Alright, definetly better than the last park you showed, SFML, and you definetly know your coaster design. But, seeing the same thing in SFML here and at NE, your buildings are really blocky. Dont be afraid to get creative with their shapes, and use variations of height, not all one story. And a big thing I noticed in SFML, there was an abundance of pathing. Keep the paths like 2-4 tiles wide, that way you dont get that pathway mass you have in some areas. Also, the foliage is too sparse in some areas, and some are weird looking. Use objects like Tall Grass by KDog, and Long grass by magnus, as well as variations in trees and tree color.
Just a few things I noticed, not trying to be mean, just offering constructive critiscm
-Taylor