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atem122

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Everything posted by atem122

  1. ^You werent lying when you said SFMM was gonna see something Bizarre were you?
  2. ^They need an actually good kiddie area, Bugs Bunny World is a joke, their rides are too small and short, and Thomas Town is Concrete, a fountain, a decent coaster for little kids, and a pretty short train ride
  3. ^That is a smart idea, but THBS has crap capacity, at SFDK, when all of the other rides were walk ons, THBS had a 45 minute wait
  4. ^It seems like all the family rides are miniaturized, there's no coaster there that's like Jaguar! at KBF, it goes from Canyon Blaster to Goldrusher. Goldrusher is really showing it's age, which is why they need a new, I'd say 40 foot tall kiddie coaster, hell a vekoma kiddie SC would be a good draw, and it would appeal to a pretty wide age group.
  5. ^I don't think Griffon and Sheikra should really count as floorless coasters, by those standards Inverts should count as floorless coasters, wing riders should count, and a 4th dimension should count
  6. I think a good plan for SFMM next year would be to add a gyro drop, and Wiggles World, but with a kiddie coaster. The drop tower could be marketed as a "first of its kind in cali" kind of thing and attract the older audience. If they marked Wiggles World right, it would bring in the younger crowd too, but, I think it would be smart for them to add a Roller Skater or maybe a medium sized coaster there as well. Assuming CP doesnt build something next year which they probably wont because there are no rumors or anything, that would tie SFMM for the lead again. If Knott's can say that they have ten coasters, then it's only fair that SFMM could market themselves as the largest coaster collection in the country again, adding a larger revenue stream and putting the park further back on track.
  7. ^It was 'heartlined' where they pick a central point on the car, and in the transitions this central point doesnt move, since stand-up coasters are at a different height, the heartline would be off (thank you No Limits)
  8. I was merely stating that neither parks really compete, they are too far away to really be going head to head, I mean lots of people still go to knott's even though SFMM has more coasters and an inverted coaster
  9. ^^So Mirabilandia shouldnt have an Inverted coaster because CP has a larger crowd?
  10. Out of the ground breaking 2 I've been on: Medusa West: Best cause it's actually good Scream: Comes in second by default, but I hate that ride so much
  11. ^Chang is taller and has a similar but mildly different layout. I don't think people going to sfkk are thinking: "Hmm, I guess we can just go to cp cause it has a similar ride," because a) I doubt the gp would know that they're similar b) I don't think anyone going to their local Kentucky park would instead decide to drive miles away just because the main ride at SFKK is not totally original. Honestly they can just boost the revenue by not switching train types and giving it the old fashioned x-change. Hell they can theme it to its name finally and give it an asian theme.
  12. ^That was a prototype though, Eejanaika was ten million less, now add that price, plus the high cost of maintenance, and you've got your reason why nobody buys 4th dimension coasters
  13. ^It was even better when they had the wipe out videos...but those are a relic of the past now
  14. ^^B&M coasters cost a lot of cash too, the difference? Reliability, although with the 3g trains they're getting better with it
  15. ^^Cause 4th dimension coasters are the most reliable kind of rides out there. I mean I love x2 to death, but there's a reason why they havent made more
  16. ^^Exactly, for all we know they could be on V 2.0 on their launch system, I'm betting they wont make the same mistakes and make something more reliable
  17. ^People dont go to the Nurburgring for an amusement park, they go for the races, they really didnt need a high capacity ride for this since it's not a major thrill destination. Kingda Ka is at a major amusement park, and only fits ten more people per train on, how is that not a low capacity fail?
  18. ^To show off how big it is
  19. ^No cause it still has to somewhat stay with the theme, which is why it will be called : Apocahawk!
  20. I vaguely remember reading about them taking that out, so probably not, I didn't notice it when I went, but that doesnt mean that it's not there
  21. The second raven turn always gives a bit of a beating, but it's not that bad and the rest of the ride makes up for it. I have had 2 pretty bad experiences at the bottom of the first drop where it really roughed up my head. 80% of the time though, it's been as smooth as Arrow's get...although my last ride on Viper was amazingly smooth, and not just smooth for viper, I mean smooth for any coaster
  22. ^Followed by a week of people praising it, followed by months of people ripping on it before they ride it. Knowing Intamin though, they'll definitely make this un-rip-onable (best word ever)
  23. 1) X2, Six Flags Magic Mountain 2) California Screamin', Disney's California Adventure 3) Terminator Salvation: The Ride, Six Flags Magic Mountain 4) Tatsu, Six Flags Magic Mountain 5) Medusa, Six Flags Discovery Kingdom 6) Goliath, Six Flags Magic Mountain 7) Viper, Six Flags Magic Mountain 8) V2: Vertical Velocity, Six Flags Discovery Kingdom 9) Silver Bullet, Knott's Berry Farm 10) Space Mountain, Disneyland
  24. ^Don't worry, before people learn what controls the spinning, most people thing it's computerized or spins freely
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