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[RCT3] New Frontier Park


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Hey everyone,

 

In the last week I have been steadily working on a new park. It is now open, and the guest volume has reached 2500. The park has three sections, 14 coasters, 19 standard family & kid rides, and 2 water rides.

 

Coasters

 

*Black Panther

*Blue Thunder

*Defender

*Frontier Screamer

*Nemesis

*Red Thunder

*Speed Quake

*Splinter's Curse

*The Abominable Snowman

*Timber Falls

*Wild Mouse (coaster for kids)

*Railroad Escape (coaster for kids)

*Catalyst Trap (coaster for kids)

*Flying Mantis (coaster for kids)

 

Standard Rides (Kids and Family)

 

*Chairlift

*Chairswing

*Floundering Ferry

*Flying Carpet

*Hershey's Kissing Tower

*Launched Freefall

*Motor Racer 3000

*Octopus

*Pirate Ship

*Reese's Peanut Butter Cups

*The Steeple Chaser

*Top Gun

*Monorail (Trams)

*Rotovator

*Kaos

*Tea Cups

*Aileron

*Parachute Drop

*Phoenix Twister

 

Water Rides

 

*Log Flume

*Riversplash Falls

 

Guests enter the park. On the far left are several information booths where guests can get maps and info about the park.

 

Restrooms Facility.

 

I started the park with a large pathway, and a restroom facility and a Food, Drinks and Giftshop building.

 

Defender - Suspended Extreme Coaster

 

Defender - Riders come flying around a sharp bank turn.

 

A layout of Defender.

 

The Abominable Snowman - located next to the entrance of the park.

 

Riders head up the first chain lift.

 

Frontier Screamer - The park's only wooden coaster. It is located directly across from entrance of the park.

 

Overview of the park high above on Hershey's Kissing Tower.

 

A overview of the entire park from the sky.

 

Black Panther sign for this thrilling ride.

 

Black Panther coaster in background, with sign in foreground. A maintenance worker is headed to check out the operations of the coaster before the park opens.

 

Red Thunder and Blue Thunder.

I actually got this idea from another coaster similar to my design in a posted thread here at Theme Park Review.

 

Red Thunder/Blue Thunder stations and pathways.

 

Red Thunder and Blue Thunder's backend of coaster . This was before it was landscaped.

 

Log Flume ride.

 

I snapped 299 pictures from this park, so if anyone would like to see more, just let me know. Wait until you see my coaster Speed Quake. It's been open, but nobody dares to board it.

 

Later

 

Tim

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Yes, the snowman coaster might be torn out next year to make way for a new exciting ride.

 

There are some new pictures I snapped during my last visit.

 

Hershey's Kissing Tower. I jumped the barrier gate and fence to get this image. It looks like a couple new attractions will be built here soon.

 

Nemesis coaster and station. What a fun exciting ride. I would go on it again.

 

Splinter's Curse station. It seems to be a very popular ride among the park guests.

 

A track layout of most of Splinter's Curse.

 

The stations for Red and Blue Thunder.

 

Here is a shot from the sky I took while flying overhead of the empty lot, which soon will become something exciting to park guests.

 

A quick shot of Motor Racer 3000.

 

The Steeple Chaser queue line. It seems park guests loved this ride.

 

The Steeple Chaser - This guy is about to fall off. I think he should of been holding onto the handlebars.

 

Chairlift. A great ride to relax and enjoy the beauty of the park while it takes you to Station two.

 

Here is another shot of one of the stations for Chairlift.

 

Chairlift - I thought I would snap another picture of the station for Chairlift.

 

The Monorail Tram pulls into one of four stations throughout the park, and this particular one pulls directly in the center of the pathway. It's quite unique.

 

You can see here as the Tram pulls into the station.

 

Black Panther. A fast & furious thrill ride like no other. Alot of fun.

 

Black Panther - More track layout.

 

Black Panther - The fast sharp bank turn that makes you feel as if the train is about to fly right off the track.

 

Construction has been complete on a new coaster on a big hill / mound that was built. I don't see any landscaping yet.

 

Landscaping has been complete. The coaster is called Speed Quake. It looks a little intense for me.

 

Wow! Look at this shot. Tests were underway. Smoke and Fire.

 

Speed Quake - Here is a side angle of most of the ride, the station up high above on a hill.

 

Speed Quake - Here you can see most of the full layout, and the landscaping.

 

I like this shot, look at that creepy windmill. Great landscaping.

 

Here is a shot of a Giftshop that was built in the corner by Speed Quake.

 

In this shot, you can see the Gift Shop.

 

A couple months later, and looks like a new water ride was finally built. It's called Riversplash Falls, and looks like alot of fun.

 

 

You better be hot to get on this ride, because you'll get drenched and soaked. You better have a backup of dry clothes, because you'll wanna change after getting off this ride.

 

I was watching this entertainer while she was making the Dad and his two kids laugh, and I think she suceeded in the next shot.

 

I think the Dad got the joke more than the kids did. She was very entertaining.

