KDCOASTERFAN Posted July 31, 2009 Posted July 31, 2009 After spending days working on the track & figuring out how to design the supports my first coaster in no limits,Behemoth is finally completed.The ride is set to run two six car trains(but isn't a recreation of the ride at CWL) & has good pacing & speed. I'll try to get pics up ASAP but I'm not sure I'll be able to upload the track to the forums for download.
KDCOASTERFAN Posted July 31, 2009 Author Posted July 31, 2009 This may take a while since I'm having trouble uploading the screenshots.Since I'm having trouble uploading screens I'll try uploading the track instead. Behemoth.nltrack
BelgianGuy Posted July 31, 2009 Posted July 31, 2009 SRRY BUT THIS WASN'T GOOD AT ALL I'm not the best builder for NL, and I hardly ever comment negative but this just did it for me, EVERY hill had red G-s, no turn was properly shaped and the overall layout was a few bumps a Helix and a few other bumps I suggest putting more time in trackwork and testing your rides before posting them and first of all eliminating all red G's, I don't mind pumps, and cliche layouts as long as the G's are fine wich in this case just failed, If this was real the park owning the coaster would have some serious problems with people dying from extreme G-forces 1/10 for the effort
KDCOASTERFAN Posted August 1, 2009 Author Posted August 1, 2009 SRRY BUT THIS WASN'T GOOD AT ALL I'm not the best builder for NL, and I hardly ever comment negative but this just did it for me, EVERY hill had red G-s, no turn was properly shaped and the overall layout was a few bumps a Helix and a few other bumps I suggest putting more time in trackwork and testing your rides before posting them and first of all eliminating all red G's, I don't mind pumps, and cliche layouts as long as the G's are fine wich in this case just failed, If this was real the park owning the coaster would have some serious problems with people dying from extreme G-forces 1/10 for the effort Thanks for the feedback,this was my first project using NL after all & I must admit that after riding it in the sim a few times some of the hills were taken a bit too fast but during the design phase I felt that making the hills bigger would've slowed the train down to the point where it would valley somewhere along the course.
fisher1095 Posted August 1, 2009 Posted August 1, 2009 Well, of course it's not perfect, It's your first NL coaster, but it sure beats the heck outta my first NL creation. I tried to make a Gerstlauer Eurofighter and the first turn after the the drop racked up about 45 lateral G's. Plus, the following loop looked more like a spaghetti bowl than a circle. Seriously.
KDCOASTERFAN Posted August 1, 2009 Author Posted August 1, 2009 Well, of course it's not perfect, It's your first NL coaster, but it sure beats the heck outta my first NL creation. I tried to make a Gerstlauer Eurofighter and the first turn after the the drop racked up about 45 lateral G's. Plus, the following loop looked more like a spaghetti bowl than a circle. Seriously. Did you try using any pre-fab elements? I'll probably get to work on another project & hopefully post updates in the preview thred,once I figure out how to resize the pics so that they don't exceed the file size limitations.
KDCOASTERFAN Posted August 1, 2009 Author Posted August 1, 2009 ^ No, I like to do things naturally... I havn't even tried inversions yet myself so I think I'll either try an intamin launch,mega lite or a woodie for my next project.
BelgianGuy Posted August 1, 2009 Posted August 1, 2009 I'm also mostly hand-build if I work in NL only corkscrews are a big fail if I do them myself
Real Posted August 1, 2009 Posted August 1, 2009 Go here for a config file that will correct your G Force limits in the simulator to reflect real world standards http://www.themeparkreview.com/forum/viewtopic.php?t=51649&postdays=0&postorder=asc&start=0
KDCOASTERFAN Posted August 2, 2009 Author Posted August 2, 2009 Go here for a config file that will correct your G Force limits in the simulator to reflect real world standards http://www.themeparkreview.com/forum/viewtopic.php?t=51649&postdays=0&postorder=asc&start=0 I took a look at that thread but am not too keen on downloading anything other than tracks at the moment seeing as I screwed up my copy of RCT3 by adding scenery files to the wrong folder.
thrillrideseeker Posted August 2, 2009 Posted August 2, 2009 I .... Umm... It... Yeah... Your coaster seemed to have a lot of potential, but for some odd reason I could not focus on the track work. There are so many things I could point out with this coaster. Try watching some "How To Build In No Limits" videos on youtube! They will help a bit! Also be sure that when you place an element that the element is not to small because otherwise you end up with airtime hills that give you -5.46 G's
KDCOASTERFAN Posted August 3, 2009 Author Posted August 3, 2009 I .... Umm... It... Yeah... Your coaster seemed to have a lot of potential, but for some odd reason I could not focus on the track work. There are so many things I could point out with this coaster. Try watching some "How To Build In No Limits" videos on youtube! They will help a bit! Also be sure that when you place an element that the element is not to small because otherwise you end up with airtime hills that give you -5.46 G's Good idea about the element sizing because I'm still getting used to the physics of NL vs. those of RCT/RCT2. I may go back over behemoth's overall layout & make a few changes as well as do an E-stop test because I don't think the MCBR is really set right before re-releasing the ride should anyone be interested in downloading it.
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