
Calaway Park
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Everything posted by Calaway Park
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All Loops have a vertical section. If not, you couldnt loop over yourself. Im still not getting what you are saying. I also have not run into the problem you describe with the Elementary. As Jakizle said, its all user error. If you arent pulling positive G's over the top, of course itll screw it up. But if it does, and you have the correct values it works every time. Post up an example of what you are talking about because it sounds like you are really missing out because of some ignorance of the program. My rides work fine, I wasn't talking about me in general, what I mean, is if you make a loop that is not inverse banked at the top, AHG always flips it outward. BUT WE'RE CRAPPING HIS THREAD. No more discussion on this, start a new thread, add my AIM, PM me or SOMETHING, but stop messing up this thread.
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NL-coaster: MjĂžlner
Calaway Park replied to Steffen_Dk's topic in Roller Coaster Games, Models, and Other Randomness
It's not very smooth, it is his first coaster, it shows all the signs of it, but I must say, a solid first try. Check out MY first coaster, then visit the hospital.. or, at least attempt to clone yourself before riding. -
The AHG screws up loops if they have vertical sections. If you build your loops in Elementary, the tops are always inverse banked so that they end up the right way after you AHG them. Anyway though, we're crapping his thread I agree with what BTF said, you should try to fit the "spy" words in the dips.
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DIVING MACHINE CONTEST
Calaway Park replied to Eric_Smith's topic in Roller Coaster Games, Models, and Other Randomness
NOT a good idea at all. You do realize that half the members here have probably already started their rides? I can understand some rule changes, but I'd save the template for some other time. Not trying to be rude, but you can't just throw that at them. That's like telling someone to build you a mansion and then telling them you want it in a different location after it's three quarters done... -
You are wrong...again... Like we said in the Q...NoLimits has Moebiuses, not true racers. So when you look at the statistic section, in the editor, the track length given is accurate. It's ONE circuit, so it gets ONE track length. Yes, I'm still tied down to two lifts, but thanks to some loopholes, its still possible for a quad racer. http://rcdb.com/glossary108.htm http://rcdb.com/id121.htm An edit would be very welcome before more posting is required. Don't count on it getting you any more points that it's a racer. Considering you said it's going to have a 30 foot drop and every coaster is apparently only 750 feet long it's your loss you're losing all those adrenaline points. Considering racers have the same layouts apart from some radii changes, your ride will be rated as a single coaster. It will be extremely hard making a B&M hyper racer while still staying within the B&M style. No, you shouldn't just add points because it's a racer,. However, if the racing adds to the excitement, that is grounds for added adrenaline. Trains interacting with each other is cool. Racers "Race" each other. Duelers interact with each other... Yeah, you will get adrenaline for that, the obvious thing.
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You are wrong...again... Like we said in the Q...NoLimits has Moebiuses, not true racers. So when you look at the statistic section, in the editor, the track length given is accurate. It's ONE circuit, so it gets ONE track length. Yes, I'm still tied down to two lifts, but thanks to some loopholes, its still possible for a quad racer. http://rcdb.com/glossary108.htm http://rcdb.com/id121.htm An edit would be very welcome before more posting is required. Don't count on it getting you any more points that it's a racer. Considering you said it's going to have a 30 foot drop and every coaster is apparently only 750 feet long it's your loss you're losing all those adrenaline points. Considering racers have the same layouts apart from some radii changes, your ride will be rated as a single coaster. It will be extremely hard making a B&M hyper racer while still staying within the B&M style.
