mcjaco Posted March 4, 2011 Posted March 4, 2011 I'm thinking we make a TPR Game Exchange "user" so we can post all contest files under the same account. Then they're all there.
QueerRudie Posted March 4, 2011 Posted March 4, 2011 ^good call. It might make it easier for us to post thing as they are- R.D.
mcjaco Posted March 4, 2011 Posted March 4, 2011 When you start the contest, let's use TPR Contests as the user name. Then all contests will be under one user for all eternity.
A.J. Posted March 4, 2011 Posted March 4, 2011 Good call. The only problem I have is the use of trainers. Whether we say yes to trainers or not, players will use them and attempt to hide their use. One simple "huge tram" button would instantly let them meet an objective.
QueerRudie Posted March 4, 2011 Posted March 4, 2011 That's something I've been thinking about... I do know there is a code within a game that dictates whether or not it's been opened; it will cause certain elements to be altered or have the game fail to open in non-trainer operated programs (i.E. running it on a basic copy of RCTII)... My thought is this: Judging would be done based upon the final outcome of the level (i.E. the end of the scenario) and if they were to cheat, it won't really affect the outcome overall: I'm basing the challenge on what looks GOOD at the end of the scenario, not on how much money, etc. is in there. R.D.
A.J. Posted March 4, 2011 Posted March 4, 2011 If we could find the way to tell if the game's been altered, we can A) warn players that "WE'RE WATCHING YOUUUUU" and B) judge a finished scenario based on how much money was made at the end, how many rides are operating, park rating, etc.
QueerRudie Posted March 4, 2011 Posted March 4, 2011 That's sort of what I was thinking for this first scenario: Basically, take a broken park (No, it's NOT going to be SFA) and turn it around in a given number of years- but make sure they need to know that some of the objectives being judged will be not only financial- but capacity wise as well as asthetics (how good it looks, do they use what the game gives right, how does it blend with the park. Some of the best rides I've seen on TPR's exchange have not been the ultra-realistic rides, but rather rides which look good as they fit the park itself- size is compatible, it uses what the park gives terrain wise, they use the best of the space, etc. I have already decided to make two pre-made coasters in the scenario (Just to give them 'starter' rides)- A TOGO standup death Machine... A Vekoma SLC death Machine... R.D.
QueerRudie Posted March 4, 2011 Posted March 4, 2011 I'm having some fun with this scenario- I need some inspiration though- I've built a Vekoma SLC, Vekoma Boomerang, and a TOGO Death Machine Standup... What other 'great' rides would YOU put into a park? The idea is that our members will turn around the park- and make it successful- by getting RID of these rides- R.D.
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