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Everything posted by Six Flags Enthuseast
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Yeah, I need to read the WHOLE thread, and not just the first 12 or so pages. But I agree; Renagade is awesome! I see what you all were saying about it having some good airtime! And I noticed some custom elements. Do you know what site I could go to so I can get some? Or you can ask B&M to develope some for RCT3 if they can!
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Hmmmm.............. Still, interesting as usual. I like Renegade! The next time you go to the park, I'd like to see some more of it! The train is pretty cool; kinda gives you a "Behind the scenes" look of the forest, which is BEAUTIFUL! Maybe you can post it as a park for people to download so it will always be remembered. A suggestion so that way People don't get mixed up when you start the next park. Make this your RCT3 park thread. It'll be easy to post a link when you make a new park, and you should be able to change the name of the thread. Simple as that!
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Yeah, I agree with the Nintendo themed park. I have an idea for a few starting attractions: Dueling Inverts (coughcoughDuelingDragonscough) themed to Mario & Luigi trying to set a record time for getting to Peach's Castle, Koopa themed bumper cars, Pokemon themed carousel (using the various horse Pokemon that the company has created over the years), a Metroid themed show, and maybe a Zelda themed kiddie coaster that goes through a forest or something. That's just what I think would be cool for a Nindendo themed park.
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[NL] Jolt
Six Flags Enthuseast replied to MrX8991's topic in Roller Coaster Games, Models, and Other Randomness
On my game it counts it as a normal looping coaster. How do I get the X car thingy? -
[NL] Jolt
Six Flags Enthuseast replied to MrX8991's topic in Roller Coaster Games, Models, and Other Randomness
Although I don't have the proper track type, I really love this coaster! It has no yellow forces, it has a few good inversions, and I like the -0.4 g on the hill! I think it's a cool ride, and I'm glad you were able to complete it! -
Actually, the only thing I'm concerned about is my Windjammer recreation. I worked my butt off trying to make it, so I don't want it deleted. I'll see if I can post a download link, so if I loose it, I can download it! How do I do that? I've already looked in the track folder, and I can't find my track layout. I saved it, and I'm editing it right now so I can fix it.
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Rendezvous Island
Six Flags Enthuseast replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Another thing you can do. Go to www.coasterfuel.com, register, and download the Hopi Hari Scenario. It might contain some files that you need. -
Rendezvous Island
Six Flags Enthuseast replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Well, I can't think of any more family rides you could put. Hmmm........................ Kiddie coaster? Make it just your average kiddie coaster, with a turn, a helix, then a turn to go back into the station. Maybe make it a powered coaster, and go around 6 times or so. That would be kidtacular! Maybe you could suggest the owner to advertise. That always works for opening day! -
Sorry, I knew I was off by a lot. I haven't seen EVERY layout made by B&M/Intamin. I was just basing off what I've seen so far. A lot of B&M hypers DO have a carousel after the tunnel, and I didn't describe the layout that much. I just said a turn or two and then whatever. I've never seen a rough B&M. (Actual question) Can you name one? I haven't seen EVERY floorless/inverted/standup/hyper/ any other model I'm forgetting manufactured by them. But yeah, I wasn't thinking much about the other layouts or types, so I know I made a mistake on that one. I know, I know I forgot about the rocket/accelerator coasters, and for that you can call me a dummy. I haven't seen much of the looping or inverts, though. I know not all are like how I described, but a lot of the ones I've seen are like that. I know I really exagerated with Vekoma too! I should've put rolling eyes next to the end of the sentence or wink or something to show I WAS exaggerating. And I also know that I was forgetting some other good coasters too. I, too, think that with some improvement that Vekoma will be a better company. I'm sorry for being stereotypical, and if I hurt your feelings, I'm sorry for that too.
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If you notice, most B&M twister's begin with many elements, such as loops, barrel rolls, cobra rolls, dive loops, etc. They usually begin with a loop, then dive (except for most inverts, they do a b-roll here and have a different layout from here), a barrel roll, the cobra, then the midcourse brakes. Depending on which type you choose, it gets a bit different from here. But it's always fast smooth, has some forces, and is always fun! The hypers always begin with a HUGE drop, a tunnel, a carousel, a hill, a few twists and turns, and then do whatever 'till the midcourse brakes. And same thing after them. Intamin coasters tend to be fast, smooth, many tall beyond ordinary limits, and fun! (again) But then again, you can tell that they're different from each other. Intamin rarely uses midcourse brakes, they have the type of track that needs little support, and they seem to be using the newest technology on each ride. Not revolutionary improvements all at once, but little changes that make the ride that much better, safer, and easier to operate and own. The layout is always long, twisty, TALL, and spread out. This only excludes Expedition Ge Force. Vekoma.............. Do I really need to explain? They're all based on compact monsters that massage you to the point of fainting (some you do faint on), thrash you around like a mad baboon , and sicken you to the point of stomach rupture! Some manage to slip through the cracks of Vekoma horribleness (*coughCoughAftershockcoughcoughExpiditionEverestcough *), but they are the lucky ones. And you are the lucky one if you get on it without worries and come off happy. So the lesson is: listen to themepark enthusiests, get the scoop on Vekoma, talk to people that have ridden them, and DON'T RIDE THEM IF THEY ARE CONSIDERED HORRIBLE!!!!! That's my lesson for today. Class dismissed!
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[NL] Jolt
Six Flags Enthuseast replied to MrX8991's topic in Roller Coaster Games, Models, and Other Randomness
Yeah, I noticed that I was wrong about it too. Thanks for correcting me! -
[NL] Jolt
Six Flags Enthuseast replied to MrX8991's topic in Roller Coaster Games, Models, and Other Randomness
Ok, for this weeks critique, I noticed that in the Zero-G Roll one of the supports went to another footer. Kinda like that one with the hill where 4 supports went to one footer, but this one only has 3. I also noticed the same thing for the 2nd camelback. But those two aren't so bad, so I'll let you decide what you want to do with it. Still nice job as always! Keep it up!