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MattMattMatt

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Everything posted by MattMattMatt

  1. I doubt digging a few trenches would be more of a pain than making all-new track.
  2. I don't see why this is true. The only thing that is different between a standup and standard sitdown coaster is the riding position, which wouldn't change g-forces, apples to apples. Because of this standups have large, more drawn-out transitions so that you're not putting massive loads of positive g's on someone's legs, so I don't see why you couldn't do something like a cobra roll as long as you could stretch out the transitions and had enough speed to do it. Which is exactly why I think we never saw it, you'd probably have to build one really, really big cobra roll to get a standup train safely through it, and why bother why you can do so much else instead? Also if by heartline roll you mean something like the B&M camelback thing on their sitdown coasters, Drayton Manor's already does it - http://rcdb.com/814.htm?p=8777 As you can see they just made it stretchier to make the transitions work.
  3. Who cares about thunder run when you have the "Beast", "Voyage", "Raven", and "Legend" all within in hour of the park, not to mention "Diamondback". Maybe it's just me, but a "pretty good" coaster is still a "pretty good" coaster even if it's in the general vicinity of some better ones. Not being a fan of a coaster is one thing, but I think deriding something for being close to other ones is pretty silly. By that same logic a really horrible coaster would be great fun if it were close to other more horrible coasters.
  4. You should plan for two days. We were there for a single day and there wasn't a minute that wasn't filled, and Thunderhead was actually closed. We would have easily, easily had a very full half 2nd day, maybe even a full one. Even if you do the first day and don't feel like you need the 2nd you can always decide that after, whereas it's harder to shoehorn in a 2nd day you haven't planned. It's one of the best parks in the country. Take your time and savor everything.
  5. Until the past couple of years SFNE had the best flat lineup I'd ever seen. It's been gutted quite a bit since but I always like to point it out, they never seemed to get much credit for it back then. I think CP's is fined. Probably wouldn't be due for something else in the flat ride department for another few years.
  6. There's a million reasons why a standard Intamin drop tower doesn't really fit, but the biggest one is why would they be clearing this much land on the island, this far away from a main midway, for something with such a small footprint?
  7. Seriously? Since when? Last I checked there an awful lot of coasters in the US that are what I would call "extremely forceful" and contain lots of extreme airtime. If anything a US version will depend on if there is a park that wants to buy a non-looping steal coaster with that kind of footprint, with that kind of height, with that kind of budget. When it comes to forceful rides with powerful airtime there have been plenty built in the US in the past 5 years.
  8. Rumors about CP expanding into the parking lot have been around as long as the internet. Bottom line is that CP is a massive park with plenty of space, and the only reasons rumors persist is because of the park's unique physical geography which is readily apparent to anyone who's been there or seen a picture of the place. The park's attendance has been relatively flat for a long time now, why would they expand the park's boundary so dramatically? What would be the point, especially when with creative ride placement and removal and shuffling they have plenty of perfectly good, midway-accessible real estate already?
  9. I find it very hard to compare park to park because there are so many things to consider, so I do it by tiers. What I consider my "top tier" parks are Disneyland, Epcot, Cedar Point, Kennywood, Dollywood, BGW, Knoebels
  10. BGW is the far superior park, even with the loss of BBW and the addition of I305. I guess it all boils down to if you prefer a mediocre park with lot of coasters (some quite good) or a very nice park with a few major rides, most of which are great. And very much disagree with Rob about BBW. It was widely regarded as the best US suspended coaster and was regularly recognized as such. I don't think it's removal has anything to do with it.
  11. Actually I don't think that would quite work. A balloon high up against the sky wouldn't really give an effective sense of scale because it wouldn't be next to anything. I think anything over a certain altitude would just look "really high" but I don't really think the human eye can really eyeball that effectively without something to compare it to. I guess they could do the balloon next to the park's Eiffel Tower but then they might as well just say "almost as tall as the Eiffel Tower" or "taller than the Eiffel Tower" or however tall it's going to be. Lots of parks when building big rides have done a chart saying what other recognizable structures the ride is bigger than.
  12. ...really? That must be quite the bubble you live in. Sorry to be a bit off topic but there are lots of people all around you who couldn't care less about sports. At all. Just like there are people who couldn't name two roller coasters. Why would anyone here necessarily be more interested in sports than someone from any other group? If I had to guess it actually makes sense that people would generally be way less interested...
