Bassdirt Posted October 27, 2012 Share Posted October 27, 2012 (edited) Hi all, This is a coaster I started a while ago, but never really felt like I "finished". It was one of my first legitimate coaster projects and was still primarily just something I was screwing around with/trying out different things with, and while I would love to go back through and put the finishing touches on everything, I feel that my time would be better spent on other things (like my more recent projects), as the little time that I have left over from schoolwork has become quite valuable to me . Anyway, I figured I might as well post it since this is pretty much as 'done' as it's going to get (and because I stumbled across it the other day lol). Without further adieu, I present: Voodoo. Voodoo is a sprawling, Jungle-themed Intamin LSM terrain-coaster that was designed to emphasize the feeling of being out-of-control by utilizing high speeds across drawn-out, low-to-the-ground, high-force turns; extreme and abrupt g-force variations; and relatively low ejector-airtime hills. The coaster's highest drop is 95 feet, while the initial launch is 68 mph and its top speed is 74 mph. Enjoy! Here's a rough video I threw together for those non-NL types. Ignore the giant watermark -__- And sorry about the shaky beginning, I only have a trackpad at the moment. Game Exchange Link Edited October 27, 2012 by Bassdirt Link to comment Share on other sites More sharing options...
Twister II Posted October 27, 2012 Share Posted October 27, 2012 It looks interesting. What tools did you use to build the track? Oh, and your YouTube video is private. You have to allow public access. Link to comment Share on other sites More sharing options...
Bassdirt Posted October 27, 2012 Author Share Posted October 27, 2012 Thanks, the track was built in Newton2. Also fixed the video, thanks for the heads up . Link to comment Share on other sites More sharing options...
donkeyman18 Posted October 27, 2012 Share Posted October 27, 2012 Love it! I feel that on the turns in the tunnel that the train flows with the track perectly Great work I hope to see more soon. Link to comment Share on other sites More sharing options...
XYZ Posted October 27, 2012 Share Posted October 27, 2012 This is a very good coaster, the layout is so smooth and well put together. I usually don't like coasters smoothed out from Newton 2 because they are more boring, but this is amazing. I really like the launch as it's like a faster version of Maverick's "lift launch" and it is low to the ground throughout the whole launch. The only complaint is while riding the coaster, I was murdered by palm trees right before the tunnel. Honestly, if this coaster was announced for SFMM rather than Full Throttle, I would be more excited. Link to comment Share on other sites More sharing options...
Bassdirt Posted October 28, 2012 Author Share Posted October 28, 2012 Thank's guys! I really appreciate the feedback, I'm glad you liked it. ^My friend literally just told me that too and can kinda see it, haha. That's kinda what I had in mind when rumors of Full Throttle surfaced :S But oh well, it looks fun regardless. Anyway, yeah sorry about the trees/bushes. I put all those there because I hate how making tunnels in the editor leaves the track traveling through the ground. I preferred the alternative of traveling through deep brush than through a wall of green Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now