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[RCT3] Manta (Sea World, Orlando)


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Hello everyone,

 

I am currently working on Manta, the new flying coaster at Sea World- Orlando, Florida, however my version is similar in design, some tweaks and short-cuts had to be made to get it right, so it isn't an exact replica, but it sure looks good from what I have created.

 

It's still under construction, and I still have a long ways to go before I am 100% done, but I am posting a preview of what I have so far now, so I can get some feedback, negative or positive, but I am hoping positive. I may call it Manta Jr., but haven't decided yet.

 

I just added the custom supports, I had to design a transport to get peeps over to the site, and even that has custom supports.

 

I currently still have the main station to build, the transport station #2, and a small food court, add more trees, scenery, benches, trash cans, lights, and landscape it alot more before this area opens to the park guests.

 

Once I am done, I will make a video, from three angles on-board, angles from above, the side, even on the transport looking out the windows. The testing of the trains was succesful, and all custom supports are linked onto the overhead track, and the trains don't come anywhere near them, so it may look like a bunch of supports all over, but I designed it, so it looks as real as I can get it.

 

I should be done by next week, and a video should be up at the same time, and I will post new pictures, and the video right here in this thread. I may even multi-cam the video, so you see different perspectives while riding, which will be something new for me when I edit it.

 

Okay, well please comment, and a new update will happen shortly.

 

Enjoy.

 

Tim

Manta_0017.JPG.5601568ac442c29c5443cbaf8318712e.JPG

Just another overview shot of my latest coaster being built, Manta or Manta Jr., not sure, but the layout is similiar or almost like the real Manta at Sea World, Orlando Florida.

 

Next Update in a couple days.

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A wider overview shot of Manta and the surrounding land where when completed, this area is going to be active with peeps galore, and this train is going to rock.

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An overview of Manta and the transport tram with custom supports added. There will be so much more built in this section when completed, and landscaping.

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The transport Tram station, built next to Jurassic Park: The Ride, and Boulder Dash. It was a tight squeeze, but I managed to build it in this spot.

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From inside the completed transport tram, which takes you around Manta and to station #2 next to the entrance, we see here a shot of the loop section.

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An overview shot of the transfer track/storage facility station. Inside I have two extra tracks side by side, and I will get an image of that next update.

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On the transfer track/storage facility station, I added some Manta artwork images, and logo. I have others to add when ride is completed.

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A closer look as the train flys by over the lake. It really moves, very fast.

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A closer look at the Manta train testing over the small lake. I wish I had some water effects for this area, but I don't. That would be so cool.

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A new overview of Manta being constructed behind Terminator: Salvation, but more in the corner to the right.

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A closer look at the Manta train making it's way up and in the loop. The background coasters really make this shot a good one.

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An overview shot of the crisscross water/lake track section, with a track twist like the real Manta, and the drops near the water.

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Another shot of the train making it into the circle/pretzel type loop. It really picks up speed, and about right for this design, and realistic to the real Manta.

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Construction of the transfer track station, and end of ride brake block area. It's alot different than the real one, and I wanted to try something more aquatic with this design.

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The pretzel loop, first drop, however this loop is more of a circle, and the track twists when in the loop twice to get this circle effect, so this is why my Manta is differemt, but it's really cool when riding.

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The track area where the water/small lake will go. I believe I changed this layout recently, so the track may be slighty different than what you see here.

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The beginnings, under construction, Manta sits in this location.

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I would give you the advise to scrap the coaster and keep the scenery,

your layout looks very accurate but I would've used the neton extended flyer wich enables you to make giant pretzel loops like they are and not how you tried to make it look like one, If you remember my flyer in RCT3 it also is an extended flying coaster so you can see what it make you able to do,

 

 

here the link for NetON

http://neton.rct-net.de/

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What the heck is in that set? That has to seriously be one of the worst "trailers" as it doesn't show you anything.