  13. Don't forget...sometimes guessing reasonably what a ride is going to be can be just as accurate as reading hype and rumors. Many times with some hints and land clearing and looking at what the park already has what makes the most "sense" ends up being the prevailing rumor. And then after you guess right you can claim you had a source all along!
  14. Sandusky and the surrounding towns on the lake are loaded with recreation activities and attractions. It's also a convenient drive from Cleveland, Columbus, Detroit, Pittsburgh, etc. It's a major tourist area which explains why CP still thrives as it does, but your sentiment is correct, there are a lot things that go into the attendance puzzle.
  15. I rode a few weeks ago in the back and it was smoother than most steel coasters I've ridden of that size. I'm thinking any roughness you felt must have been a fluke.
  16. Not even close to a credit, considering it doesn't have wheels. It may coast but it certainly doesn't roll.
  17. Sounds good. Kennywood is one of the loveliest parks I've ever set foot in so as long as it doesn't really hurt the surrounding atmosphere I'm really fine with whatever they build. This doesn't sound like something worth traveling for except that it will make the lines longer for all the stuff that is worth traveling for!
  18. I think bottom line a lot of parks could learn how to deal with rain better. I do agree that sticking it out would have perhaps been the better course of action but there seems to be quite a few parks (and they range in size and location) that have either really inconsistent or dramatic or confusing rain policies. Quassy has some real operational issues so I'd expect frustrating stories like this to only increase with the new coaster next year unless they make some changes. Last time I was there the wait at the front gate was unbearably long and slow just to get tickets, and I noticed some weird attitude things with a couple of folks at the front gate (and it takes a lot for me to notice...I'm about as laid back as they come.) It would also be nice if they policy requiring two riders on the mouse was clearly marked but at least the dude operating was nice about it and let me grab a kid and come back up to the front.
  19. This. As far as I'm concerned HW has three major coasters, all of which are extremely powerful and intense. I remember when Legend first opened people were absolutely astonished by how much of a workout the whole thing is. I realize they've since built a coaster which is just about as wild and intense as anyone can imagine but I think a little perspective is in order with this thread re: Raven and Legend. Both, especially at night, are crazier than 90% of what other parks out there have.
  20. I see no reason to go beyond the steepness of MF's drop. It practically feels straight down and I wouldn't want anything that would risk the need for OTSR's. It seems like the park, if they are building a 300+ footer, should be aiming for something that's huge but still rideable for a large percentage of their guests. Much like MF, once people get over the size and first drop it's really a honey of a ride.
  21. I think some of it is just a matter of what fits in the park. Coasters with lifts this long tend to fit into long strips of real-estate pretty easily. Carowinds is giving up very little space that could be practically used for anything else with this one based on the markings.
  22. Rob already addressed most of it - in pointing out that you can't really say a company is "starting to make more original designs" when they aren't making any designs, at all. There's no trend to see when nothing's getting built. I just don't know how you can say that about Morgan with any authority. You're also way off with the B&M timeline. The first inverted coaster they built was B:TR in SFGAm, but just a year later they built Top Gun at Great America which is very different, and then Raptor in 1994 which is (imo) one of the most creative coasters ever built, and then Montu showing up two years later and then Alpie one year after that in 1997. That Batman clones were built over a time span of 1992 to 2002 (someone correct me if there's been a more recent one) so to imply that B&M first built a bunch of clones and then got progressively more creative over time is wrong, because they were making really unique inverted designs within a year of the first one being built. All of this is completely beside the point, though, because designers build want the parks want. You can't really slam a designer for building a lot of clones or similar coasters because that's what the parks want, just like you can't give a builder full credit for a really creative design because ultimately it's the park writing the check.
  23. Absolutely one of the best moments on any looping coaster for me. The use of terrain and the incredibly powerful positive g's just slay me. Really clever, well orchestrated track design. I dunno though, maybe with the harder brakes the effect isn't quite the same.
  24. Not trying to pick on you but you should check out the time lines for when the rides you mention were built. You're attributing various coaster designs to trends over time but I think if you track exactly what seasons some of these rides opened a lot of what you're saying doesn't really pan out. As for the Morgan's I've ridden, Steel Force is pretty bad. I mean, it's not *bad* of course, it's a quite pleasant, fun ride, but it's absolutely my least favorite hyper and just seems to be the lowest form in it's genre. Still fun but just completely unexceptional. Phantom, on the other hand, is phenomenal of course. There's a few steel coasters I like more but when it comes to just all-out giggle inducing fun Phantom is right there at the top. So, so good. One of those I want to ride all day.
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