spaceace12 Posted May 28, 2007 Posted May 28, 2007 I have spent about 2 hours on this off and on and it is okay, nothing spectatular. But what Do I need to do better, there is no supports, those will come later. woody1.zip Please comment
Vekoma Fan Boy Posted May 28, 2007 Posted May 28, 2007 First of all you are just plunking the nodes onto the grid, but we'll get to that later in the post. Rule #1 of No Limits math. Lots and lots of math. Simple math though. Like say you want a turn with a diameter of 20 meters, you would find the radius (Divide the diameter by two, how hard is that) so the radius would be 10 meters, and when you put the placement mark over a grid piece there will be a little black spec where the grid marker (look closely, it takes a while before you can see it easily) Make sure this is in the middle of the "cross hares" (for lack of a better term) and place the node. then select the track segment and press Ctrl+G (this is assuming you have the windows 1.6 version, 1.55 doesn't have this feature and I don't know what the command is for the mac version) and viola nice and circular turn, but remember place the nodes on a turn every 60* at the minimum. Rule #2 Don't just plunk the nodes on the grid and leave them there. After placing them use the Ctrl+G function does it look right? If it looks right put the coaster into shuttle mode and ride it in the editor. Are there any Pumps? If not, good move on to the next part of you ride, if there are, try experimenting with different positions on the grid. Rule # 3 Tools can help! Tools such as Elementary can help make elements such as loops, helixes, corkscrews ect. HSAK Is wizard for elementary that make more advanced helixes for you. Renduzelizer's (I know I spelled that wrong)Purgatorium can help synthesise elements but I highly recomend you take the tutorial that the download is posted on, otherwise it is somewhat of a steep learning curve. There are some more advanced tools but I won't show them to you just yet... And lastly Rule #4, 3DS objects are you friends, a circle 3DS can help when making turns of oddball radii, straght edges on 3DS can help when making straight sections of track on odd angles. 3DS Files go in C:\Program Files\NoLimits Coasters v1.6\objects and if they have an assigned texture the texture must be in either .TGA or .JPEG (or .JPG) format and in the same file as the object file itself. At the bottom are some I use. Rule #5 When you want to make a straight section, say you want it going down (at least when oriented from the top view) you would put them on the same row/column of grid markers select the segment(s) (not the node) and press "I". Rule #6 Use 3 segments for a lift. you got the first segment of your lift right and do the same for the top. 3DS.zip Circle and straight 3DS
BiCoastal Kid Posted May 28, 2007 Posted May 28, 2007 Step #1 - Temporarily ignore all previously stated rules. Step #2 - Realize that some people overreact to everything. Step #3 - Ride other people's track, study how they place their segments or how the track should be shaped, and experiment around to try and mimic that. Step #4 - Once you can get a ride generally smooth, THEN go back and look at the "rules." Repeat Step #2 when necessary. PS- It's a lot easier to make a long support as a straight line reference than it is to use a 3ds.
Vekoma Fan Boy Posted May 28, 2007 Posted May 28, 2007 Yeah, I kinda now realize that I was overreacting I'm gonna go remove that...
coasterlover420 Posted May 28, 2007 Posted May 28, 2007 I don't think 3ds should even run through your mind until you know the program well and have uploaded a couple of decent roller coasters.
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