the ghost Posted January 25, 2009 Posted January 25, 2009 Hey guys, This is my newest NL coaster called screwed. I designed this ti be based on old school arrow loopers, so there are a few rough parts and strange transitions. Have fun being screwed! screwed.nltrack Ready for some screwing?
thrillrideseeker Posted January 25, 2009 Posted January 25, 2009 So I am going to be really honest... That coaster... umm... It was not the best. It was very unrealistic, your station was like 15 times longer than the trains, you had curved brake runs, the entire track was just awkward, and lets not get me started on the supports... I think given A LOT of work this coaster would have some potential, but it is going to take a lot of time and effort to make it worth riding... As for the name, personally I hate it. The whole "Ready for some screwing?" and the "Have Fun Being Screwed." No... Its just not working... So all in all I would give this about a 3/10! Hope none of that was to harsh!! ~Matthew
the ghost Posted January 26, 2009 Author Posted January 26, 2009 Thanks for your honesty, It really began more as an experiment but I liked the finished product for some reason. I am still pretty new for NL(4th track ever made) and have never created custom inversions besides loops, and that was my first ever custom support work. I was really just trying to master the basics(no major forces, straight life, nothing that strange) I was realy trying to make it more unique than real, but my next coaster( a woodie) will be much more realistic.
Jds03 Posted January 26, 2009 Posted January 26, 2009 Don't worry, everybody starts somewhere. My first attempts at NL were even worse if you can believe it, but the more coasters you make the more you'll get the hang of it. I have some tips: - Make sure the station and lift is straight and aligned with the little dot markers on the grid so it doesn’t bend. Make the station smaller, and turn the lift into 3 nodes, one entering the angle, one long straight one for the initial lift and a final one to exit the lift. Once you've done that highlight the middle part of the lift and right click, Make Straight. -make it taller, and also raise the air hills following the first drop a tad. If it’s taller it has more potential energy and will be faster through the course, meaning you can make some of the funky looking inversions taller, and thus, soother. - Use control-G to smooth often, however don't assume that what it changes it to doesn’t need further smoothening. Also, for almost EVRY node that isn't completely straight, click continuous rolling in the vertex panel. You wouldn’t believe what a difference it makes. - add some bunny hops in the straight areas. So the good: I like the layout concept, and the order of the inversions is unique, and some of the custom supports are great for your first attempt, just watch the ones on the lift. Just keep working on it and look for inspiration from actual coaster pictures and I'm sure it will turn out good. And I’m glad you’ve got a sense of humor.
the ghost Posted January 26, 2009 Author Posted January 26, 2009 ^ LOL, thanks for the tips. Also, I try to have a good sense of humor.
monkeyoverlord71 Posted January 26, 2009 Posted January 26, 2009 Well that was........interesting. A good way to make better inversions and such is to look at the premade ones. That is how I got better. I am a fan of random, mucked up coasters though.
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