 

I just got word a new ride was built called Wild Mine Train, built on the far east side of the park by Nemesis. I'll see if I can get some pictures of that on my next visit to this very nice huge theme park.

 

Tim

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Yes Thanks for the positive feedback. I do agree that my park is a little less realistic in the coasters than real coasters or the ones I have seen in other users parks and rides, but I usually want something different than the real thing, and see if anybody would go on them. The only ride that nobody has gone on yet is Speed Quake, and only a handful will get on Wild Mouse and Timber Falls.

 

I thought the peeps would get on just about anything on RCT3, rather than on RCT 1 & 2, you had to make your rides more realistic, otherwise they'll say the phrase ".....looks to intense for me". They still say that on RCT3, but less often I have noticed.

 

The thing is now that my park is almost completed, when I turn on all rides, all restrooms, all food & drink stalls, and open the park, everything is so slow, and my game pauses, freezes up, and it's hard to maneuver around. I am not sure if this is due to the scenery packs I downloaded and installed, including Steelworx, but it's slow. I have a good computer, a Dell Dimension 3000 with Intel Pentium 4 with 512M of Ram, Windows XP.

 

Does this happen to everybody when you build alot in a park, or is it just the processor I have, which needs to be upgraded?

 

Well, I'll probably do one more update tomorow, including the park's newest ride, Wild Mine Train. It's very cool, alot of great landscaping including a very cool Western type Gift Shop, and Food & Drinks stall.

 

Bye

 

Tim

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I am back with a new update on my Frontier park. I have been working on a brand new park, smaller in size, and I have a preview below.

 

Let's get started..

 

A rider is excited to be on Riversplash Falls, but what she doesn't realize is she'll be soaked and drenched before the ride ends.

 

Another drop and angle from Riversplash Falls. Hey, where did that girl go?

 

The park's new theme area for kid's is under construction, called Kid's Frontier.

 

Kid's Frontier is almost complete for Grand Opening. The new theme area will include 3 roller coasters, Railroad Escape, Catalyst Trap and Flying Mantis. It also will have some standard ride attractions such as Parachute Drop and Phoenix Twister.

 

Main Entrance to Kid's Frontier. It is located next to the main restroom facility.

 

Grand Opening for Kid's Frontier. Guests begin to enter the new theme area with excitement.

 

The arcade near the Chairlift, Riversplash Falls and Red and Blue Thunder has been remodeled. It now includes restrooms and a small food court inside.

 

An overview of the park. On the bottom left, construction has begun on a new attraction.

 

Construction has been completed on the park's new roller coaster, Wild Mine Train.

 

The landscaping and restrooms & giftshop is still being worked on, but most of the theme area is completed.

 

Landscaping and the restrooms/giftshop is now completed.

 

An overview angle of the park's new coaster, Wild Mine Train.

 

A coaster Enthusiast decides to hide on the park property and campout, start a fire the night before the new coaster, Wild Mine Train opens.

Note: Never start a fire near a wooden roller coaster. What was this guy thinking?

 

Wild Mine Train's station and first lift.

 

Lifthill for Wild Mine Train.

 

The first drop, a sharp right bank turn, and a second drop before you really begin to enjoy Wild Mine Train.

 

Back to the station after a final plunge down, and up again.

 

An overview of the park's east and west side's backend.

 

An overview of the park's east and west side's frontend where the main entrance is located.

 

A view of the new coaster, Wild Mine Train, landscaping and scenery and the giftshop.

 

A view of Hershey's Kissing Tower, Chairlift and Monorail Tram area.

 

A small preview of a new park I am currently working on. I am trying to do a smaller park with hills and mountains around the park, and slowly make it more realistic.

 

Construction Site for a new roller coaster at Oasis Theme Adventures.

 

In a nearby lake, an animatronic pirate ship and octopus give the area a theme and realism for park guests.

 

Another view of the animatronic pirate ship and octopus attacking the ship.

 

Aboard one of the newest coasters at Oasis Theme Adventures, in the background you can see one of three large construction cranes working on a new attraction before the park opens.

 

What do you think?

 

I downloaded and installed Steelworks, and I have a question. When using the support killer, is there a way to eliminate the black square it leaves behind on the terrain, because I have seen other member's parks who use custom supports, and they have them blend right in with the terrain, and no visible black squares. So, how do you eliminate classic supports with custom supports and have it look normal?

 

I actually find it tedious to remove all the classic supports on these coasters, and replace them with custom supports one at a time, so is there a way while building your coaster, you can automatically include the supports of your choice, and while building the coaster, it adds the correct ones for you, so you don't have to replace one at a time. If there is an easier way, please let me know. Thanks.

 

I also downloaded this scenery pack of custom pathways, and when I place them on the terrain, it doesn't look realistic as the standard pathways the game comes with, and the peeps won't even walk on them. They all bunch in a pile at the front of the park by the main gate, and can't seem to get on the pathway. I doubt I'll use them, because they don't look right. I am sure there is a better scenery pack of custom pathways than the one I downloaded. Let me know if there is? Thanks.

 

Tim

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