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Shuttle Coaster Braking Systems (NL)


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For some reason, I can not get my Impulse Coaster to stop in the station. It launches seven times, then as the launch section slows the train down, it doesn't stop in the station fully. It goes up the rear spike just a small amount, and then it stops in the station with a few of the cars not in the station, and the restraints are sticking up. I rarely make Shuttle Coasters on NL, so I'm not sure what to do. What should the station and launch settings be?

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I solved the problem! (For those who have the same problem, you should read this) First, I copied the "front half" of the Impulse, and replaced on to the premade Wicked Twister's front spike. Then, I created the back half as a standalone element, made a 180 degree turn (didn't bother to smooth it, because it isn't needed in the final coaster) and made a "forwards facing copy" of the back half. I did that because you can not add to the rear of the Purple Starting Cone or whatever that is called. To make the forwards facing copy, simply make some track and align it in side view so it looks like they both overlap perfectly. Then, I saved the forwards facing copy, and added some track on to the front spike so it was parallel to the station, like the turnaround. Then I inserted the forwards facing copy, and I made the station length much more than it needs to be, so that extra track would be used for the back half. I split up the track as carefully as possible (multiple times) to keep the station the same length, and then transformed the extra track into normal track pieces. Then I realigned the rear track with the forwards facing copy, and the back spike looked almost exactly as the original, and it worked.

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