jamesissoocool Posted September 10, 2006 Posted September 10, 2006 insanity thrills teamed up with gerstlauer to make GOLIATH stats 71 ft 45 mph goliath.nltrack please coment THANKYOU very steep drop upside down through ze trees GOLIATH!
Adriel Posted September 10, 2006 Posted September 10, 2006 It's great! The colors, in my opinion, are well-matched and the track is great! I also love the way you put those trees around the coaster. Good job!
thomas2 Posted September 10, 2006 Posted September 10, 2006 I also think the colour is great. But I don't like the haipin bends that you placed there. They just don't match with this coaster. The rest looks good to me But that's just my opinion, you can ignore it
jamesissoocool Posted September 10, 2006 Author Posted September 10, 2006 they are not hairpins turns
thomas2 Posted September 10, 2006 Posted September 10, 2006 they are not hairpins turns Sorry I meant non-banked turns
Satoshi Posted September 10, 2006 Posted September 10, 2006 oh mine thought non banked turns were lookin' good. wild mouse like gerstlauer rides have 'em a lot and can be found a lot too! so i guess they're kinda good stuff to add more real thrills. yay!
jamesissoocool Posted September 10, 2006 Author Posted September 10, 2006 cos every goliath needs a lil goliath here goliath jr goliath jr.nltrack the train as it falls 40ft from the heavens it kinder reminds me of rita ...like son like father...... here`s goliath jr first drop of 40 ft
Satoshi Posted September 11, 2006 Posted September 11, 2006 james< how can i deal with the control points so i can make vertexs more smooth ride like real coaster builders do? this is a question for people are usin' nl sim. btw you did a great work but kinda bit short for guest's content since you can't ride on more than a min.
jamesissoocool Posted September 11, 2006 Author Posted September 11, 2006 it`s meant to be a kiddy coaster but more on the extreme side and what do you mean by control piont
Vekoma Fan Boy Posted September 11, 2006 Posted September 11, 2006 james< how can i deal with the control points so i can makevertexs more smooth ride like real coaster builders do? what?
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