I, for one, think this is a fantastic start. There's an ordered layout to the park that as I can see would work well in a real park scenario. The Arrow coaster in the foreground has a brilliant layout and at first I thought it was a CT. The first drop is exceptionally well composed.
I see the creativity you have with the game in the very right where you have a stadium. Using the paths to elevate the 'seats' works very well, although a little sparse.
There is also a good ratio of flat rides and roller coasters aimed at both families and thrill seekers, something that a lot of rct3 park makers don't think of. I see you as a very mature player who thinks critically about what your theme park should include, restraining ideas you may have that would have been awesome but would not have worked in this scenario.
There is also a great range of coasters between wood and steel, and to what people they market towards.
Speaking more critically, you may want to use more of a variety of trees in your park. They really spice it up and add colour to the park. Your pathways are also rather bare which can be improved by adding benches, bins and other items the game has to offer, but don't go over board!
The park is also very flat. Maybe try raising some ground and using terraforming more, especially on the log flume (to possibly create a mountain) or where the mine train is. Also, terrapainting goes a long way in making your park look good which I see throughout your park, however more use of it would improve the look of the park.
This park has a lot of potential.
Yes, unable to critique....
Also, answering your question which has seem to be discarded, my vote will go to District of Fun.