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redunzelizer

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Everything posted by redunzelizer

  1. Hint: first drop to loop seems too drawn out. Go compare: http://rcdb.com/ig1365.htm?picture=9 http://rcdb.com/ig5.htm?picture=1
  2. I seriously doubt that! A guy with as much "criminal energy" as him will soon pop up with a different username again (as could be seen on other sites already). Although it might be quite hard for him to hide his oh so very special attitude. So I'd bet we'll see soon. Very soon...
  3. We do know already that you are just a damn liar. No need to prove this over and over.
  4. So once again you are simply stealing and cheating! This is about the third or fourth time you are doing so on TPR, by taking existing tracks, existing objects and illegally presenting these as your own. Your official age of 13 should in theory be high enough to let you understand what "intelectual property" is. Obviously it's not... redunzelizer, angry!
  5. After legally having bought it from the park and carefully unmounted, that might require a larger truck though, don't you think so?
  6. I think it's a very good decision to charge for the 1.6 update. Besides that it's for sure well worth the money and the NL-dev-team simply deserve it, this should also teach some ***** people to actually apprechiate all this great work.
  7. New B&M Inverters: http://www.nolimitscoaster.de/progress.htm plus some more news...
  8. The bad news: That V2 track in it's existing form is simply not AHG'able! Reason 1: Rolls should rather look like this! Reason 2: Vertex-free track shaping. DUH! Reason 3: All your Banking are belong to us.
  9. I can't see any reason why "perfect loops" should pull constant Gs. Also, as already stated above, this would only work for a single row of riders in a single car train. Additionally it has to be noted that ride excitement in general results from well designed *changes* in G-forces, so existing loops already will do a great job in providing just these. And BTW: for designing any reasonable real-life loopings, do start here: http://mathworld.wolfram.com/FresnelIntegrals.html (first attempts recommended with approx 18-24 segments only...) just my two cornu halves...
  10. I could, indeed. But in fact I'm the "Chief Irritator", for a reason... In fact, at least about half a dozen of peeps I know of are working on various approaches of advanced mathematical track shaping, with often overlapping ideas and attempts. But any tracks, in case, are built and released seperately by each alone. FYI: The latest CoasterSims Challenge: http://www.coastersims.com/norestraint.asp?action=viewarticle&articleid=167&page=1
  11. Nothing to think about that at all. Sorry, your statement is simply dead wronk! Do your physics homeworks first please...
  12. This: might well be required also...
  13. You will require the full version of the NoLimits Rollercoaster Simulator. Which can be obtained here: http://www.nolimitscoaster.com/
  14. Folks you are (again, because this has been discussed so many times...) completely missing the point! The G-forces' impact and experiece (aka "feeling") will heavily depend on *duration* of these, as well as on *change rate*. Even that coasterforce article miserably fails to mention that, ( http://www.coasterforce.com/index.php?categoryid=185 ) at least i did not find a single note on duratiuon / change rates. You can safely pull 6.5Gs for fractions of a second, but you literally could kill someone with a mere 2.5 Gs, in case exposing him to such a force too long. Also, any *alltoo sudden changing forces* will result in whiplash or worse. Additionally, forces measured on the train/car itself may *not* resemble the actual forces acting on your body parts, since human tissue can have a big relaxation effect under certain instances. Your "G number play" should therefor be considered quite useless. just my two nasty jerks, redunzelizer P.S. another quote from coasterforce (on lateral forces): "Riders bodies are jerked sideways and this is why Wild Mouse rides are so painful." Huuuhh? Wild Mouse rides?? painful??? This finally leaves the impression that said article's writer is an incompetent wimp.
  15. Ever tried pressing the "F6" key in the sim?
  16. So you are a liar as well as a thief! How dare you! Could someone from staff please remove this download, as well as take appropriate actions? Thanx in advance!
  17. Oh c'mon guys... found here: http://www.themeparkreview.com/forum/viewtopic.php?t=26234&postdays=0&postorder=asc&start=0 ...why can't you just shut up and believe him?
  18. ^ tarpitting, in it's full glory!
  19. BiCostal Kid, I'd just recommend you keeping out of this thread! You are about to be trapped in utter ignorance. Do youself a favor and don't step on these stoopid banana peels. A sub-mediocre track like that one, in combination with the blind self confidence of it's creator, is a deadly tarpit, impossible to come by with any reasonable argument... redunzelizer
  20. There is nothing better than self confidence... ...and sheer size!
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