
Coaster Mike
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Everything posted by Coaster Mike
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I've just put the finishing touches on Black Falcon. As I said before this ride was hand-built in every way including support work. I started with auto supports and completely modified the existing supports as well as adding realistic bracing and structure. I also fixed overlapping auto supports and reorganized them in a realistic fashion. I went for a GCI type of feel, though I definitely wanted it to be something unique. The 'layered' effect of the overlapping tunnels was the idea I built off of; I wanted a coaster that took advantage of vertical space as efficiently as possible while diving in and out of those spaces intermittently. I'll have a download up shortly, but for now check out the POV video and some screens: POV VIDEO: http://www.youtube.com/watch?v=M2ngmlFjhVI Stats: Height: 125" Length: 4,834" Top Speed: 57 mph Train Count: 5 Maximum Rider Capacity: 1,350 per hour Estimated Cost: $12 million USD SCREENS:
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I started this project about a year ago and it has changed form and concept several times. Originally I was going for a vintage woodie feel, but I changed the entire layout to go for something more modern and a bit of a GCI jive to it. The entire ride started with auto-supports and I have completely altered every support node and beam on this ride. I've added more realistic bracing and re-organized many of the supports (for any overlapping track auto-supports usually are doubled up unnecessarily and end up a mess, I've fixed that here). I've put quite a considerable amount of time into this ride, namely the supports. I still have some tweaking to do, but for now I have some teasers
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Phineas and Ferb Coaster [K'nex]
Coaster Mike replied to chaos's topic in Roller Coaster Games, Models, and Other Randomness
Where can I download this? In all seriousness, looking great! -
I designed Crótalo (Spanish for "rattlesnake") for a NL competition over at Rc Pro, thought I might share it. (The screens below still have the parameter box built around the ride.) Essentially we had to build a Euro-Fighter with custom supports, hand built track (no tools), and within a 200x200x50" box with one element allowed to pass above the box to 65". Stats: Height: 65" Length: 2,743" Inversions: 4 - 48" Zero G Roll - 50" Cutback - 50" Immelmann - 47" Zero G Roll Top Speed: 45 mph Launches: 3 LSM Maximum G force: 5 vertical I went for a pretty unique design, a bit inspired by Wicked at Lagoon. It's definitely the most compact and space efficient ride I've designed, which makes for some pretty gut wrenching maneuvers and head choppers along the way. I've attached a POV music video, screenshots, and the download is below: MOD EDIT: Upload the ride here: http://www.themeparkreview.com/game_exchange/track.php?id=1571 http://www.youtube.com/watch?v=j-avuNpLZSE Screens: Crótalo (by Michael).nltrack.zip
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As of now the track is completely done, but I've got a ways to go on the supports. Like I said I'm not a big fan of releasing anything unfinished, so it could be a week or so before a big reveal of the layout. I'm still working hard on the support work, and I work at a slow pace because I'm a bit of a perfectionist. Thanks for all of the comments though! I really appreciate feedback like that, definitely keeps me motivated Tonight I'm releasing another set of teasers, but until then I'll leave you guys with a few statistics and design elements in Taurus: - Length: 5,400+ ft - Max Height: 118 ft - Inversions: 7 - Trains: 4 cars per train, 2 rows of 2 riders for a total of 16 passengers per train. 5 trains with a total of 80 passengers on the ride at once. - A large variety of inversions and track elements, a few examples include a Horseshoe Roll, Norwegian Loop, Stengel Dives, Sea Serpent, over-banked turns, multiple LSM launches, and over a dozen dueling sections throughout the ride.
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I've got a few more teasers for you before I release anything substantial. I'm about 50-60% complete with Taurus, but I want to get to at least 75% before I release anything revealing; I don't like showing off highly unfinished areas of rides. Expect a large reveal very soon. This weekend I will release the last set of teasers and a teaser video all in preparation for the first reveal. For now, enjoy a couple screens: If I have you scratching your head, my job is done!
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NoLimits Coaster News!
Coaster Mike replied to Loefet's topic in Roller Coaster Games, Models, and Other Randomness
Since they are tagging "2" onto the end of the title I think it will be approached as an entirely new game. I would say it's safe to assume this will cost money; my bet is in the $30-50 range, considering the first version is currently only $30. -
NoLimits Coaster News!
Coaster Mike replied to Loefet's topic in Roller Coaster Games, Models, and Other Randomness
Pants. Shat. Those tunnels look really really nice, can't wait to see what other features they add. I'm stunned by the detail in this, and even more so that we can play with Dive Machines now -
Some of you who have seen my work on Youtube may have seen Taurus before, so if it looks familiar that's because it is . Taurus was an old project that I started about 2 and a half years ago. At some point I lost the file due to a computer crash, a friend recovered an older version of the file and since then I have been toying around with the layout and had quite the revelation. The old design was a single circuit, two-stint dueling coaster reminiscent of Maverick and Fahrenheit. There were several sections that 'dueled' lightly, and I never really built upon the dueling concept. Since I started playing around with the coaster I've added a couple thousand more feet of track and a third stint to the ride. I've taken some elements of other Intamin Blitz style rides (ie: iSpeed, Cheetah Hunt) and I sort of ran from there. I have to say this ride has some of the best dueling I've seen on a No Limits coaster, and I'm really proud of what I've finished so far. As of now I'm about 75% done with the ride, the only remaining part is the support work. With Taurus I'm almost going for an "art coaster" or concept type of feel; I'm still trying to keep it realistic, but I've definitely taken the track elements and support work to the limit. Enough of me talking, here are some teaser screens. Expect an update on Taurus very soon:
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Ferrari World Discussion Thread
Coaster Mike replied to Captain Jack's topic in Theme Parks, Roller Coasters, & Donkeys!
I absolutely agree with you, there is no doubt that was sped up. In fact after it crests the hill it seems to dramatically slow down. If it were going that fast, it would be pulling at least 2 negative g's at the crest of the hill. -
It's nearly identical to the consumer version of No Limits, in fact I'm quite sure it uses exactly the same physics engine. The only difference is the level of detail that goes into the sim. It can be used as a standalone or as other companies (like CF, SF, ect) do, they import the tracks and such into 3Ds Max and take it to the next level. I would give an arm, a leg, and my kidney to get my hands on this program... As for something pertaining to the topic, it's great to see this progressing so well. So will the newly added wood be stained to match the existing support work?
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The B&M ball.
Coaster Mike replied to KDCOASTERFAN's topic in Theme Parks, Roller Coasters, & Donkeys!
Imagine a Top Thrill Dragster rollback in one of these... I saw them using that a few years back at SDC. I honestly didn't know what it was until I saw this. -
I lost the game...