the "ritual site" is being done along with more path work. Quite a few things within the station to complete though, so watch this space.
  6. WELL, things are moving on still, changes are being made but it's moving along. I almost gave up buut I do want to release this so hopefully if i get my head down the next few weeks it'll be done! Just a few things have changed, due to my terrible sense of scale I've decided to ditch alot of the pathing under the ride by the hammerhead, it doesn't serve any purpose and it was just too big an area! Luckily I've been working on that bit and decided to do some landscaping and I think it looks great and I'm glad that decision was made. The paths now are pretty much completed and just the details are going in now. I've also decided not to release audio with the ride, I'll probably still do it, but release it later on to people who are interested and also on a youtube video. I decided against it because 1.I'm still learning audio editing and getting some good syncs which is time consuming, and this ride needs no more delays (as if I started it in April) 2. Most people won't bother with the audio as it would take some fiddling to get it to sync and downloading it separately 3.I think this ride is solid and strong enough to be released without it, if I can get across the atmosphere with the theming. Anyway, although some of the path interaction has been taken out towards the hammerhead, the queue and plaza area will give great views of the whole ride but also interact with the finale. I'm really liking how it's looking atm so I thought I'd just show you what I'm on about. Hopefully expect a release in September and an actual name (this is still just the project name).
  7. I swear this project it cursed! We've suffered a blue screen of death and lost alot of work again, to add to the list of mishaps *eye roll* Luckily the project is back up to speed. Half of the ride is supported now (just past where it was when the whole ride had to be re-hauled) , more will go into it once we have a few more paths sorted out. The queue, including an over-spill, fasttrack, and disabled entrance is coming along nicely.
  8. You can see the ride in motion abit. Work is not commencing on the surrounding pathways and more supports.
  9. Work continues on the station, ignore the texturing for now, it'll be done properly at a later stage. More support and terrain work has been done too.
  10. it just sits stationary in the station I'm afriad. You can't make moving models on NL. =(
  11. "Don't worry though, everything is back up to full steam." ok that turned out to be abit of a lie. Due to extended work hours and Andre going away on holiday and also my computer actually completely dying (don't worry it's quite old and only turned out to be an overheating issue which is fixed now) it's been hard to get stuff done. I have a screen here, but it may not look like alot's changed. This is mainly because I've had to redo every single support but I'm getting close to how it used to be. Also, terrains coming together nicely. Work has been done on the station but I've not actually seen this yet, so I'll keep you updated once that comes to place. I'm looking forward to getting the paths back. And a view from the station. This is abit outdated though, more supports have been done now.
  12. ^ Rotating seats would be a MASSIVE selling point for the ride. They would've made it very clear if that was the case. So no, it will be like Raptor, but I love the theme/concept so far.
  13. After numerous re-thinks. Plan changes, trouble with sketch up and alot of neglect the ride has been completely rehauled. With my good friend CrazyCoaster (who also did the scenery for The Red Dragon) now helping me out, the original vision I had for the ride is now taking shape! All the supports and terrain have been completely built up back from scratch but it's turned out how I want, maybe abit better. I have alot to do still, but with CC taking the wheel with the 3ds work, everything is running full steam ahead. There are a few concepts I hope to add to the ride, for example, on-ride audio similar to Bizzaro. I won't give too much away with the theme, but here's a little teaser.
  14. I thought I'd post this up. I forgot I made this really but I hope to add a lot to it in the future. I've already posted a couple of "construction stories" for Hunter and The Red Dragon. But I also hope to post newton files, alternative layouts, unreleased tracks, inspirations, tutorials, design updates, trip reports, videos and on-ride pictures. It's just an archive of stuff I felt was a little too in depth or inappropriate for the forums, for anyone interested in what I do. Apologies in advance if it comes across as a little self indulgent =/. Feel free to comment though and suggest things, I hope to keep doing it, really for myself more than anything. But if anyone finds it interesting or helpful, I'd consider it an achievement! Excuse the amateur presentation too, I'm not really a website designer haha... The RLRides Blog I'm still working on Silent Shout, but my work schedule and moving has held things up a bit. But I'll primarily be posting updates on the forum.
