jimths08 Posted January 29, 2006 Posted January 29, 2006 Alvarez Hey, its been awhile for me and NL. I can't do shit with hands so I kind of sort of learned elementary. I used HSAK and Red's dip and hat formulas. There are alot of problems with it. It doesn't have any pumps, but there are 3 minute twitches. You really can't tell they're there even in a back seat. The other main problem is the horizontal lead-ins with the turning hills. It also doesn't flow very well as far as radius's go. http://nldc.interfix.net/p1488 A few stats: top speed-62mph max height-156' max drop height-138' max negative g-'-1' max positive g-'+3.5 ' length-4536' max vertical angle-55* moments of airtime-15 seconds of airtime-(roughly) 20 seconds lowest speed in circuit-28mph (mcbr) What the Construction Kit has to say: -----TRACK--------------------------------------------------------------------- Track Style....: Wooden Coaster (Classic 4 Seat) Track Length...: 1,382.50m (4,535.70ft) Trains.........: 2 Cars per Train.: 5 Closed Circuit.: Yes Run Mode.......: Continuous -----TRACK AREA---------------------------------------------------------------- Cubic Area.....: 64.16m (210.51ft) x 46.58m (152.82ft) x 424.21m (1,391.75ft) Highest Point..: 47.54m (155.97ft) Lowest Point...: 0.96m (3.15ft) -----LAYOUT-------------------------------------------------------------------- Inversions.....: 0 Tunnels........: 0 Lift Hills.....: 1 -----SEGMENTS------------------------------------------------------------------ Total..........: 452 Normal.........: 438 Station........: 1 Lift...........: 10 Transport......: 0 Brake..........: 3 At the moment, the track is closed. I want to be able to solve those problems aforementioned before I start supports and 3ds. I hope to start supports tonight. The layout is pretty much set unless someone comes up with this grand idea or something. If you want to take a ride as is, either hit me up on AIM or MSN or leave your email.
darklingscribe Posted January 29, 2006 Posted January 29, 2006 I'm no real expert on the No Limits program either. In fact I don't even own the game, but it looks like your helix could do with some banking, though come to think about it, you're probably aware of that already. As For ideas. You don't see too many wooden coasters out there anymore with a trick track segment. Come to think of it the only one I know of that has trick track is Shivering Timbers.
jimths08 Posted January 29, 2006 Author Posted January 29, 2006 I like the idea of a trick track, but I don't know how to execute it. As for the banking, thats pretty much the only thing I've yet to do with it. Most of it won't be banked that much. The most laterals pulled now is 2.6. About 1.3-1.5 is my favored goal.
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