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Need your help with something - VERY CONFIDENTIAL!!!


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Hey guys,

 

I mentioned a few weeks back that I had a meeting at Atari. Well, I had another one yesterday and all I can say is that TPR is "helping out" with some research they are doing. I can't say for what, and I can't give any details. But I do need your help with something.

 

Like it says in the title, this is VERY CONFIDENTIAL and cannot be discussed at all outside of this group.

 

This is the help I need. I need someone to create some images in photoshop for me of trains how they appear in real life, in RCT2, and RCT3. Here is a quick n dirty example, the end result should look more like the first two boxes, but for all three....

rct_example.jpg.3de4c245ea5c4b5c78e639147c4e6a62.jpg

 

I need this for...

 

Intamin hyper

B&M inverted

B&M Hyper

B&M Floorless

PTC woodie

GCI Woodie

 

and probably the "most common" next 3 or 4 coaster types in RCT.

 

If there isn't an example going back as far as RCT 2, just do two boxes. And these should be images that come from the "vanilla" version of RCT (meaning no add-ons).

 

Can anyone help me with this?

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My photoshop amateur skills and I would be happy to help you.

 

I'm working late tonight, so I'll be able to start on 'em tomorrow.

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It's going to take a few days to finish them all anyways.

 

A few things -

Post the finished images here, email them, or PM them?

Size constraints?

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^ Yes, that looks good. I'd focus more on the front car of the train rather than the whole train. I want them to see how close they got to the real thing in both games. The goal here is to show them that in past games they did mimic real, actual coaster trains. Maybe a bit less text. Like just say "Intamin Hyper Coaster" - less is more in this case.

 

And if you can show them "Goliath in real life", "Goliath in RCT2", "Goliath in RCT3", it makes a better connection. Doesn't HAVE to be the same coaster, but as close as possible. I know with RCT2 it's difficult.

 

FYI - no one that works at Atari right now was there when any of the RCT series was going on. So they have no idea of any "history" of the game.

 

THIS IS ALL CONFIDENTIAL!!!

Edited by robbalvey
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It is mighty scary. RCT3 was butchered enough...

 

Not to worry. I don't blab.

 

With RCT3, getting a close-up of the first two cars isn't a problem. It's in RCT2 that it's difficult, because the screenshot you see there is as zoomed in as it can get.

 

The RCT3 Goliath train you put in your example image is actually a user-created custom tracked ride. The coasters in RCT3 are actually less realistic than they are in RCT2, which prompted players to essentially re-do the coaster trains themselves.

 

At least getting smaller screens will get my image down to 800px width.

Edited by A.J.
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Basically what I'm trying to show Atari, is that people want "realism" not "Wacky Worlds." I want them to see that the rides that are in the game, should be something you could actually go ride at your local Six Flags park, not something that's created in a fictional fairy tale story, so anything you can help to make them see "here's what a roller coaster looks like in real life, here's what it looked like in two games that your company once published."

 

Yes, I'm at that level of basic understanding with them.

Edited by robbalvey
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Basically what I'm trying to show Atari, is that people want "realism" not "Wacky Worlds." I want them to see that the rides that are in the game, should be something you could actually go ride at your local Six Flags park, not something that's created in a fictional fairy tale story, so anything you can help to make them see "here's what a roller coaster looks like in real life, here's what it looked like in two games that your company once published."

 

Yes, I'm at that level of basic understanding with them.

 

Honestly, the thing that killed RCT3 was how buggy it is/was. It was realistic enough to draw hard core theme park nerds in, but enough fantasy, that anyone could enjoy it. There's still a good following, but you have to have a monster system to run it.

 

If I may ask, and I know you touched on this earlier, PC or game system?

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^ I don't think you'll like the answer.

 

I've said too much already. Not that I don't trust you guys, but it's very sensitive information. I've got a guy I've known for more than 10 years trusting TPR to help him with something, so I can't damage that relationship.

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B&M Mega Coaster now. I cited the "normal" four-across design because most of the B&M Mega Coasters use it, and both RCT2 and RCT3 were developed before Diamondback, Behemoth, and the like.

comparison_bmmega.png.c8c886ff8cc0c8e98b04d1d1a03a958a.png

Edited by A.J.
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B&M Floorless coaster. Take note of how incredibly difficult it is to get the RCT3 trains the right colors and how close the seats are to each other.

comparison_bmfloorless.png.cc906543a0c76e347f51bbb66c0bbc1c.png

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Arrow looping.

 

comparison_arrowlooping.png.ccb7171a29760258a5166b94ea9b3251.png

 

If you're keeping score, I have -

B&M Sitting, Hyper, and Floorless.

Schwarzkopf looping.

Arrow looping.

 

B&M inverted will be my next one, and most likely the last steel one I do. Are there any other steel coaster comparisons you'd personally like them to see before I do the two wooden ones?

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