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Posted

I've been working on this for about....3-4 months off and on, doing little tidbits so don't expect updates more than maybe 1-2 times a month.

 

 

Project Real

 

Backstory

 

I always here people whinning about how RCT's basic scenery can't make anything look even slightly realistic. This project is going to be completely NCS (No Custom Scenery, Rides, Coasters, Stalls, or anything else custom) and decided to prove them wrong.

 

Project Real was born.

 

The Resort

 

Project Real is going to consist of three basic areas:

 

Theme Park: A classic entrance greets visitors in a large open plaza, beckoning them into a world of family fun. So far, only one attraction has been built, Hornet, and B&M Sitdown.

Hotel: a large multi-story hotel complex with a small pool in the center.

Atlantis Bay Waterpark: Since I like the Atlantis Theming in RCT3 I decided to theme the waterpark to it. The waterpark has a seperate parking lot, but the hotel uses this parking as well.

 

Updates:Update One: January 25, 2011.

Update Two: TBA

 

Pictures:

Shot0247.bmp

The entrance to the parking lot, with Hornet, the B&M, in the backround.

Shot0248.bmp

Overview of the parking lot

Shot0249.bmp

The parking lot and Hornet.

Shot0251.bmp

The classic style entrance and ticket booths, which are my favorite part of the park so far. This took me a while to get right.

Shot0253.bmp

Backside of the entrance building. Inside, you find guest services, and information about the park.

Shot0252.bmp

I'll leave with this shot of Hornet.

 

 

Thanks for reading and PLEASE I would like so feedback, especially for people who are NCS skeptics!

 

Thanks again!

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Posted

I think it's not to make it realistic that's the hard part without cs, it's to make it look beautiful with no cs that's hard, this that you've built is very good and realistic, but not that cute. No offence, it's not your fault, but the scenery, i've never found the ingame scenery that pretty.

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