 

I actually tried to download it, but failed miserably. All I pretty much wanted was the pretzel loop, and I still couldn't find what else was in the set, considering the download was huge.

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Well, it's too late for me to scrap the coaster, I am almost done. I am done with the station, I am building the second transport station now, I built a Starbucks, and plan on building some other cool buildings like restrooms, and alot of landscaping needs to be done. I have new pictures, and will post shortly.

 

This is the most elaborate coaster I have ever built with RCT3, even if it isn't an replica of Manta, this coaster looks and rides really good, and alot of fun. I can't wait to make a video of this thing. Stay Tuned for an update.

 

Tim

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RCT3 Manta update, or could be Manta Jr., not an exact replica of Manta at Sea World, Orlando Florida, though I have seen plenty of pictures of the coaster. You can say this is my exaggerated version with subtle changes in design, and landscaing, and you can say another park built their version, so that is what this is. I wasn't expecting to build an exact replica, but I think this version may be as close as I'll get with RCT3, and so far it's looking nice.

 

I have to thank all the designers and suppliers of the custom scenery and elements that I am using, because without it, this coaster and design wouldn't work. So, thanks everybody, and in the video's credits, I will try to thank everybody by name, if I can dig up that information, because I have plenty of CS installed on my computer, so won't know for sure what I am using, but I'll figure it out.

 

The station is complete, and other minor things added, I am building the transport shuttle station #2 right now, and after that I am going to build a Manta giftshop, restrooms and

a food court. I built a Starbucks, and I don't even drink coffee. I just thought it fitted nice with the scenery. I have to add trash cans, benches, more trees, more landscaping all over.

 

The lag time on my computer is beginning to slow down while playing RCT3, so when I am building, I have everything closed, and all there is is the security, maintenance, and cleaning crew guys walking around. However, once I start bringing in peeps, things will start to slow down. For this coaster, the only attractions that will be open will be Manta and the Transport Shuttle, because I want all the peeps to head to Manta.

 

On with the update.

 

By the way, does anybody know how to record the actual sound on RCT3 when recording a video? I would love to add

the actual sound on top of music overlay, so how exactly can you do that? Everytime I record a RCT3 video, no sound when played back. Is it turned off or something? ANy help would be appreciated. Thanks.

Manta_0042.jpg.42d882e355e18d5de734055d790dcc1e.jpg

A wider shot of Manta's layout and park land. There will be a Manta giftshop and a food court located in that large patch of land (corner right).

 

The final update will be next week sometime at the earliest with more pictures and a video of the ride, POV, and other views on-board and on the ground, in various perspectives. Peeps on board and peeps all over the area enjoying this new addition to my park.

Manta_0039.jpg.c8c3399bceca3a570f8aff6a04efeb25.jpg

An overview shot of Manta.

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An overview shot of where Starbucks was built and located. That small patch of green land next to Starbucks, will become Restrooms for guests.

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A small Starbucks built across from Manta.

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A shot of track leading up into the brake run area after the onslaught of the loop and twists pounded you. The sun was bright making the station look yellow.

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A shot of the transport supports in the rock/soil, and water, with Manta's station looms in the background.

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A small Manta entry tunnel that leads you straight to the queue, and exit of Manta. I might change that Manta logo to a different one.

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A great shot of the track over the lake. The colors, and scenery really make this a beautiful shot.

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A great shot of the transfer track/storage building and station.

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An angled overview of the park, and Manta still under construction, but ready for park guests to experience it.

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Main entrance to Manta with a beautiful waterfall, rocks, landscaping completing a great introduction to this ride. The water looks so real in this shot.

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An overview of Manta, and the progress so far.

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A closer look at the walls going up on the station.

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Another shot of track over the lake, with the station in the background.

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A shot of track over the small lake.

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The front of the station under construction.

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The Manta station under construction.

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it's look realy nice,

but sadly you can make manta perfect,

with rct 3 you have fixed track divide...

i hope that rct4 have an no limits inside...

