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Posted

 

This coaster was part of the Three Blind Mice Competition 2011 (TBMII). Teams were blindly and randomly drawn for appropriate roles. Only when all the parts of the project were completed did the team members know who they worked with.

 

In the end, I got A113 for track (hell yeah) and Liddy for theming! I'm lucky to have an awesome pair!

_

 

Trackwork - A113

Theming - liddy97

Supportwork - AJClarke0912

_

 

So, the end product is a small Premier shuttle. It's got the overkill supports, janked up barrel roll of inconsistency, strange transitions into the turns, and the awesome zero-G spikes you know and love. And it has a support structure that CHANGES COLOR on the tower (all me by the way...took a long time...had to look at a gradient in GIMP then paint markers in a parabolic fashion and then record the RGBs underneath all of those markers). You didn't know rainbows were that b****y on supports did you? Well they are.

 

Anyway, enjoy this video that doesn't have Daft Punk or Deadmau5 music (omg I know)!

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Posted

^^It's only on NoLimits-Exchange. It's a TBMII contest. However, I can upload it to the Game Exchange here if you'd like. I'm sure A113 and Liddy woudn't mind.

 

^Best topic ever.

Posted

Yeah I think the launch system on this ride is pretty cool. Also, IMO, A113 did a great job on shaping. Some disagree, but I think the turn transitions and the funky barrel roll kink (ala Batman/Robin Chiller) were really well done.

Posted

Yeah, maybe. It seems kind-of hard to do in Newton though, mostly because you'd have to do it with two transitions and a quick pause would be hard with the leads on both of those transitions. I'm assuming he timewarped the roll rates to have minimum tension (so the leads would be small) and maybe adjusted centers so that they were closer together.

Posted

^I remember him mentioning something about doing it (Not for this ride, just in general) outside of Newton to get the nonzero derivative in the middle of the roll when he was commenting on someone else's Premier launch coaster. I seriously hope that N3 will give us the option to code our own transition derivatives... Then it really would be like FVD with a gui and it would be that much more powerful!

Posted

Agreed. And for the math-challenged (aka people who have not been in ['Pre-' or] Calculus), there could be a "Function-Warping" or "Formula-Warping" that works like Timewarping in that it's all GUI-based. For example, you could use Elementary-style wizard setups to create a graph, like lowered centers, smoothed centers (for the roll that you mentioned), etc. That would be a tough thing to program though, at least I think.

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