
Arthur_Seaton
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Everything posted by Arthur_Seaton
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Hersheypark (HP) Discussion Thread
Arthur_Seaton replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Although I did re-ride it a bunch of times when I visited since the place was completely empty (I sat in pretty much all sections of the train), this was my opinion of it too. A good coaster, to me, mixes thrills with fun, and the balance on this one was totally off. It's like 60 seconds of non-stop clenching while getting flung into the restraints. Having said that, I loved the park — especially Lightning Racer, Fahrenheit, and Comet. -
Kennywood (KW) Discussion Thread
Arthur_Seaton replied to DenDen's topic in Theme Parks, Roller Coasters, & Donkeys!
It is kind of jarring, isn't it? It looks like the kind of structure used on heavily-themes rides where the structure is covered (like Space Mountain or something). -
PTR - larrygator's CaliforniVacation
Arthur_Seaton replied to larrygator's topic in Theme Parks, Roller Coasters, & Donkeys!
Whaaa??? How is this even possible? It's such an oddly neat attraction. Dropped by this afternoon for a few hours. The park was packed with crazy lines, so I made the effort to catch a Mystery Lodge show. I'm usually allergic to theater of this kind, but it was definitely worth seeing. Not sure it's something I'd sit through again, but it's got a cool message and seems fairly deferential. -
Kennywood (KW) Discussion Thread
Arthur_Seaton replied to DenDen's topic in Theme Parks, Roller Coasters, & Donkeys!
What a bizarre-looking ride! It really does look like something that was designed in No Limits! Speaking of which, I do wonder how the industry uses such software as No Limits beyond previews and representing models? I wonder if engineers do use the software at all to work up initial ideas at all? -
PTR - larrygator's CaliforniVacation
Arthur_Seaton replied to larrygator's topic in Theme Parks, Roller Coasters, & Donkeys!
The line really is atrocious. It was always pretty bad in the past, but it's even worse now following the redesign. The first floor of the building is grim and the second floor is deceptive in how much extra time it adds. For the most part, riding Ghost Rider is no longer an option when I visit on semi-busy days unless I catch it after a breakdown. And, as a long-time pass holder, I've yet to see Mystery Lodge! I will make sure to check it out on my next visit. Yeah, that's everywhere in California these days. I actually like it because it clues you in as to how bad some of the food on offer really is. I steer clear of theme park food in general, but I see the broader practice more as a wake-up call than a guilt trip, to be honest. -
It seems like an easy theme for them to repeat every year, though. I still haven't seen a single Purge movie, but I feel like I understand the concept just from seeing it at HHN each year — regular civilians in rubber masks yelling "boo" over and over. It's almost as if the entire franchise was cooked up by bean counters.
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Perhaps there's no correlation, but I can't imagine that the park would be able to build something that massive in the area due to the proximity of that new residential development. I assume that land was developed with the understanding that SFMM wouldn't radically change the landscape or increase noise levels or whatnot. I'm also hoping it's not a spinner (although it'd make sense) — or an RMC — but that's just because I'd personally love to see a record-breaking B&M floater (something like a cross between Diamondback and Fury 325 that spans a massive amount of the park), or some kind of oversized multi-launcher like Taron or Helix. I also can't imagine what they could do to fix up Apocalypse. It seems to be the design itself that tears the track up as the ride is non-stop speed and turns. It seems that without more hills to reduce momentum, the ride is always going to pull itself apart. Anyhow, it's nice to see the park's clear dedication to investing in new rides and improving on a regular basis. They've done a lot over the last decade or so.
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The spinning isn't bad. I'm not a fan of spinning rides either, and this one's much more of a rotation — especially once it get moving fast. It also changes rotation direction midway through. For me, what makes it more intense than the other giant frisbees I've ridden (Cedar Point / Kings Island) is that the positive / negative forces seem higher. The downswing is quite forceful, and the angle of seats, combined with the angle of the arc, makes it feel more like some weird variant of ejector-hangtime. On other giant frisbees, it's more like a graceful swoop followed by a ton of floater air. This one feels much more aggressive to me.