 

i am really curious how the next part of your park looks.

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Thanks everyone for the positive feedback, I am glad you all like it.

 

I am now complete with construction, and landscaping. The next step is to open the coaster to park guests, and see if they ride it, POV some video.

 

The following pictures is more construction, and the completed ride. I changed a couple things, and added more scenery elements.

 

The video will be in a couple days, while I record a couple versions, and do some editing, and upload to youtube. I may make two versions, and one may be less POV, and more of a perspective version, but I hope I can get it recorded, because my computer and game is beginning to lag a little, and once I open the park to guests and open the transport shuttle and Manta, things may become even slower.

 

I have noticed that the more you build in detail, and fill up a good portion of the park, the lag time begins, and things start to slow down. I mean, I have a good graphics card and CPU, but I am not sure if I'll build anything else after this is completed. I do want to build something on that empty piece of land next to Manta, so we'll see.

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A ground picture from a distance away in an empty field, shows Manta looming in the background.

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All landscaping and construction is now complete. Just look at that beautiful amazing looking coaster. Doesn't it make you want to ride it right now?

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View of the track over the small lake, with the food court/giftshop, rest/smoking area in the frame.

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A great shot from above of Manta. Landscaping was still in progress when this image was taken.

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An overview of Manta in all it's beautiful glory, with Terminator: Salvation - The Ride (centered), and bottom right is where Jurassic Park: The Ride is located. Remember, this is not the Universal Studios recreation, it's my own designed version.

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The backside of the food court/gift shop, which does have another entry/exit.

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The completed food court/giftshop, where you can buy all Manta merchandise.

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Construction of the food court/gift shop.

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An overview of the rest/smoking area. Plenty of benches and trash bins throughout, not only this area, but the entire Manta area.

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The completed rest/smoking area to relax, eat and watch Manta at a safe distance.

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You can see here, the real Manta coaster, in the structure around the track, there's these yellow/pink/green structures. I just added my own interpreted version with my Manta design.

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The red/pink buildings next to the station, similar to what the real Manta has built within or near the main station. See Photo below. It's also light green too, which I believe is the queue entry and aquarium, not sure though.

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The main queue entrance to Manta, and exit area. The waterfall and scenery make this area worth that long and tedious ride on the transport shuttle, well and the fact getting the chance to ride Manta.

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Restrooms completed.

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Construction of the Restrooms almost complete. The roof is being added.

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A shot of the completed transport shuttle station 2, and in the far distance is the Manta sign, and entry/exit area.

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The new Manta sign has been added and placed, which is the main entry/exit tunnel.

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The Manta exit sign has been added and placed.

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I just completed a test video last night, but just slapped in all the video, made some edits, and added music, however I won't be posting this version on youtube. I need to take more video, and edit it together in a very likable way.

 

The peeps loved Manta, and rode it again and again. As soon as they exited, they went right back in the queue, but after awhile, everybody stopped going on it, and started to just wander around, and get back on the transport shuttle. That's okay, I got plenty of great video, and will get more later. I did get video of the front row perspective, backend perspective, a quick faceview perspective, but may try to do another.

 

I just figured out a great way to get audio, and I tested it already, and I am going to try it, using a digital camera, since I lack a microphone.

 

Hopefully I can get a decent video up tonight of this coaster, and all the scenery, because my test video came out great. However, during the first recording, my computer (RCT3) froze up, and a small, but quick portion of the video turns white, so I may remove that, or record the entire coaster in that perspective again. Stay Tuned for the video.

 

Tim

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I am done with the videos, part 1 and 2. I have been recording and editing all day. My Windows Movie Maker was giving me some problems, and I had to redo each video, but I wrote down the timeline numbers.

 

The videos are just awesome to watch, especially full screen. I have music, audio, and several perspectives, and deleted riders POV looking down at the ground in flying position. That was the footage giving me problems, so it had to go.

