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KDCOASTERFAN

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Everything posted by KDCOASTERFAN

  1. Here is the track for download.I spent a great deal of time today working on the supports & smoothening out the track. Banshee.nltrack
  2. Not exactly because Bizzaro's lift is at an angle to the left side of the station but I decided simply to go with the typical arrangement of B&M elements in the standard order. I recently completed the supports & took a few more screens,just gotta re-size & post them along with the track file for download....I tried straightening the lift but couldn't do it without messing up the whole ride so it's gonna have a slight slope to it but it just adds more character to the coaster.
  3. I know,I've gotta split up the segments first.
  4. Here's my latest project in NL,Banshee a B&M floorless. Track work is complete,still working on supports though & I may consider making changes to the final straight section between the flat spins & the brakerun. overview of Banshee's course
  5. My default settings are already 600x800 without running it through a re-sizing program so that doesn't help but I'll try once more,if not then someone here can take screens of the finishesd product once they've downloaded it & post them to the correct thread. Edit:Let's see if this works.
  6. Just got it so I'll work on re-sizing the images tomorrow. The support work on Banshee is turning out to be a real challenge in the cobra roll area but has come out sweet on the zero-G roll. The re-sizing utility isn't doing a thing to change the size of the data being uploaded....changing the size of the image doesn't change the number of KB's used to generate the image so I simply cannot post screens on this site end of discussion on that issue. I can upload only the track files for download like I did with my last two coasters so that's what I have no choice but to continue to do.
  7. There's simply no way to get the file size down to 150K or less so I cannot upload screens,just finished tracks.
  8. So instead of putting the curve at the base of a drop I should try curving the drop itself?I know that the angled hill just before the helix does look a little RCT-ish after all.
  9. Banshee's trackwork is completed,I'll start working on supports tomorrow & try to post some screens before posting the download.
  10. ^It's still a work in progress with a layout somewhat similar to medusa east/bizarro but I'm running into a bit of trouble with the drop off the MCBR into the flatspins right now & I still have to do the supports as well. The inversions on this ride are all pre-fab & are difficult enough to work with but the sections in between are pretty much hand made & once completed I'll go over it for smoothness to check any spots missed along the way.
  11. I'm about to begin work on my next NL project tentatively named Banshee,which will most likely be floorless & use pre-fab inversion elements.
  12. So what trains are you using? Floorless,stand up or traditional looping?
  13. Keeping the projects small definitely helps to conserve hard drive space & I did use the smooth & make straight options for most sections on this project,as well as adjusting the roll on the verticies.
  14. Yeah,I spent more than enough time going over the ride trying to smoothen & straighten out the elements & I also switched from the MF trains to PTC 2 bench trains to help lower the G's in a couple spots. What's so wrong with using the pre-fab elements to design most,if not the entire coaster? so long as the layout is made interesting then there shouldn't be any problems especially on loopers because I'll be using the pre-fab elements on those for sure.
  15. I spent quite a few days working on this project & it wasn't exactly easy....especially making the turn at the far end along with the crossover exiting the helix. I'm using XP but can't seem to find any utilities built in to adjust the file size for the pics.
  16. I ran the ride several times in the sim during construction to check the G loads & while it spiked yellow & red a few times it wasn't nearly as bad as on Behemoth...it's hard enough designing the ride using pre-fab elements let alone freehand & this is only my 2nd major coaster in the game after all. How do you resize the pics so the file size won't exceed posting limits? I didn't post pics of this ride because I had trouble trying to post the Behemoth pics in the other thread even though those were 600x800 pixels.
  17. Here's my second NL creation,Thunder Road. The layout is of the out & back variety with a helix finale & this time I spent quite a bit of time working on the overall smoothness of the ride making sure the G's weren't too excessive when compared to my last project,Behemoth. Enjoy the ride on Thunder Road & I await your comments. Thunder Road.nltrack
  18. I'll have to download this one,it looks sweet! Working on my latest project I noticed that switching train types has an effect on the forces of the ride since my latest project(which I'll put up for review soon) started off with MF trains but I later switched to two bench PTC's & got slightly better performance as a result.
  19. Good idea about the element sizing because I'm still getting used to the physics of NL vs. those of RCT/RCT2. I may go back over behemoth's overall layout & make a few changes as well as do an E-stop test because I don't think the MCBR is really set right before re-releasing the ride should anyone be interested in downloading it.
  20. What I do is complete a part of the coaster, then press the "c" key to complete the coaster, test it in the sim for g's and keep repeating until the element is nice. Alternatively, you could set the coaster type to "shuttle" (and set trains to "1") which will allow it to run in the simulator without a complete circuit. I was thinking about that but,for this project decided to use the connect/disconnect mode & it really helped in finding out where the trouble spots were.Now I've just gotta work on the blocking before I put the finished track up for download.
  21. I took a look at that thread but am not too keen on downloading anything other than tracks at the moment seeing as I screwed up my copy of RCT3 by adding scenery files to the wrong folder.
  22. I'm currently working on a new woodie(decided to abandon the mega lite for now) & hope to have the track up for download when it's completed....I'm using some lessons learned on Behemoth's design like splitting up the segments & riding over & over in 3D to smoothen things out but until it's completed & tested in the sim there's no real way to determine the G's at the moment.
  23. I havn't even tried inversions yet myself so I think I'll either try an intamin launch,mega lite or a woodie for my next project.
  24. Did you try using any pre-fab elements? I'll probably get to work on another project & hopefully post updates in the preview thred,once I figure out how to resize the pics so that they don't exceed the file size limitations.
  25. Thanks for the feedback,this was my first project using NL after all & I must admit that after riding it in the sim a few times some of the hills were taken a bit too fast but during the design phase I felt that making the hills bigger would've slowed the train down to the point where it would valley somewhere along the course.
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