bgeguy Posted March 16, 2008 Posted March 16, 2008 This is my first complete NL project since I got it for Christmas. It's a Vekoma Motornike called SpeedZone. It's not perfect, as it's my first. It does need a little fine tuning in its pacing and certain parts need to be smoothed. There are two hills where G's are in red, but I havn't figured out how to adjust it yet. If anyone would like to fix these problems and re-upload it, that would be awesome. Layout SpeedZone.nltrack
DBru Posted March 16, 2008 Posted March 16, 2008 Hmmm... Well, the layout was good, BUT, it wasn't smooth at all. Try highlighting all of the "track" segments, and press "ctrl+G". That will improve it a lot! Also, why do you have a trim after the launch? I would rather you have just slowed down the launch... But like I said, I like the layout! Just work on smoothing...
bgeguy Posted March 16, 2008 Author Posted March 16, 2008 Hmmm... Well, the layout was good, BUT, it wasn't smooth at all. Try highlighting all of the "track" segments, and press "ctrl+G". That will improve it a lot! Also, why do you have a trim after the launch? I would rather you have just slowed down the launch... But like I said, I like the layout! Just work on smoothing... I did do that, and when I hit ctl+g, the whole track went crazy. I can try it again though. Thanks for the positive feedback on the layout.
haux Posted March 16, 2008 Posted March 16, 2008 Ctrl + G isn't for selecting the entire track to smooth it. You should only use it on one or a few segments. And even then, don't rely too heavily on it. It's not perfect, and it can drastically mess up your G-forces. As for your ride, it's got more important issues. As for pointed out, there are some spots of red G-forces. You need to either make the hills bigger, bank the turns more or make them wider, or reduce the speed entering those elements. And I don't mean adding brakes. The brakes you have after the launch section are realistic, but they're also a block. That's where the bad news is. They're not enough to stop a train, so if the other train is on the course, there's the possibility of a collision. I was able to cause a collision when I E-stopped the first train about two-thirds of the way down the launch. I wanted to see if the lower speed would cause the G-forces to be tolerable. They were a little better, but the train rolled back in a turn, and the second train crashed into it. Before you learn custom supports, you should get your support work right. Tunnel test where there are close calls. To do that, make a tunnel on the segment or segments where you think you might hit a support or part of track if your hands were up or out. If the support or track appears in the tunnel in the simulator, it failed. We want it to pass tunnel tests. Your ride failed the tunnel test. As for the layout itself, it's all right. It's a simple double out and back, but it's OK. If the hills weren't so small and taken so fast, the layout would be kind of fun. Your brakes at the end aren't straight. Since there are tires in them, they don't need to be at an angle.
bgeguy Posted March 16, 2008 Author Posted March 16, 2008 Thanks for the constructive criticism. I new I would get it, and it's my first coaster so yeah. I've tried to slow the speed before those two hills by raising them, and it worked to some extent, but it didn't make it all the way around the course.
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