 

The first video was so big, WMV couldn't take it to save it. I am happy with the results, and I can't wait to share these videos with everybody, so you can all see what an amazing coaster design and area of my RCT3 park is. I am even amazed I even built this thing. I edited together parts of the coaster close-ups and distance shots as it rounds the track. I have POV front, side-view, front facing peeps version, and in part 2, backend POV, and several shots of the area with peeps all over the place.

 

I recorded the actual audio from my RCT3 Manta with my digital camera, and used that audio in with the overlay music, but most of the time you hear the music, but the videos came out great. I think you'll love the song I used in Part 1, but not sure how many will like the song I used in part 2, and I hope youtube keeps the music, and they don't disable it, because the videos will suck without the music.

 

I don't have DSL/High Speed Internet Service, so uploading part 1, which is 78.9MB at 5:33 min., and Part 2 is 56.3, 4 minutes, might be an issue for me, so we'll see how it goes. If I am unable to upload with my DSL, well I may have to upload at my sister's house, and burn to CD-R.

 

KPWoCkAxX Posted: Sat Jul 04, 2009 10:33 am Post subject:

 

--------------------------------------------------------------------------------

 

Looks pretty good. I think though, since this is more of a park you should come up with a new name and change the title. Then keep developing the park.

 

Good luck, KP.

 

Thanks, but I don't have a name for my park. I just have a coupel rides, Boulder Dash, Star Wars: The Ride, Terminator: Salvation - The Ride, Jurassic Park - The Ride, and now Manta. I removed Stratosphere, leveled the ground, but kept the station. I plan on building something better with the exisiting station.

 

Tim

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The videos are here to view. It took me six hours on dial-up to upload Part 1, and 5 hours for Part 2.

 

Enjoy.

 

PART 1

 

PART 2

 

Tim

Manta_0071.JPG.11d8951643b8673525a9d97477f57fcd.JPG

I removed a standard suspended train coaster Stratosphere, that was in this area. The only thing standing is the station. A new attraction will be built here soon, using the exisiting station.

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A shot a distance away in the corner of the food court/giftshop as we see Manta zoom by in the background.

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A new overview shot of Manta. I believe this was taken before the park opened.

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Today I edited together a rider's perspective version 1.5, using the same music, but new footage, new audio from the ride and area of the peeps, the waterfall, and I think it came out great. I did notice the sky goes from blue to purple in some scenes, and yes the peeps on the trains are different, but it was a quick edit.

 

During the outside view of the transport shuttle, as it passes next to Manta, and the loop, keep an eye on the coaster as it goes up and into the loop, I edited it back to a POV, music kicks in, and from that point, more perspectives until the ride ends. I like how I did that, however I think it's off by a second or two, not sure.

 

I hope everyone enjoys it. Here is the link.

 

The links for Part 1 and 2 are in the post before this one above, so be sure to watch those as well. Thanks.

 

 

Tim

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First off with the lag problem. The more scenery sets you use, the more lag you're going to get.

 

I've taken to trying to use one or two sets of "walls" to build most of my parks with, and then try and use the same sets over and over for detail work. It means less time the PC has to search for stuff on the hard drive and in memory. Basically, I use one or two sets for walls, and then move on to a few sets for detail work. Check my Epcot Recreation for ideas. That park is at the max size and I'm just barely getting lag now.

 

Second, rides are the number one cause for lag. All the animations slow things way down. Even stalls are cause for lag. Believe it or not, peeps do very little to cause lag! From what I've read, the game also knows how many peeps a park can accomodate and you'll never get more than a certain amount.

 

I'd have to do another video, but I'm not sure there's anyway to get sound. I'm sure there's a work around, but I've yet to really look for one.

 

Finally, although it's not a perfect replica, it's all about having fun. It's an impressive "recreation." I'm always impressed with anyone that can make good coasters, as it's the one area I completely fail at.

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