Well, as they say, all things must come to an end.
Phase II, The DNA of griffonj, came into my head in February of 2012. I got the idea for iDNA early that month, and from that point on rides that reflected my personality, traits, characteristics, and my "DNA" itself were designed and produced. I waited until N9NE was completed to begin releasing Phase II, and when iDNA was announced, I knew that it was going to be a lot of work; but, with great efforts come great rewards.
While the DNA Phase is coming to a close, it's time now to reflect back on all that I have done so far. It's also an opportunity, for me, to give out all that I didn't tell you.
This ride offered a lot to start off with. It was that hardest video to edit to date at that moment, and it was also a really quick ride that didn't ever let up on the speed or energy. iDNA was a chance for you all to Experience Your Sequence, or figure out what you like most about the ride. It may be the inversions, the layout, the colors, the imagery, the music, etc., and I know that even though it didn't reveal much about me, it revealed a lot about my intentions of the phase.
Mutation basically described how I take everyday layouts or rides and alter them to become "mutated". Believe it or not, this ride was inspired by Alpengeist. The track bending and twisting through the rocky terrain came out of thinking about Alpengeist's final inversion and helix in the rock work. Mutation also dealt with multiple themes: wild and untamed actions, intensity, lack of responsibility or maturity, and straight up craziness. I loved building my first inverted coaster too. It was a lot of fun playing with that crazy first drop! (which alluded to more like it in the future...)
SkyRush is my favorite ride in reality, so changing it a bit and mixing it up for my own purposes was a way to say "This is my favorite ride, but here's how I see it." SkyRush also illustrated the idea of how I've taken well known attractions and names and changed them to become a creation of my own. I've gotten a lot of scrutiny in the past for doing so; remember THE SWARM? Can you say hate comments? Anyways, SkyRush was a redemption from that, but it was also a really fun and playful design that came as a closing to summer. It also featured my first splashdown, and who doesn't love getting a bit wet?
Oh boy, oh boy, oh boy. DARE. DARE was a way to show how intense and daring I can be at times. It also played with the idea of disorientation and not knowing what to expect next, a theme that I think I use very well to tease unreleased attractions. Multiple people didn't like the editing for this video because of the changes to the POV, but I could care less about that. The video was meant to illustrate how chaotic the ride is and it's unpredictability. My DNA runs off of unpredictability, and DARE was pretty unpredictable. Overall, it was a daring ride with a daring response from everyone who watched it, but I still loved it regardless.
LOCUS wasn't originally going to be part of the DNA Phase. I had planned on putting a Verbolten recreation at spot #5 instead, but ultimately decided against it. LOCUS was then designed and produced, and it's one fun flying coaster. I loved the interaction that guests had with the ride in the queue line, and how it seemed to soar over the terrain in such a smooth way was a plus. LOCUS was a center point of the phase, a way to reconnect and focus the ideas and main points, and I think I did it effectively. It's also my first flying coaster! Are there more to come in the future?
This ride was one of the more basic in the phase to be honest. It had a special trick - a steep launch - to lure people in, and the color scheme was actually quite eye-catching. The sheer speed of the ride is something that I love, and the idea that it illustrated was one that happens to me every week. The rush of an idea into your brain is always riveting, and hopefully this ride made you feel the rush too.
I've been waiting to do a Dive Machine for years, and when I got the opportunity to finally release one, it was quite easy to do! DiVE is based around the idea of a person, or object, diving into the water and rising back up to the surface. In reality, I'm a swimmer, so this ride hit close to home with the athletic and aquatic themes it was telling. My DNA comes through in a more literal sense on this one.
Disorientation came through on AXiOM too! The constant, rapid-firing of inversions on the rider was something I've done in the past, but not to this degree or intensity. AXiOM means "an evident truth", and since I'm constantly searching for the truth between reality and fantasy, AXiOM offered me a chance to do so. Originally, I think AXiOM was going to be named Amplify, but along the way I changed it because it wasn't really fitting. It works with the DNA theme in a literal sense, but in a symbolic sense, AXiOM was a much better fit.
Ah, Bourne. I love Bourne. I originally got the idea for Bourne back in August, and knew that it was going to be a Wing Coaster that had an inverted Pretzel Loop as the first main ride element. It took a few designs to finally get it right, and the finished product that I've released above it something that means more to me than N9NE did. Bourne, an experimental design, was created to illustrate how boundaries and obstacles that stand in the way can be broken. Rules that apply in the real world don't have to apply in the RCT3 world, so why do we use them? When I was researching names for the ride, I kept hearing Born in my head. I googled and googled the meaning of born with different spellings, and after days of searching, the word bourne came out. It meant "a boundary, a limit, or an obstacle", and at that moment I heard "Break the Boundary" in my head. Bourne was then born, and it's my favorite design I've done - so far.
Now, here are some things about the DNA Phase you probably didn't know...
And with that, the door in my "hallway" for the DNA Phase slowly closed, and now, is shut. It's been a long, yet great and inspirational year. I'm really sad to see this middle phase end, but I'm graduating from high school, so while both doors close, the next two open. Tune in tomorrow at 3PM EST to see what's hiding behind door #3.
"A hy-brid can withstand these things, my heart beats with bricks and strings, my DNA could mean anything..."