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Posted

Ummmm, please fix. Why are the wheel things(I totally forget what they are called) dominating the first half of your helix, which also looks quite rough. This is unrealistic. Some good advice is to stick to one at a time, especially when posting.

Posted

^Kickers would be the right word instead of wheel thing.

Dominating seems like overkill.

Luckily its the first turn out of the station, so it prolly won't be that rough as the speed is rather low.

No Limits is largely about creating stuff that isn't realistic.

 

CoasterGeek-It is great to see that you are having fun the game and trying all sorts of stuff. I believe that in order to become good at the game, you have to have a lot of trial and error, with emphasis on the error. Now I am not saying this sucks or anything, but just keep trying and take away from it what you will. Take a look at some real coasters and you can learn some very applicable things to your project(s). My point of advice, any form of kickers or breaks on a non-straight piece of track is a big no-no. Maybe if you eliminate those you're coaster will be more accurate.

Posted
No Limits is largely about creating stuff that isn't realistic.

 

Since when! Realism is the key to an outstanding NL coaster. It's getting the realism-originallity balance that the skill lies. All my advice is, download lots of rides! see how things are done, look at real rides, see how they're shaped and what sections are used. I keep building! non stop, I remember when my rides looked like yours! haha I'm not saying they're bad just keep at it!!!

Posted

^^Ya I immediately regretted saying that. I guess what I was going for is that you can create the most realistic coaster ever, but you can also do whatever you want. There is no "right" way to play is the best way to say it I guess. I apologize.

 

^Don't get discouraged, bud! You can tweak what you have now to make it work out! Keep at it!

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