xX-Linde-Xx Posted March 31, 2008 Posted March 31, 2008 Im am designing a maverick inspired coaster, but my drop always spikes into the red for a millisecond no mater what I do. I was just wondering if anyone had any suggestions to fix it or should I not worry about it. Thanks for any suggestions
Loefet Posted March 31, 2008 Posted March 31, 2008 My guesses would be: Too steep Too fast To small radius of the top part
xX-Linde-Xx Posted March 31, 2008 Author Posted March 31, 2008 I will post a pic and the track file when I get home.
haux Posted March 31, 2008 Posted March 31, 2008 It's difficult to do, but I've managed to do it a few times. Your train might be too long. If it is, the back car would whip over the top too fast and get the red negative G's. The way I do it is with three nodes. I make one node as the end of the lift, and that node starts the drop. The second node is the steepest part, and the third is the bottom of the drop. Then I just adjust those until it's smooth and the G's are good. It takes a lot of work and riding it over and over in the simulator, but you just have to work at it. Here's an example on a coaster I made.
coasterlover420 Posted March 31, 2008 Posted March 31, 2008 The way you've got it though, it looks too steep too tight and not shaped very well. here's my idea of what it should be. It's not perfect, but you get the idea. The top is not too extreme and it gradually drops, not just right away. The part with the lowest radius should be higher up if anything. It is only at 95 degrees, so it's not too steep, either. Then you can do whatever you want with the bottom part...
haux Posted March 31, 2008 Posted March 31, 2008 Sure, compared to Maverick. But the drop is smooth and doesn't have red G's. It works fine, though it is steeper than 95 degrees. You might want to show some vertices so xX-Linde-Xx can get some idea of how to shape the drop.
xX-Linde-Xx Posted April 1, 2008 Author Posted April 1, 2008 Sorry about posting so late I just got back from a friends. Here's a pic of the drop and the track file. I noticed that the two examples shown were much taller than my coaster is, which might be the problem but i want to keep this coaster very low to the ground so i didn't want to give it much height. Like I said before any suggestions and comments are welcome. Sync.nltrack The Track
coasterlover420 Posted April 1, 2008 Posted April 1, 2008 keep it up! ^^That was just a picture to display the shape I'm talking about. There are too many vertices because the original track I took it from was heartlined.
xX-Linde-Xx Posted April 1, 2008 Author Posted April 1, 2008 I tried shortening the lenght of the train but I got as small as 1 car and it still hit the red's. Any other sggestions?
haux Posted April 1, 2008 Posted April 1, 2008 Upload the coaster so we can look at it. We don't know what exactly the problem is, so upload it.
xX-Linde-Xx Posted April 1, 2008 Author Posted April 1, 2008 I uploaded the track on one of my previous posts. Any suggestions are still always welcome
haux Posted April 1, 2008 Posted April 1, 2008 So you did. Sorry. I missed it. I'll see what I can do to help, but I think you might just need to make the radius at the top a little bigger. It might be a little small to make a beyond-vertical drop, but it shouldn't be impossible.
coasterlover420 Posted April 2, 2008 Posted April 2, 2008 This is kind of what I meant, your drop had all the problems I mentioned, and I fixed them so you could see. The train stays in the green and it's 3 cars. sync_203.nltrack
xX-Linde-Xx Posted April 2, 2008 Author Posted April 2, 2008 Thank you for helping me with the track. Would I be able to use the drop you made for my coaster. I would give you credit of course. Thanks Again.
coasterlover420 Posted April 2, 2008 Posted April 2, 2008 No need for credit. You may use it, I don't care, just happy to help!
haux Posted April 2, 2008 Posted April 2, 2008 Did you want the drop to be 95 degrees like on Maverick or just barely beyond 90? Because the drop coasterlover420 is maybe 91 degrees or even 90.5 degrees. I'm not nitpicking, I'm just asking.
coasterlover420 Posted April 2, 2008 Posted April 2, 2008 ^I'm sorry... the drop I made is 95 degrees.
haux Posted April 3, 2008 Posted April 3, 2008 Huh. Can you show me how you know that? Because I put a simple vertical rule in, and it barely goes beyond it. Even the node in the steepest part of the drop isn't beyond 90 degrees. In this image, you can see the vertical rule, which is 90 degrees, obviously. But your vertex is angled slightly under 90 degrees, though that brings the track before it beyond 90. But in this image, the vertical rule is lined up directly with the part of the drop that sticks out the most, and the rest of the drop barely goes beyond that. I just want to know how you know it's 95 degrees. Maverick's drop seems steeper than that. I'm wondering because maybe I've been going about making my beyond-vertical drops wrong.
xX-Linde-Xx Posted April 3, 2008 Author Posted April 3, 2008 The drop Coasterlover420 made was exactly what I was trying for. I didnt want to make a replica of the maverick drop, I just wanted that ejector air you get from the drop
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