Thelegendarymatthew Posted April 2, 2009 Author Posted April 2, 2009 ^Mine area? I'm sorry, but if you would of read the update, I said that it was made in 07, months before this park, many months. No, its not in the Space Area, its in the area with no theme, the generic area of the park.
Stoksy Posted April 2, 2009 Posted April 2, 2009 Oh I follow you now. The orange invert is the new coaster. The coaster's entrance is very good and I really like the transfer station. Again sorry TLM, a probably did quickly skim over the update, I'll make sure I read it properly before posting a reply next time.
Thelegendarymatthew Posted April 9, 2009 Author Posted April 9, 2009 Stoksy: Thanks BelgianGuy: Never asked for a name for it . . . . . ---------------------------------- Well sorry for the wait, but I had plans. I hope to finish this park by the end of next week, so stay tuned for a download/completion will come soon. Please read the captions First off I give you a bit of an area I was working in. 1st this was going to be a Mine Train 2nd this was going to be a Family Coaster 3rd this was going to be a B&M Diver ^Then it became the parks kiddie area. Now, I give you the ride you all wanted to see. SKYFIRE! This is the 2nd invert showed by me online, and I have to say I'm very proud of it. ^I hate this rides stats, although the peeps in my park love it. ^Teaser, and a turnaround of the ride. ^Metal Shark ^Loop de Doop ^Overview -Matthew K.
Stoksy Posted April 9, 2009 Posted April 9, 2009 I believe that Skyfire should be a flying coaster instead of an inverted coaster, the stats would probably be better, and the flying coaster trains going through the large vertical loop would look awesome. Dragon's Den is perfect for the kiddie area, it really suites the castle/medieval theme of the area.
Thelegendarymatthew Posted April 10, 2009 Author Posted April 10, 2009 ^Well I really don't want a flyer in the park, wasn't in the original plans I made up I give you the second to the last update there will be for this park! I have put in something that most people will not agree on, but I needed room if I were to add one more coaster. I will tell you right now that the park is 80% finished, and I will release the final update in Easter (if I can get it all done, if not it will be here by Monday night) Now in this update I have finished "Enchanted Forest". I have added a family wild mouse called "Mouse Tales" and I've added a few things around it, that may need some editing up. I have also added the parks only launching coaster. Monster! This beast was going to be the last addition, but I then thought that finishing up the park with something more exciting and original from me. Now I give you "Monster" ^MONSTER ^Well luckily I don't care how "intense" the coaster is. ^Imagine this is just a normal Immelmann ^Squeek Squeek -Matthew K. Stay tuned for next update
Stoksy Posted April 10, 2009 Posted April 10, 2009 Monster is a near perfect LIM launched coaster, the colours and scenery go extremely well with the surrounding landscape. Looking forward to the download.
Six Flags Enthuseast Posted April 10, 2009 Posted April 10, 2009 I agree. I've never been able to make a good LIM Launch Premier coaster, nice job for making it fit in well.
Thelegendarymatthew Posted April 11, 2009 Author Posted April 11, 2009 You have been waiting You have been driven to Insanity The Last, The Final Update for EA! Coming April 12th 2009 Are you ready? -Matthew K.
Thelegendarymatthew Posted April 12, 2009 Author Posted April 12, 2009 Well I'm going to be nice to you all and release the park 4 hours early, because I feel nice Now, first lets do a re-cap of all the coasters in the park. ^Whisper ^Comet ^NOVA ^Timberwood Devil ^Monster ^The wild mouse . . . . ^Dragons Den ^Skyfire ^Tiger's Eye ^Corredor Now, I shawl give you, the last, the final update for Enchanted Adventures Its been over two years sense I finished a park with a size over 128*128, so I'm very glad I got this completed. Now on to the last update for this park! I was thinking about making an Intamin, but I did not. I decided to create a GCI, but I failed, so what did I do? I simply went Insane, Vertically INSANE! The newest addition of EA is a custom Matthew Coaster Co. (MCC) coaster that includes two vertical drops, and it has a 90* turn (comes right out of the tunnel) Now, are you insane for verticalness? ^but before that, heres Launch Peak, a launch ride ^Yeah, spelled wrong . . . . . . . .shut up ^Love the left side! ^Stupid RCT2 not having 90* angles turns! ^Look at those drops! ^Exit booth ^Heres the last shot of the park. . . . . . -Matthew K. Oh yeah did I forget something? EnchantedAdventures.zip enjoy
Six Flags Enthuseast Posted April 12, 2009 Posted April 12, 2009 Can you check the "Export plug-in objects with saved games" button or give a download or list of custom scenery? But yeah, a GREAT way to end. I'd go to that park myself if it were real!
netdvn Posted April 12, 2009 Posted April 12, 2009 Impressive! You are clearly talented at RCT. The scenery, the rides, the detail! Everything about it is amazing.
Thelegendarymatthew Posted April 12, 2009 Author Posted April 12, 2009 ^^ Enchanted Adventures.SV6 for SFE
Six Flags Enthuseast Posted April 12, 2009 Posted April 12, 2009 ^Thank you! Your park is excellent! I can't think of any major complaints. I do have a few suggestions for future parks, though: Make coaster brakes more gentle. Just putting several brakes with the same speed limit can increase cost because of putting more brakes and it can add intensity if it's too abrupt, such as putting 13mph brakes in a section where the coaster is going 40. If it doesn't interfere with coaster performance or if the brakes don't make the coaster valley, put block brakes for every brake section. This keeps everything running a bit more smoothly. More queue T.V. moniters. This keeps guests in lines longer before leaving the line. That'll help keep lines full and rides up to capacity. I hope that you put those into consideration for any future parks. Great job for this one!
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