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coasterfreak101

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Everything posted by coasterfreak101

  1. If you're right, then I'll chock it up to aerodynamics - the thing sits what, 250 feet from the water? Gatekeeper runs insanely slow when it's windy, and while those trains might be wider they're not nearly as flat-fronted. Granted, that measurement is just based off of an animation and not the train itself - for comparison, are Banshee's trains any wider than the old ones? The water table underneath doesn't stop them from landscaping up instead of down.
  2. I think it's a safe assumption that this is the reason behind the 8-across rows. The new hardware likely just doesn't fit with the 10-across version, and Cedar Point chose guest comfort (though many of you will cry foul on that one) over capacity.
  3. But now nobody is eating their shoe...
  4. Gonna be an awesome ride, but genuinely surprised it's just being plopped down on a patch of grass. Definitely a disappointment in that regard. By design, they are a brake run - the aesthetics are just a bonus - so you're right! A lot of people do use them to get wet on a summer day, though, so they definitely serve multiple purposes.
  5. Have you ever been on an RMC?? "Three flat turns" on an RMC coaster will be lateral filled awesomeness. I've been on three of them - you're just blindly fanboying if you think that three little turns taken at probably 10 miles per hour will offer you 'lateral-filled awesomeness'. It's a pre-lift, and a very uninspired one at that.
  6. There's already a tunnel on old-Roar, and the new layout mostly uses that section in reverse order (though the airtime hill is taller). Chances they'll keep the new tunnel in the same location?
  7. I don't think Bizarro can afford to get popular, unless they bring in people who can actually send a train out in under three minutes...
  8. The entire concept of an opinion is that it's not based on fact, but on belief. The dictionary definition of the word is literally 'a personal view, attitude, or appraisal'. Saying that this ride has low capacity is NOT an opinion - it is a fact, based on the theoretical numbers; however, it has been proven to not be a problem at SFFT. That is also a fact, based on empirical evidence. Opinions are not a result of fact. They are a result of preference. Nobody needs to give you a rational argument for why they prefer B&M or Universal. That's not how opinion works. They do need to give you a rational argument for why they think the lines are going to suck, and you can tell them that they're wrong. Because, at least at SFFT, the lines don't suck - and that's a fact.
  9. Yeah, but I was referring to colors on roller coasters! Are you insinuating that El Diablo isn't a roller coaster?
  10. I'm pretty sure that was actually RMC that came up with that. Are you still complaining about it now? I'm not complaining, don't worry! If it gets people talking about it, then I couldn't care less. Some of these element names just sound so silly - marketing is a funny thing.
  11. I think the colors are really ugly and the name sucks...* *But the ride will be awesome, please don't hit me.
  12. I like how Six Flags has gotten to the point where they claim World's Firsts just because marketing came up with some stupid name for an element. It's gonna be an awesome ride, but a 'step-up under-flip inverted roll'? Come on.
  13. I'm curious to see how it's different from the old structure, and why they chose to switch them out. These things are always a lot of fun to hang out in during the summer, so any improvements over the last one will be great!
  14. ^^^Those first three actually have pretty decent areas/stations surrounding them. Nitro's station blows chunks though - to be honest, I think it makes a difference. Not in the ride at all - Toro could be in the damn Sahara for all I care - but in the park just being an enjoyable place to spend time. I didn't expect a theme, period, so I'm not disappointed at all. I'm really excited to ride this - the video definitely makes it look ugly as crap with the colors they chose (can we hire the people from HGTV next time or something?) but the reviews from Batman are all super positive so I expect nothing less here. Except this is Great Adventure, and the money they saved will go nowhere - including the ride.
  15. I'm actually totally fine with no major additions to the dry side, so long as they keep sprucing areas up a bit. I'd love to see the same thing they did with Mardi Gras done to the area over by Mind Eraser, even if it didn't come with anything new. SFA seriously has a lot of potential to be a much smaller, but much better park in the chain than a lot of the bigger ones with great rides but a totally sh*t experience.
  16. Absolutely not. The drop into the turn and cross-under airtime hill is obvious. The Mega-Lites follow with a tall, tight airtime hill; Intimidator follows with a lower one (it's going 85+ miles per hour at this point, so the reason should be clear). Similar 3/4 turns to the left get followed by essentially the same thing - rapid changes in direction ending in a 180-degree right turn - on both, only the Mega-Lites squeeze one extra hill and directional change in (because the space required when you're still going 80+ miles per hour isn't going to let you comfortably get three changes in without stretching back into the woods). That turn is followed by two airtime hills on both rides, and because Intimidator's are parallel to the lift it uses the last twist to cross over to the far side of the layout; the Mega-Lites place those hills diagonally, so the crossover ends up being that flat portion before the sweeping left turn. Both have the twisting hop into the brakes, though Intimidator's is banked more at the top to handle the extra speed. End comparison.
  17. ^Totally in agreement. Kings Dominion could seriously use a solid, graceful, flowing kind of ride that counters the intensity of Intimidator and Volcano - have it be a people-eater for good measure. Dominator is a good step down (and great at the people-eater part of that equation) but even it is pretty damn forceful. Something like Gatekeeper would honestly be perfect. Intimidator is a scaled-up Mega-Lite. The entire layout is almost move-for-move a copy of Kawasemi or Piraten, with changes in hill size and orientation to deal with the huge difference in speed.
  18. Just think about it: when the train is in the station, the switch track can be aligned with the ride course. The train leaves, goes up the lift, down the drop, across the switch, through the course, up the spike, through the course in reverse, then backwards through the switch. Brakes slow it down but it rolls up the first drop a bit, then hits the same brakes moving forward. The switch (at the end of the straightaway) aligns with the station once the train is stopped behind it, the train moves forward, then the switch moves back in line with the straight track as the next train loads. The only speculative part of that is the train rolling up the drop a bit before coming to a full stop. The brakes could potentially stop the train immediately after crossing the switch, but this way seems more comfortable!
  19. Much less intense, but the height is what gets you. It's just crazy-tall, and you can tell the difference when you're up there.
  20. Extra padding was added to the bottom side after the first year. They're much softer now - I can marathon it as much as I want without my legs feeling like they're about to fall off, which isn't something I can say for the first iteration (five rides in a row KILLED me for the walk to my car). They also release an inch or so on the brake run, which is a huge relief.
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