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Yeah, it was just the 7th, 8th, and 9th. It looks like there's still quite a bit of work to be done in terms of theming the area and whatnot before the official opening, so I assume that's why there's no preview for the rest of the week. There's really nothing around the ride but cement, which does give it a kind of cool carnie feel. There's a good-sized piece of monorail track still sitting on the side of Superman, so I assume they'll be going in a pulling all that out.
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Or it may not have been an option at the time, perhaps? RMC do seem to be the ones updating and tweaking their projects on the fly after issues emerge. Having said that, I've found the ops do a fantastic job of calling out the seat numbers and checking them super fast. The main issue in the station is with the riders, many of whom struggle with basic cognition and motor skills.
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Forgot to mention it (since I didn't ride), but TC was not doing great either. They were only running 2 trains, even with a line in the station. I waited for a little bit, then realized it was going to be about 30 minutes and decided to bail. I thought TC was always supposed to run 3 trains? Especially surprising on a weekend day during the summer. It had three trains today and the ops were great. Got two races from one train on my first ride. There was really nobody in the station though, so no GP silliness.
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Just got five rides in on Crazanity since I’d imagine the lines will be nuts for the rest of summer. It’s very fast, intense, and the height is alarming — as is the feeling of inverting. It’s also unnervingly creaky when the motor kicks in! Anyone else notice that? The seats are at a strange angle and the restraints are super tight, but I suppose that’s to be expected given the design. I’m a huge fan of La Revolucion — and actually give that one the edge (it has more enjoyable floater air to me; the “pushes” feel more forced; and the interactivity of seeing others freak out is fun) — but this is a killer ride, more for the how intimidating the height of the swing is and how forceful the positive / negative-g combo is. To be honest (and this is going to sound ridiculous), I find it a bit too intense. The air in the upswings is more like ejector than floater, and the speed of the downswings make the blood rush from your head. What I love about the other giant swing rides I’ve been on is that they’re kind of relaxing and graceful; I can ride them over and over. Maybe it was the heat, but this, I think, is too intense for multiple re-rides. It’s also a long ride program, and after a couple of maximum arc-swings, I found myself wishing it would stop. I think others will love this aspect of it, though. It’s a great addition, but not something I’d ride over and over (like La Revolucion). Kudos to SFMM for pushing the limits. The station design is going to be a problem as the exit ramp runs parallel to the switchbacks. There were already a lot of people jumping the fence rather than heading back around to the entrance. Non-season pass riders were also entering through the exit and jumping the fence (they were bragging about it loudly) as the exit’s not well marked. Loading / dispatch are somewhere around 5 -7 mins, and the ride is a solid 3. EDIT: They’ve assigned two extra employees now, one at the exit and another by the fence-jump part. Way to be efficient with staff, SF! EDIT: After my last ride, the young woman next to me said “Oh my god! It’s not going to backwards now, is it?” (I’m assuming her eyes were closed the whole time?) Then she puked on herself before the restraints released. There was another pile of (what looked like) puke visible once the floors retracted, so at least she wasn’t alone! FWIW: The parking lot was full but the park was dead. I didn’t stay long because of the heat, but TC, FT, and Goliath were all walk-ons.
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It's such a great choice for the park and it really does look fantastic. I think rides like this are some of the best flats around, which, when you combine it with the visual spectacle of size, makes for a very smart purchase. So glad SFMM went with this rather than one of those toblerone center-of-gravity tumble-dry things.
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Cedar Point (CP) Discussion Thread
Arthur_Seaton replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Definitely give it a shot on your next visit. It was probably in my top-5 rides when I visited a couple of years ago, and I found it to be considerably more thrilling than it looked. Some of the park's best floater air, IMO. -
Dropped by the park today for a couple of hours. It was pretty busy, with most of the major rides seeing 30 to 60-minute waits. I just rode the stuff that never really has a wait and bailed: Viper, Batman, Scream. Scream was running surprisingly well today (2nd to the last row, right side) with zero rattle and barely any roughness. The line for TC didn't look too bad, but I didn't even want to bother. Green Lantern looks like it's got brakes all over it now (but it'll take more than brakes to save it!). Anyhow, a few pics of the new ride. It looks great and is perfectly positioned in the park. The lights were running on it, and there was a water dummy in a seat, so I suspect it'll be testing soon. There's still a lot of work to be done surrounding it though.