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tdub96

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Everything posted by tdub96

  1. First off, I love this park, everything in here is fantastic. How about a hypercoaster, B&M perhaps? And id love to see a cool BM invert in there somewhere.
  2. ^no inversion count, unless its a non-inverting SLC...a junior/family suspended coaster, or how about an Arrow suspended?
  3. Im gettin there. I think I'm like 90% done, its an entire mini-park, with my coaster as the centerpiece.
  4. @CCI-looks more like an old intamin stand-up than B&M
  5. Definetly change the trains to 6-seaters, as thats how the Bobs' trains were.
  6. I think thats a pretty ugly first drop, maybe try to use less diagonals. And the cover still doesnt hide the spread-out so called double down, its still not a doubledown. Landscaping is good though
  7. I dont think the red, balcony-like walls are a fit for the walls for the exit path, the best way to go is smaller fencing, like the kind you have separating the queue down there. Those red walls i've mentioned are the biggest sore on this screen, and foliage could use some work. Place trees in clumps and put smaller bushes (lowlife) around the trees to make it most realistic. Looks pretty good so far.
  8. I'd use the 6-seater trains for the woodie, and definetly lose some of that excess black wall you have everywhere in the park.
  9. Well, in my opinion, the double down looks too far spread out to provide the "intense" airtime like you say. It should be much closer together to get the airtime, like on Kennywood's Jackrabbit...that's intense airtime.
  10. ^thats not merged, thats an inverted coaster below a steel twister, not all one ride.
  11. Nah, not dinn, this is way more PTC than Dinn or Summers
  12. Like i said on chat, the Firefly-esque dulers is a great idea. Not toal realism, but close enough that it could be pulled off in real life. Im not a fan of the supports, especially the roof object on top, but that might be the best you could do for this. Actually, maybe check out firefly on NE, might help with supporting it. Looks good tho, good start to the park.
  13. I like it, but PTC never really used the banked, twisting drops. They were mostly out and back with a generic turaround
  14. The Beemer invert is way too big for scale... I dont like the arrow looper layout... the old racer isnt too bad... the placement of the transfer tracks on Jump(?) is not good. Centennial Screamer looks pretty good, as does the La ronde Cobra recreation my thoughts
  15. Well, the coaster is alright but the buildings are too blocky and a bit too colorful for my liking
  16. Heres two unfinished screens of my little speed demon Highly unfinished, but enjoy and comment!
  17. For some reason, I absolutely adore evrything in this park. I'm not even a fan of LL and I love this. It has the classic play-the-game-Chris-Sawyer-wanted-it-to-be-played feel, but better than most parks with the same feel. I love this, cant wait to see a finished product.
  18. ^hes got a topic over there for it already
  19. So I cant have 1 underground dive? That's it, just one vertical drop underground, then back up, is that illegal?
  20. ^Id want rct4 to be with the Rct1 or 2 game engine as well. That was the overall high point for the series imo.
  21. I interpreted the rules in that you had to make the coaster your own, not from a specific company (ie gci, B&M, etc), so mine's a bit different.
  22. Not too bad, cept for that random fence piece in the middle of nowhere out there haha
  23. The name sucks, but the GG is nice.
  24. Is it okay to have like a jr. coaster in there along with the main coaster?
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