
italianpnoy112
Members-
Posts
18 -
Joined
-
Last visited
Everything posted by italianpnoy112
-
Samekh [NL]
italianpnoy112 replied to italianpnoy112's topic in Roller Coaster Games, Models, and Other Randomness
-Update Hey guys, well I had to take a quick break from this since school recently started again (Got back from Fall Break) I decided to start working on it again and I've made some updates on the layout and track style which I'll need some feedback on. First things first, track style. As of right now I'm torn between the Intamin style track and the Premier style track. Premier: Pros- Track looks more similar to I305's style Ties Look cleaner. Cons- Train type isn't right. Intamin: Pros: -Similar train style to I305 Cons: -Ties look akward -Track nodes look messy I've also changed the layout, the overbank wasn't doing it for me and some of the banking was awkward. All of that has been fixed now and I guess it looks more realistic. -
Samekh [NL]
italianpnoy112 replied to italianpnoy112's topic in Roller Coaster Games, Models, and Other Randomness
I get alot of questions about the height of the station. Reason it's so high though is because it's built up of multiple floors. So I'll have the bottom be the entrance to the inside where I'll probably have the photo station and some souvenir shops whereas on the top will be the queue and the ride station. Not going into detail right away but once I'm finish getting the basic outline of the 3ds for the station and supports I'll get down to detail and start adding the more realistic things such as the cable lift and breaks. Right now they're not my top priority but to answer your question, yes I will be changing the breaks style to lims (Using 3ds ofcourse). -
Samekh [NL]
italianpnoy112 replied to italianpnoy112's topic in Roller Coaster Games, Models, and Other Randomness
Hello guys, quick update So far I've completed a little amount of support work but 3ds have started for the station. Please note the station is no where close to finished. I decided to make a large building instead of just a station to house different things (Stores, Shops, etc.) other then just the station for the ride. Oh and I also took pictures of the layout. It isn't too long but for how large this ride is, I'm sure it's enough. Here are the pictures: -
Samekh [NL]
italianpnoy112 replied to italianpnoy112's topic in Roller Coaster Games, Models, and Other Randomness
Actually it's a little bit of both The truss under the track is 100% Nolimits supports whilst the supporting structures themselves are 100% 3ds (The blue towers) Overall the truss structure just took some repetition which doesn't take too long once you get the pattern. I'd say the whole thing took no longer then an hour. Probably less. I hope I get to the day I can finally put up the download. I usually end up losing inspiration after a week or two. Hopefully the construction of Intimidator will keep me going. Oh I saw your ride. Looked quite nifty . It definitely influenced me to build an Intimidator inspired ride. -
I'd like to formally introduce my latest creation Samekh. (Greek letter ξ) Definitely inspired by Intimidator. Trackwork is currently completed and I'm now working on supports and some 3ds. (Station and Queue should be enough) Statistics: Height: 297.00 feet Speed: 89 MPH Ride Length: 5937.31 feet Max Positive G's: 4.5 Max Negative G's: -1.2 Max Lateral G's: 1.0 (Lasts less then a second) Trains: 3 trains, 8 cars per train Lift Angle: Approx. 70 Degrees Drop Angle: Approx. 85 Degrees
-
Travel Channel is currently airing it (Pacific time). Not sure if it's new but I haven't seen it yet and with all the new rides it's showing I'm guessing it is new. 20 minutes left of the program sadly (Missed 30 minutes of it) but they're probably going to air it again. So far what I've seen: Pilgrim's Plunge, Steel Dragon 2000, Ring Racer, and some random water rides. The Ring racer one was interesting.
-
A home-made shank?
-
I'm getting my wisdom teeth removed.
italianpnoy112 replied to coasterdude5's topic in Random, Random, Random
It's so ironic how I stumble on this thread the day the dentist tells me I have perfect horizontal impactions on both of my wisdom teeth (bottom row) and that I have to get em removed surgically -
If they took out Invertigo, it would be another reason for me to not spend money to go to CGA. Does anyone know if the ride will be back up by late October. I'm going to my last Key Club Fall Rally this year and I was hoping it would be open. It is one of my favorite rides there (Not that there are much anyway) .
-
Weirdest Things The 'GP' Have Said
italianpnoy112 replied to maliboomer's topic in Theme Parks, Roller Coasters, & Donkeys!
Lol I just saw this on youtube while randomly looking at X2 videos. "The X and the X2 are not justalmost exactly the same...the seats on the X2 go 360 degrees around while the x does not " -
Weird roller coasters.
italianpnoy112 replied to Rct3man777's topic in Theme Parks, Roller Coasters, & Donkeys!
http://rcdb.com/ig1219.htm?picture=1 If only I could choose to either sit down or stand up on any other coaster. If I had a choice, I would choose to stand up on El Toro. God would that be an experience.. -
Invertigo at CGA is down
italianpnoy112 replied to Sunfire's topic in Theme Parks, Roller Coasters, & Donkeys!
Hm I might be heading to CGA October, during my school's Key Club Fall Rally. Would you say the ride would be up by then? I'd be surprised if it was still down 2 months later since it's one of the few rides there that doesn't suck. -
Nürburgring launched coaster
italianpnoy112 replied to thomas2's topic in Theme Parks, Roller Coasters, & Donkeys!
If you click on the Article you'll get to see what type of coaster it is. Hover over the (i) and a Maurer Sohne X-Car will appear. If anything it's probably not going to be a typical Intamin acclerator. -
Update 3 What I currently am done with and what I've started: Trackwork:100% Supports:93% 3ds- Station:85% Transfer Shed/Track:95% Path:70% Shops:10% Other (Shrubs, Fences, etc.):45% Overall:71% (That's the patio area where you can eat-Tables will be added along with a Hut to order food) The MASSIVE Cobra Roll. The awesome cutback is finally supported. Double Corkscrew over the path. Hope you enjoyed it. Some comments would be nice
-
My First Coaster!!!
italianpnoy112 replied to thrillrideseeker's topic in Roller Coaster Games, Models, and Other Randomness
Oops I put Really Bad. I meant to put Ok. Anyway, personally I find this ride to be ok. I'm not sure if it's a recreation of TTD and I doubt it so I'll say it's pretty unoriginal for now. You may want to vary the colors a-bit if its not a rec. Try experimenting with different colors, etc. -
(update 1) I would like to introduce my latest project. A 9 inversion arrow with quite an original layout. It will feature several 3ds and a majority custom supports with flanges. This ride is definately intense. It tops out 190 feet with a top speed of 69 MPH. It unleashes up to 5.2+ Gs and 1.2- Gs. Currently the ride is in the process of supporting and adding 3ds. I believe I'm am close to halfway done. It took a maximum of 3 to 4 days to finish what I'm currently showing in the screens including the 3ds and supports. The ride has pretty unique element combos. Including 2 Corkscrew dives (AKA the Wrap-around corkscrew), a Cutback, double loop, double corkscrew, and a large cobra roll. The name of the ride is Caladrius, the name of a bird that heals people and so on. Progress Trackwork-100% Supports-65% 3ds Shrubbery-20% Station-80% Transfer Shed/Track-95% Paths and Shops-10% (update 2) Update anyone?