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Posted

[youtu_be]

[/youtu_be]

Here's my latest roller coaster design WILDFIRE! This is the most extensive design I have completed to date featuring an immersive environment that flows seamlessly with the main attraction that coils and dives through and around it. While it may not be the tallest, fastest, nor longest coaster around, it makes up for it in excitement with unique features such as a launched lift hill (reminiscent of that featured on the Hulk Coaster at Islands Of Adventure), 3 fog-engulffed underground tunnels, 2 trenches, and 6 dizzying inversions. Hope you enjoy!

 

..::RIDE FACTS::..

Height: 96 ft

Elevation Change: 131 ft

Track Length: 2,735 ft

Top Speed: 66 mph

Inversions: 6

Max Positive G Force: +4.6g

Max Negative G Force: -1.0g

Elements (In Order):

- Launched Lift Hill

- Zero-G-Roll

- Immelmann

- Vertical Loop

- Cobra Roll

- Zero-G-Roll

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Posted (edited)

Looks great! I can tell how the buildings were made, but what about the trees? How'd you make those? They don't look exactly like the in-game ones.

Edited by A.J.
Posted
Looks great! I can tell how the buildings were made, but what about the trees? How'd you make those? They don't look exactly like the in-game ones.

 

You're right, they aren't the in-game ones. To make those trees/bushes, I just created a 3DS object with 4 surfaces rotated equally about its center to create a fan/windmill type shape and then applied a .TGA texture to it instead of a .JPEG. This way the blank background surrounding the shape of the bush/tree texture would be invisible once rendered in the simulator.

 

Download link will be available soon. Need to fine-tune some last details and then just package it on up into an .nlpack file. I have Windows on my old iMac (which is how I was able to complete this project through the use of a couple 3rd party programs) but the track packager is corrupt somehow despite spending a few hours trying to work it out. I can't even open .nlpack files anymore due to the fact that I just upgraded to a brand new iMac, which no longer supports PowerPC programs. Luckily some guy has been working on a Mac version of the No limits Track Packager/Unpackager for OSX 10.7+ which should be available soon according to him. That will make it much easier for me to get this uploaded versus sending off all the files to someone to package it for me.

 

I should probably get my flying coaster 'Turaco' out eventually too. That video of mine on youtube has been there for 4 years saying "coming soon" LOL... oops?

Posted

Ah, surfaces. That explains it! I've been so concerned about how to make realistic trees with modeled branches and stuff, when the answer was right in front of me - a trunk and four surfaces. Darn it!

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