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So what do you think?  

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  1. 1. So what do you think?

    • It sucks.
      2
    • Its awesome.
      3
    • Meh.
      2


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Posted

"Category 2"

Manufacturer: B&M

Model: Giga-Coaster

 

Backstory:

Upset with seeing comments on various forums that they have lost any sense of innovation or originality, B&M released information on their first-ever Gigacoaster. Category 2 delivers all the force of a hurricane with speeds nearing 100 miles per hour, two forceful helixes, diving and climbing turns, and 6 hills full of airtime, and a drop that nearly turns you upside down!

 

Statistics:

-Maximum Speed: 96 mph

-Peak Height: 375 ft

-First Drop: 271 ft, 100*

-Length: 9110 ft (~1.7 miles)

-Lift Hil : 57* LIM-powered at 40 mph

-Max Negative Gs: -1.9 in back row, on first hill.

-Features:

--700* and 540* helixes

--6 airtime hills

--270* climbing turn

--270* dive-and-climb turn

--50mph, 2.5g boost launch into lift hill.

 

World Records:

-Longest

-Fastest (traditional drop)

-Tallest (traditional drop)

 

(100% trackwork by hand - no prefabbed elements or tools used; 99% supports by hand - everything except the brakerun and pre-lift).

 

Video coming maybe eventually.

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Category 2 (B&M Giga).nltrack

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Posted

Congratulations, your the official tester of my new rating system! lol

 

What I liked

-Nice idea's demonstrated throughout

-Despite being a bit ugly, I thought the support work was actually quite good.

-I loved some of the details like the evacuation lift.

-Pretty good speed throughout

 

What I didn't like

-To start of with, the layout was quite good, but it eventually got repetitive with the hills and helix's.

-Their were a lot of banking issue's which resulted in unpleasant (but not leathal) laterals. The main ones I noticed were the lack of lead-ins to the majority of the turns.

-The ride was very spaced out, meaning a lot of the speed was wasted and the ride was quite forceless a lot of the time.

-The airtime hills towards the end were placed a bit far of the ground with hardly any change in height, which not only makes them less thrilling but also unrealistic.

-The colour scheme was a bit annoying but I can excuse that.

 

What you can improve on next time

-A lot of those airtime hill's were very pumpy due to the limited number of nodes used in each one. Try and use more nodes to control the track more next time as it give's better results when you use the built-in smoother.

-Try and keep the laterals as low as you can throughout as it helps you bank the track better. Also, try to build proper lead-ins to turns.

-Try not to recycle the same elements over and over, if you've already used it a lot, think of an alternative.

 

My Verdict: 7/10

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