jappi Posted March 17, 2008 Posted March 17, 2008 Hi it's been a while since the last time I uploaded anything but here it is, Autumn Race its an intamin launching coaster. I worked pretty hard with this and I hope you Enjoy it luanch.nltrack the file logo
DBru Posted March 17, 2008 Posted March 17, 2008 It was good... lol Did you use continuous roll? I think that would have smoothed out some of the transitions a little bit.
dr.gumbo Posted March 18, 2008 Posted March 18, 2008 It was well presented but the ride was very choppy and as Dbru said above, try and use con-roll.
DBru Posted March 18, 2008 Posted March 18, 2008 Continuous roll allows one element to flow smoothly into another (especially in twisted sections). You click on a vertex, and at the top right corner you should see different banking options. After you choose the angle of banking, you select "con roll" and it smooths the transition. Here is an example: Hope this helps!
Force 310 Posted March 18, 2008 Posted March 18, 2008 EDIT: Dbru beat me to it, but here's another method as well as the meanings of the other options. Double click on any vertex (blue sphere along the track), and in the dialog box that pops up, there should be a set of checkboxes at the bottom left. Relative roll -- Sets the banking relative to that of the previous vertex, useful for vertical twisting segments and certain inversions Continuous roll -- Smooths out transitions in banking, useful everywhere except for brake runs, station segments, launches, and lift hills, in which case you should leave the banking at zero and not select continuous roll Lock handles -- According to the program, it's useful for creating homogeneous elements like corkscrews and symmetrical turns, but I don't personally use it much Hope I helped.
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