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tdub96

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Everything posted by tdub96

  1. I wonder if NE will let me submit this as a design as well... Anyways, can we use 8cars for merging, zc, etc?
  2. On second thought, I'll definetly give this a shot. Put me down please *boots up rct*
  3. I might be able to whip something up, you could put me down as a possibilty.
  4. The layout needs some changing...there are way too many left turns for it to be completely realistic. It appears youre going for something like the Texas Giant? Even that has variation in turn direction. Just a thought, some helpful critiscm.
  5. The foliage is too repititive and too colorful in some areas. Donnt be afraid to vary it a bit. Reminds me of a classc RCT park, keep it up.
  6. ^^SFC was a masterpiece. Realistic parks like that take a ton of skill, ideas, planning, and patience. Not saying coupon doesnt have that, as he has serious potential to be that good. Im not trying to be mean or downgrading, Im just saying, hope you guys understand where im coming from. Anyways, it all looks great coupon. I love your realistic style, it shows flashes of brilliance reminiscent of Robbie and Austins first parks on NE. I think youre rapidly improving man.
  7. The wooden Hawaiian-type roofing is waaaaay too abundant. You need some more flats in there for the boardwalk feel. Not too shabby tho.
  8. I dug up some more Timber Valley pics for you guys... Renegade, a 2002 B&M Sitdown model with a recently added water-splash, and the Arrow-built Runaway Mine Train The entrance area The area by Silver Bullet The 80mph ravine-dive. and yes, thats a Cheesecake Factory Alright, enjoy and comment!
  9. ^check out Kumba by Kumba on NE. Its rct2, hands down the best. This is looking great tho, nice work.
  10. Well heres a few projects of mine that are actually dead at the moment, I dont have inspiration for them anymore, but both are above 75%. Check em out and enjoy! Project: BlastOff...a recreation Timber Valley Amusement Park...about 80% done, its a 85x85 map with a few coasters, trying to go as realistic with layouts as possible. The finale of Silver Bullet, and Arrow Hypercoaster that was modified, removing inversions that caused riders many problems. SB's huge first drop, although the dive into the ravine is even bigger. The old PTC Thunderbolt and Jr. Bullet Steel Falcon, built in 2009, is an Intamin Mega-Lite. The lightning quick first drop. Ah well enjoy. These are outdated and are not up to my skill at this point, I hope of which I can get more screens to show you. Enjoy!
  11. First screen looks good, try to vary your foliage tho. Make some lowlife. Second screen, bare, but that comes with unfinished stuff, and nice take on the quick GCI turns. Also, the archy in the previous screens looks pretty good. P.S. Penguins fan here too, if you couldnt already tell
  12. Hey raymond, nice avatar, FTGN'E=sick ride
  13. Alright, definetly better than the last park you showed, SFML, and you definetly know your coaster design. But, seeing the same thing in SFML here and at NE, your buildings are really blocky. Dont be afraid to get creative with their shapes, and use variations of height, not all one story. And a big thing I noticed in SFML, there was an abundance of pathing. Keep the paths like 2-4 tiles wide, that way you dont get that pathway mass you have in some areas. Also, the foliage is too sparse in some areas, and some are weird looking. Use objects like Tall Grass by KDog, and Long grass by magnus, as well as variations in trees and tree color. Just a few things I noticed, not trying to be mean, just offering constructive critiscm -Taylor
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