MrX8991 Posted March 31, 2009 Posted March 31, 2009 It's been a while since I've posted any rides here (I guess just "ride"), and it's been a while since I've made a coaster on No Limits. For those of you who were here about 7 months ago, you may remember a coaster I was working on called "The Twist". It was a spinning coaster with a half-pipe element, and a first ever "spinning lift hill". Well, 7 months later, I decided to can the "spinning lift hill" and actually finish the ride. Here it is, my first spinning coaster, Typhoon! [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=Typhoon_d888[/coastertube] The half-pipe element. Close-up of the first drop. Overview of the ride. Typhoon.nltrack Now ride it yourself!
Jds03 Posted April 4, 2009 Posted April 4, 2009 I like the half pipe element. That would be really awesome on one of the Tony Hawk Big Spin models.
Twister II Posted April 4, 2009 Posted April 4, 2009 All your track still had tunnels on them, might want to fix that
MrX8991 Posted April 4, 2009 Author Posted April 4, 2009 All your track still had tunnels on them, might want to fix that That's weird, I could've sworn I didn't save after I did that. Thanks for Pointing that out. There, it should be fixed.
Xpress Posted April 4, 2009 Posted April 4, 2009 :O PREFAB SUPPORTS = NEVER EVER!!!!!!!! Unless it's a corkscrew/SLC. Always custom make your supports. They just look better, and also are much more realistic, especially on a spinner. Now for the track. Trackwork was okay. You need to use more segments and also use Ctrl and G to aid in smoothing. More segments = more control over your element. Also, you need to be banking your turns properly. Doesn't matter that the coasteri s a spinner. Even spinners turns are properly banked. Only exception is on harpin turns. and the track lacked lead-ins/outs, which are important to making a smooth track/element. Same goes for heartline. Also, the track didn't seem all that thrilling at the start, simply because you had 3 overbanks in a row. You shouldn't use an element more than twice, and not one after another Only real exceptions are airtime hills, and turns.
MrX8991 Posted April 8, 2009 Author Posted April 8, 2009 :O PREFAB SUPPORTS = NEVER EVER!!!!!!!! Unless it's a corkscrew/SLC. Always custom make your supports. They just look better, and also are much more realistic, especially on a spinner. Now for the track. Trackwork was okay. You need to use more segments and also use Ctrl and G to aid in smoothing. More segments = more control over your element. Also, you need to be banking your turns properly. Doesn't matter that the coasteri s a spinner. Even spinners turns are properly banked. Only exception is on harpin turns. and the track lacked lead-ins/outs, which are important to making a smooth track/element. Same goes for heartline. Also, the track didn't seem all that thrilling at the start, simply because you had 3 overbanks in a row. You shouldn't use an element more than twice, and not one after another Only real exceptions are airtime hills, and turns. *Gets out pen and paper and starts taking notes* Ok, thanks for the suggestions. I've been using them on more recent coasters I'm trying to do. The reason why the track lacked lead-ins/outs is that my biggest flaw is making smooth entries into turns from straight pieces of track, hence why I tried making this ride one turn immediately after another. I do use ctrl + g and it didn't help. However, when I made a new coaster, I went back through a mildly pumpy turn and simply spit the track up and hit ctrl + g again, and it's amazing how much smoother it is now. I guess the "it's sometimes better to use less vertices" tip that No Limits gives you is very incorrect. Thanks for the constructive criticism!
Rocket Rodder Posted April 8, 2009 Posted April 8, 2009 EXCELLENT idea with the spinner TRAINS! It reminds me of Sierra Sidewinder. I can't say I found anything wrong with the supports, As long as the ride won't come tumbling down on me whilst I ride, I'll be okay. Technique: 8/10. I was hoping for a little more spin on some of those turns... but it was a fun ride. But I felt like it was going to roll back as it was coming into the brake run! Adrenaline: It was a fun ride, reminds me of a nice family ride. 7/10 Hint: As someone told me, sometimes auto smoothing won't hack it. You'll have to go and tweak it by hand. Turning on your heartlines can e a useful guide for that.
Xpress Posted April 8, 2009 Posted April 8, 2009 ^Auto smoothing will work. It's sometimes a long task, of removing the nodes with bumps, and then smoothing, then repeating untill the element is perfectly smooth. Some elements i've spent as much as 40 minutes on getting it perfectly smooth. A good tip is to use even control handle lengths on a segment (not talking about both of the handles on the same verticie being even length), then hitting Ctrl and G. It will smooth out, but you might have to do tweaking by moving the handles slightly then using Ctrl and G. Also, yeah, NL's tip to use less segments can be better is actually only for NL1.5 and before, seeing as it didn't have the built in smoother. More segments was considered worse back then. Now, more segments gives you more control over an element. I just tend to turn the Tips off in NL I have built smooth coasters using minimal segments before, and they turned out pretty smooth, however the eleents were a bit funky in shape.
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