  15. ^ haha well, when I design I like to pretend I'm in the real world. Anyway, I was wrong, I totally forgot about Hydra. And don't worry it won't be carpark coastery.
  16. ^ Yeah man! Sorry for the slow progress. I've just been moving round, and actually start working full time as a ride operator at Alton Towers ( pay a visit haha). But yeah I've jut settled down so I thought I'd share this photo. The thing I'm most proud of about this layout is how great the skyline looks. Also, I've changed the pathway abit (ignore the texturing, I'm still playing with that) after you enter the queue, you'll be taken down a pathway where the tracks flys over and around you, with a eye level view of the last inversion before it plummets below you. It works alot better than the initial design (going under the dive loop).
  17. A couple more pictures of the zero-g roll! I've got into the swing of path-making on sketch up so I'm just getting the shape to fit round the ride atm. Not advanced enough yet to create any of my theming ideas and station though =(. Also you may notice although B&M tend to shape their immelmans and dive loops similarly on the same ride, my immelman is based alot more on Krake's. I'm not sure if this with effect my score, but it's nice to have a little diversity I think.
  18. Haha I remember thinking up this concept and actually buying NL to create it, when I was 15. It was my first ever ride and...yeah it wasn't very good esspecially as it was before NL had any sort of flying coaster! Glad to see someone doing a good version of it though. I never got round to trying out the concept again, it was about 8 years ago though.
  19. Damn you've cracked the theme. I think I've only ever had one pop-tart in my life =( it was strawberry or summin. stupid isolated welsh childhood. AWW, but I love new B&Ms, when they're at their shiniest. I may dull is down abit we'll see. I've supported alot more of the ride and it's lookin abit more real now, I'll post a picture when I've done a little more.
  20. I'll be honest, I don't like purple. It's probably my least favourite colour and I really dislike the Bizarro repaint on Medusa. BUT I do like a challenge, and seeing my inspiriation for this ride comes from an album which has a blue/purple cover. I tried this combination expecting it to look ghastly. But if I'm honest, I REALLY like it! Haha, maybe my tastes are changing. You may think "Batman Dark Knight rip off" and all I'm saying to that is "yeah, maybe a little". Anyway been playing with sketch up for the first time, am quite impressed how easy it is to create something. And although this object here is textureless it did have a texture before, so I'm not ure what happened there. It's also just me seeing how to transfer objects into NL and understanding how to get the right shapes in Sketch Up, so you can pretty much ignore it for now. Although that is where the pathway will be I think.. Also, added a couple more supports and footers which are in the background there.
  21. Been playing with L Bosch's track connectors. This will make supporting quite an epic ordeal. Ah well .
  22. Ok firssstly, ignore the aethetics atm. I just did the colour and some foliage to stop working on it looking so boring haha. I've been tweaking trackwork and getting timing right. The terrain shape is coming together though and I have the outline for the ride area and plaza which I'd like to do, but for the time being here is a glimps at the layout and the Kraken style finale.
  23. So I sat down and finished off a layout. I'm really happy with it, It may a little tweaking, but hey. The second half of the ride twists and turns over and around each other. The shaping of the flatspin look's abit off here, but trust me, it rides right. All flatspins are kind of different as well, after spending weeks watching videos and studying pictures I'm really happy with the result. Flatspins, along with wingovers, are one the hardest elements to get imo! The terrain is very rough atm, just to accommodate the ride. I don't want it to feel like the terrain interacts with the ride, rather than the ride interacting with the terrain! So I'm going to have a play with that soon. Hopefully, this ride with include scenery, I'm getting my head round it all now. I'm not giving anything away in terms of theme just yet. So watch this space.
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