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Showing content with the highest reputation on 11/06/2020 in Posts

  1. It means that you can look forward to a fun-filled day riding Kumba, Montu, Cheetah Hunt and Sheikra and while you're in line for one of those you might be able to watch an Iron Gwazi POV on your phone.
    4 points
  2. Did they happen to mention how heavy that train is?
    3 points
  3. Soooo late last night I was tumbling down a Youtube coaster rabbit hole and came across this video of a review of El Toro (I know we're not supposed to link to certain channels but for the sake of this story please don't ban me lolol - its a good channel I guess, not as amazing as TPR of course. I think I'm somehow contractually obligated to say that or something). Anyways, the only issue is the review is in German and I don't speak German. So I decided to turn on auto-translate. I then I proceeded to howl with laughter for the next ten minutes. Enjoy. It starts off innocently enough And then he starts talking about the lockers and I started to lose it. And then things start to get kind of weird At this point I was laughing like a f*cking hyena. Absolutely dead, hope you all got as much enjoyment out of this as I did.
    2 points
  4. Just came back from a visit here. I chose this day specifically because it was a weekday during the magic time between fright fest and HITP where the whole park is open but there are no special holiday events to drive up crowds. It turns out, today absolutely was the perfect day to visit. The weather was beautiful, everything I cared about was running, and the crowds were super light - I rarely waited much more than 20 min for a ride, and many rides were station waits! Arrived around 12:30 and left at 7 (park close). Mask wearing was decent enough (maybe 75%ish wearing it correctly) though distancing was often somewhat challenging, as I expected from other's reports. No pics, sorry! Rides we rode along with relevant notes/observations Justice League, x1, 5 min wait or less, got a score of >70k I think Batman, back row, x1, line was down the stairs, the stair tunnel thing was infested with ladybugs, but I'm not complaining since I find them cute. Forgot how awesome this thing is, intense and super snappy without much headbanging! I might like this a bit more than Nitro! Nitro, x2, line was down the stairs but the ops lived up to their reputation, dispatching trains right as the one behind it hits the brake most of the time. Great floater as usual, and somewhat intense helix, though the midcourse did slow us down quite a bit. SkyScreamer, x1, 10-15 min wait El Toro, x2, one in row 17 (op granted request), one in row 1 (got lucky with placement, and decided I'd give it a shot despite knowing row 17 is better). It's running really well, and with the warm weather the ejector was insane, and the turns after the RT hill were actually pretty fun. Front row only has 3 ejector moments, but while they aren't as strong as the back, they might be a bit more sustained. If you've already ridden Toro and get the chance at a front row ride, I'd recommend trying it at least once, but back is definitely better. Kingda Ka, x3, very front, very back, and middle-back. Holy crap, this was a station wait! Not sure when's the next time I'll see that, so we took advantage of the opportunity and rode 3 times. KK ran reasonably consistent, with no extended downtime beyond maybe some 10 min or so spurts. Front row KK is every bit as awesome as people said, and back row KK wasn't as brutal as people made it out to be. Shaky and rattly, yes, but certainly not unbearably so. IMO any row in KK is a blast, but that front row ride, with that 100mph wind and the view, is something else! Zumenjaro, x1, nothing particularly different from my previous rides. Fun and (if you're afraid of heights) scary climb to the top, seconds of intense anticipation, then a drop which after the initial kick, just feels like you're kinda moving downward really fast as opposed to falling to your doom. Beware of the brakes, I had my head stuck out a bit forward, and the brake caused my torso to bend over forwards uncomfortably as we decelerated Green Lantern, x1, Snappy and very intense, it does hurt your legs especially in the latter half, and it can be described as an endurance test in some regards. If you're OK with the super strong G forces on your legs it can be fun. Probably the most positive G heavy ride in the park IMO Superman, x1, running both trains with impressive dispatch times by Superman standards. Awesome pretzel loop, followed by just plain fun. Twister (the Twix ride), x1, very short cycle, but what they did have was pretty fun, I think we got like 4-5 flips. Bizzaro, x1, front, almost a walk-on, two trains and dispatches before the other train hit the brakes. Fire was working, misters were off probably because of the time of year. Fun snappy ride, but there is some unfortunate headbanging. Mine Train, x1, 2nd row (front was roped off) run, old school ride. Janky arrow profiling of course, but it actually tracked pretty smooth, just prepare for the wild Arrow transitions especially towards the end lest you slam into the person next to you or into something else! Also holy crap the front gives legit ejector on that last hill before the mandatory photo-op turn (you know which one). Sorry Skull mountain, you're first drop is great, but the mine train has you beat. Sky ride, x1 (Mine train --> skull mountain). Excellent skyride, especially at night. For some reason they were using the left hand queue to load the right-hand gondolas, not sure why. Skull Mountain, x1, stopped by under an hour before park close, walked right on to back row. First drop is still awesome as usual, with the rest being typical family coaster twistiness with disco-skull in the middle and no other theming. Don't they usually play music inside this ride? It felt weirdly quiet Wonder Woman, x1, finished the night with this one, by far the longest wait at over 30 min. First ride on a giant pendulum (the closest thing I'd done before is HP's Claw) and yeah, it's awesome! The swings are super high, you get turned a little upsidedown, and the bottoms of the large swings pull some great G's. Add to that a reasonably long ride cycle and you have a great way to end off the night! Worth noting: all coasters I rode ran two (but not 3) trains, except the mine train which ran only 1. All rides had groupers, some of which granted requests, and some on which didn't. At KK, the grouper allowed me to let some parties ahead of us so that we could nab front row, but when I tried it again later he wouldn't let me, perhaps because I had already done it once (it was the same guy). Overall, I had an excellent day here, probably my favorite of my 4 visits so far! I hope to visit again soon, thanks for reading!
    1 point
  5. This has been standard operating procedure for years. It's not like if they recover costs they'll stop doing every possible thing to run their parks as poorly as possible and remove as many rides / benefits as possible while still tricking people into going there. I love the PR spin they put on it though... "Part of the evolution is a continuous examination of the sustainability, capacity and popularity of our attraction lineup." Yeah, the park that runs one train on their hypercoaster and the chain that is so bad at running two trains on Boulder Dash that they forgot how to even do it and ended up crashing them into eachother is super-worried about the capacity of a Paratrooper... f*ck off. I'm sure Paratroopers are super expensive rides to run and maintain though as only the wealthiest of parks like Conneaut Lake, Old Town, Camden Park and Fun Spot Atlanta can handle the upkeep. Hell, Knoebels had to jack the price up all the way to two entire dollars to make a profit on theirs.
    1 point
  6. My Miata with its intended wheels, before they were stolen.
    0 points
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