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DIVING MACHINE CONTEST
Calaway Park replied to Eric_Smith's topic in Roller Coaster Games, Models, and Other Randomness
Why not hmm? They could do a corkscrew, just extend it, and make the radius large... and X can do a 0G roll, and I'm pretty sure that X's cars are longer than dive machines cars. -
DIVING MACHINE CONTEST
Calaway Park replied to Eric_Smith's topic in Roller Coaster Games, Models, and Other Randomness
2 people is not a lot of people man. I dropped out, and Vekoma Fan Boy did, you could've kept running it. -
THEME PARK REVIEW 2007 NoLimits Tournament- Round One! Before you get angry at me, yes, I did get inspired from WeeWeeSlap, but this is just a smaller, less-world-famous tournament for people that want an alternative, or they were disqualified from the WWS version and want another try at something similar. Here are the rules and template for the first round of the contest. Round One Contest Coaster: FOREST B&M Mega/Hyper. Similar to Apollo's Chariot, this ride will be located in the forest. Interaction with terrain, head-choppers and closeness to trees to heighten the feeling of speed will both cause points in the adrenaline category. Template: That is the template for the contest. Rules: Template Rules 1: Track may NOT extend above the red line, or extend outside of it in any direction, all track must be contained within the red box. Supports may exit the red box. 2: Station must be in the blue box with the "X" inside it, the station can be anywhere inside the box, but may not extend beyond the the box's perimeter. The station cannot go above the blue lines. The station includes the area around the station, [the loading doc and control panel.] 3: Track may NOT enter the purple lines under any circumstances, the track can wind around it, but no track can enter the area in the purple lines. Supports may enter the purple lines. 4: You may move trees that are OUTSIDE of the purple lines. The trees inside the purple lines must stay stationary, this will not disqualify if they are moved, but a three point deduction will be given in technical if they are moved. 5. Terrain may be modified for coaster, but the lake may NOT be removed. Interaction with terrain may increase adrenaline score, so it's important to think about building your ride around the terrain. Track Rules These are the rules that your track must follow. If any rules are not followed, it will result in immediate disqualification unless said otherwise in the rules. Positive G-Forces: 5.2 - If this rule is broken within a .2 leeway, a three point deduction from technical will result. Negative G-Forces: -1.4 - If this rule is broken within a .2 leeway, a three point deduction from technical will result. Lateral G-Forces: +/- 1.6 - If this rule is broken within a .2 leeway, a three point deduction from technical will result. Height: Must be above 130 feet high, no more than 250 [The height of the red box.] Track MUST contain at least one tunnel. Tunnel may be 3DS OR the standard NoLimits tunnel. NO prefab elements will be allowed, modified or not. If more than 30 prefab supports are used, a five point reduction will result. You may NOT use a previously made track to enter in the contest, this is completely against the rules and will result in immediate disqualification, if it is discovered that you have made this track before. Second entries of tracks [Track re-releases with modifications] are NOT allowed. The first entry will always count, no point reductions will be given upon second release, track will not count in the contest with modifications. Only ONE COASTER PER ENTRY allowed in this contest! Track must contain at least three blocks, and must run a minimum of two trains, with at least a 5 car minimum. Track MUST have a lift hill, no launches will be accepted, use of launch will result in immediate disqualification. 3DS may be used- but to keep within fairness of the competition, only if the 3DS is modified terrain for underground tunnels will it count for adrenaline or technical. The 3DS will also count for technical if they are modeled supports. [basically, a straight track after a drop with a bunch of 3DS will not result in increased adrenaline or technical.] Any tools may be used to create your track, any elementary formulas are also allowed. Track MUST be longer than 3000 feet. Inversions are not allowed. Inversions are considered anything with banking above 155. Track may not have more than two lift hills. Any more than two lift hills will result in a 0 technical. Lift hills, brakes and stations MUST all be straight. Track MUST pass tunnel test with 1.6 tunnels. IF YOUR AVERAGE RATE IS BELOW FIVE ON THE FIRST ROUND, YOUR ENTRY WILL BE DROPPED. ALL 3DS MUST BE OPTIMIZED FOR MAXIMUM FPS. Entries: Legend: Yellow/no colour- Entered Green- Received Track Red- Rated No more than 80 entries please, for my sanity. For round two, all passed entries will be paired randomly through a draw. This draw will be available on web camera through MSN Messenger. You CANNOT work with a partner on your track unless you have conformation your partner will not enter the contest at any time, but you MUST give credit. ENTRIES MUST BE INTO ME BY: May 30th. Post your entries as a thread with "TPRR1" in the title, after the name of your coaster. All entries must have their own thread, progress information is allowed. 1. casperw 2. Myriad 3. jappi 4. Nightmare500 5. SFNERules 6. Hyyyper 7. Weetopia 8. Jakizle 9. BiCoastal Kid ** 10. Blorb 11. jamesissocool 12. jimbobcoaster 13. Iron Man 14. Blazen_azn 15. coasterlover420 16. Matt M 17. rollercosterdan 18. matteocrepaldi 19. 20. 21. 22. 23. 24. 25. [More entry numbers can be added if needed.] The template can be downloaded below, thanks! __________________________________________________________ Edit: Stated you can only enter ONE contest entry. Edit: Stated any rate averages below 5 will be dropped. Edit: Added that this is an individual contest, partners are not allowed, unless they are not involved in the contest in any way, or ever will be in the contest. Edit: I was asked to allow modification to the lake, I said alright, but everyone- you can make the lake bigger, but you MUST have the lake on your coaster. TPR 2007 Template - Round 1 [Forest B&M Hyper].nltrack This is the template for the contest!
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New Gerstlauer Spinner- Update
Calaway Park replied to Calaway Park's topic in Theme Parks, Roller Coasters, & Donkeys!
The ride has always had those three turns, they weren't modified from the video. If you consider, putting a shaded area labeled, "Mindbender", modified, then your right, but we knew that stuff was going to be there. I meant that the layout as a whole is modified from the video, not the section in Mindbender.