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Posts
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Everything posted by Xpress
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uhh......umm.......I guess, so yes. Have you ever been on behemoth at canadas wonderland?
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Ok, it's only 146 mph now. Turned IF off, and it slowed things down a bit. I got that speed by launching the coaster up hill at 124 mph, then it shoots over an airtime hill, then swoops down and hits around 146mph at the bottom. It's only for a fraction of a second though. Got up to my MCBR too. I'll post a pic later when my pc isn't being picky about my image hosting sites, and when I feel like taking a pic of the ride
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Except for the fact that I've completely changed the layout. 3 times infact. This time, it's a record setter. I'm not talking about a crappy launch into a tophat, with a camelback or whatever to finish off, I'm talking about a length and speed record setter. Here's some surrent statistics: Height-452ft. Track length: (estimated finished length) 15,000+ ft.! Top speed: 150mph! Force factor: You will die if you are any of the following: -Pregnent. -Disabled below the waste. -Have neck injuries. -Have a prolem with riding a ride that will last over 3 minutes, and is filled with g-force. >
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^ Doesn't < Works on NL V Doesn't know what NL is.
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No, not really. It is a yes or no "question". You can answer yes or no to that. Do you think that this thread gets pointless the longer it goes on?
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Yeah, this is a construction topic, with a ride download at the end of the build.
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(soz 4 da img, ma 1st 1) Logic is a fast, thrilling, and fun LSM launched Intamin. Some stats sofar: 65mph launch. ~70-72mph top speed. Max g-force (sofar) 4.8 to -1.2 Elements (planned): 65 mph launch Stengel dive Airtime hill Zero-G-Rollover Overbank ejector hills banked turns with ejector hills high speed station fly-by Zero-G-Rollover overbank ejector hill hill into brakes Going to take tomorrow to make (if I find time to make it). Also, I'm looking for some people who can help me out, and make some 3Ds. I need them fast, because I'm wanting to release it by the end of next week (on here only). CCJared?
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[NL] Tidal - A Euro Fighter
Xpress replied to ComplexAudio99's topic in Roller Coaster Games, Models, and Other Randomness
No CC, you can't, you're too good Lol, CC, we should work on it, lol. Or do a project together, using your track building skills, and my supporting skills, and our 3Ds skills. But anyways, I noticed a few things: Good- Track was smooth, no banking jerks. Flowed really well, and elements were pretty true to a eurofighter. Bad- Bankings weren't exact. Got high in a few areas. Loop had pumps in it. Supports!!!!!! WTF??!! LAZY! -
AHG works only to heartline and bank the track for you. It will not remove any pumps, or force spikes that you have in the track. It will, however, remove most banking jerks that the original track had. You need to use color specifications in order for it to produce a smooth track. For a track that goes from no color, to black color, you need to color the segment before the black segment green. For a track that goes from black to no color, then the following black segment needs to be red. Color any segments you want the banking to remain the same black. It's a bit hard at first, but you'll get it eventually. It took me around 3 tracks before I got hot to AHG, then several several later before I used the pure red and green colors.
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I hate CA (super glue. chemical letters are CA, or cyanoacrylate). Whenever I glue a plane back together, my fingers always stick to the foam/balsa (special foam that can only be glued with CA). And when I'm done, there is like 5000000000000000000 layers of glue on my thumbs which take forever to get off. Usually I bite it all off, but sometimes I bite down too far and end up taking a bit of my skin off. [/end rant]
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^Am I supposed to? Thinks that the emoticons on this site are kinda wierd.
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Beer? No. Soda? no. Knows that Coka Cola was originally made with cocane, but then was replaced with sugar when coke became illegal (hence the name "coka").
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Guns N Roses Paradise City- Live Era.
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^ You racist b*stard! < Is not black. V Likes cheese.
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Velocity XLC (NL)
Xpress replied to Xpress's topic in Roller Coaster Games, Models, and Other Randomness
Oops, I meant LSM, not SLC, lol. The reason the loop is all jacked up like that is because I used about twice as many nodes as I should have, so the vertical sections of track get banked wierdly. AHG has a tendency to do that. -
Velocity XLC is a Vekoma SLC, with a 69mph launch, and 4 inversions. -Stats- 69mph launch speed 72mph max speed 155ft. max height G-force: 5.4/-0.2 vert. 1.5 lat. 1.6 acceleration. Elements: 69 mph launch 2 banked "floater hills" 1 helix 4 inversions: 1 loop 3 Zero-G-Rolls NL 1.6 Improved Friction is used, but will not majorley affect ride performance. Enjoy. Velocity XLC Flanged.nlpack Velocity XLC.nlpack
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Lemme see if I can find any where I don't look like a bum.... Nope, nothing on file. So, here I am. Enjoying my other hobby.
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^ No, I sometimes do. < Is eating a burrito. V Lives the same distance from mexico as me (3 miles, lol).
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Hancock was good
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Ecudar-Sash! (bruce wayne remix).
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No. Do you like to headbang when you hear a good punk rock song (like paradise city)?
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Incase any of you americans out there forgot about the date, it just so happens that it's the 4th of July, which means bbq's, bond fires, and who could forget the tradition? Fireworks! So, I just wanted to wish everyone Happy 4th of July!
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Same. Except with the addition of my plane, and a bunch of friends.
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Paradise City-Guns N Roses (the old GNR, the one in Las Vegas)
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^ Does not. < Hates the fact that summer vacation in So Cal is so short. V Lives in So Cal.