ArrowHater Posted May 17, 2008 Posted May 17, 2008 This coaster was sorta-kinda inspired by 'TimberWolf's first part "The station-lift-predrop. This is my one of my only woodiesI ever made!! Plus its my new favorite!! It came out soo good! -There is only one Red G on top of a hill right before the high speed overbank! Can someone tell me how to fix it? Comments please!! Mercy.nltrack Mercy-Woodie
DBru Posted May 17, 2008 Posted May 17, 2008 First of all, I loved the layout and the abundance of airtime! Sadly, there were many pumps, banking problems, and some high g's. Still a good coaster, though!
ArrowHater Posted May 17, 2008 Author Posted May 17, 2008 Oh! Thanks. I kinda made it pumpy on purpose, to give it that woodie /rickety feelin of a real wooden coaster that has been a little worn from the years. I can see the red g's though. Can you help me with that hill?? That hill makes me mad!! I GOT THROWN OUT OF MY SEAT!
DBru Posted May 17, 2008 Posted May 17, 2008 The only thing I can think of to do would be to lower the hill and decrease its "steepness". Does that make sense?
Vekoma Fan Boy Posted May 17, 2008 Posted May 17, 2008 Oh!Thanks. I kinda made it pumpy on purpose, to give it that woodie /rickety feelin of a real wooden coaster that has been a little worn from the years. I can see the red g's though. Can you help me with that hill?? That hill makes me mad!! I GOT THROWN OUT OF MY SEAT! There is a big difference between the roughness you get in NL and that you get on an old wooden coaster. If you want the kind of rickety feeling of a wooden coaster, turn on the shocks (F6) function.
CCJared Posted June 4, 2008 Posted June 4, 2008 to sort out the Red G's, simply, use more segments to make the design and shaping of the track more controlled. Using 1 segment for a up hill is not enough. I'd use on average 5 or 6 for that area. Also if this is a CCI you need to look at the shaping that they put into the banking and transitions of their coasters.
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