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About Bassdirt

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    I Guess Donkeys Are Okay
  • Birthday 04/29/1993
  1. ^ and ^^ Thanks guys! I hope you like the finished product just as much Anyway, finished it up late last night! Check out the video: And here are some photos of the finished project: Tempest in Game Exchange Tempest is a lake-side B&M hyper coaster featuring a station fly-by, two double-downs, loads of air time, and a 84 degree drop. Height: 245 ft, Length: 5740 ft, Max Speed: 82 mph. Queue entrance and station. More queue. Station. Underside of station. Threading the gap Station-area overview. 245 feet up. Out-and-back section. Ou
  2. Hey all, So this has been my main project for the past couple weeks, but I keep running into snags and end up doing something else out of frustration lol. So I'm posting this basically to force me to finish the coaster. I'm not one to really make coasters of this size, but I figured it's about time I try and take a swing at a B&M hyper (and I ended up getting really invested in the layout I drew out, which ended up being longer than I had anticipated lol). I tried to keep it pretty faithful to B&M's usual style/shaping (especially with their hypers), but some of my personal s
  3. ^^ Thank you! And of course, thanks for commenting! ^ Do you really have access to that kinda data?! That would be freaking awesome! Though that might mean starting over lol. >__<
  4. Sweet, thank you! I'm glad to hear that; I'm really excited about FVD being mac compatible so I'll probably be using it primarily from now on.
  5. Hey all, So I realized a couple days ago that I have yet to try recreating a coaster, so this is my first attempt at it. I've long thought that Liseberg's Intamin accelerator, Kanonen, is probably the cutest (yet incredibly entertaining/thrilling) looking compact coaster out there, and figured it would make a fun recreation. Now I think it's important to note that I've never ridden Kanonen, and the only accelerator (hell, one of the only Intamins) that I've been on is Xcelerator at Knott's, and that was like 8 years ago (ergo, I don't remember it lol), so I estimated the forces (and theref
  6. Just drove by the park today to check out Under Tow. Got some quick snaps from a cell phone. Enjoy!
  7. Hey everyone! I am super pleased to say that Gurubashi is finally done! Alright, so here's the spiel (I realize I'm repeating myself from earlier pages but it's been a while): This 'model' of floorless coaster was designed to utilize a long, narrow strip of land--ideal for traversing park borders or commercial spaces (like Hollywood Dream). In Gurubashi, the coaster was constructed in a dry river bed that cut through the park, utilizing land that was previously unused by the park. In other installations, the coaster features many opportunities for potential theming. Gurubashi is an
  8. ^ and ^^ Thanks!! I was going for the more modern look Glad it got across. Also wanted to note that I posted the video.
  9. Hey all, Wasn't originally going to create a whole thread for this coaster, but ended up spending a bit more time on it than I originally intended. Hopefully going to start getting some of my side projects posted; might turn this into the 'bassdirt side-project' thread and post em all in here ... Perhaps.. Anyway, here's Tianlong (the celestial/divine dragon in Chinese mythology), a Vekoma Flying Dutchman: http://www.themeparkreview.com/game_exchange/track.php?id=2871 Height: 130 feet Length: 2750 feet Max. Speed: 56 mph Elements: Dive-bomb into Pretzel Loop Wingover Zero-G
  10. ^Thank you! I'm glad you like it Hey all, pretty big update here. First off, lucky for me, my roommate is taking a 3D modeling class this quarter, so I'm happy to say that I've been fooling around with all of that a lot and am excited to do this entire coaster's scenery in blender or sketchup. Anyway, I’ve been doing a bit of work on this coaster and (happily) made a complete theme change. I guess I’ll start with the storyline (for those who want to read it ;P) and then get to the coaster. Basically, Curse of Fellfall Wood is a coaster that will, hopefully, convey a story
  11. Hey all, So I’m here with my new main project, but I also just want to say that I’m still working on Gurubashi, it’s just there is very little progress left to be made without using 3ds, and I’ve been procrastinating boot camping my computer, so once I do that I’ll be able to start working on that project again. Until then, I have been working on what is, in-a-way, my ‘dream’ coaster. Basically, I tried to give this coaster all the elements and styles I (key word here: “I” ) look for in a coaster: high speeds low to the ground, fast direction changing elements, high positive and negative G
  12. Thank's guys! I really appreciate the feedback, I'm glad you liked it. ^My friend literally just told me that too and can kinda see it, haha. That's kinda what I had in mind when rumors of Full Throttle surfaced :S But oh well, it looks fun regardless. Anyway, yeah sorry about the trees/bushes. I put all those there because I hate how making tunnels in the editor leaves the track traveling through the ground. I preferred the alternative of traveling through deep brush than through a wall of green
  13. Thanks, the track was built in Newton2. Also fixed the video, thanks for the heads up .
  14. Hi all, This is a coaster I started a while ago, but never really felt like I "finished". It was one of my first legitimate coaster projects and was still primarily just something I was screwing around with/trying out different things with, and while I would love to go back through and put the finishing touches on everything, I feel that my time would be better spent on other things (like my more recent projects), as the little time that I have left over from schoolwork has become quite valuable to me . Anyway, I figured I might as well post it since this is pretty much as 'done' as i
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