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Posted

This was the 2nd roller coaster I made on NL and It needed some work. I tried to smooth it out as much as possible and did a lot of layout and support changes. I like it but I know there are some problems like pumping and some close calls with supports and tracks (most intentional for ride experience.) Tell me what you think and some things I can do to improve it.

The 6.bmp

Those 2 turns after the brakes are where the smoothness issues are the worst.

The 5.bmp

Custom Supports and Head choppers. I'm proud of this part and worked on it the most.

The 4.bmp

Whole "Bowl"

The 3.bmp

Support Chaos.

The 2.bmp

Track Chaos.

The 1.bmp

My Favorite custom supports for the brake segment.

Twister.nltrack

new.bmp

New Pic

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Posted

I love the supports on the MCBR but over all i think you have gone over the top with the supports, there are way to many, its quite smooth. Overall all i would only change two things, 1. Less Supports and 2. I wouldnt have it pause on the MCBR.

 

9\10

Posted

Building Technique: Very bad. I started the ride thinking it was going to be your average hyper, and.. it was in the BT department. The station exit into the lift was over banked and it pumped in the middle. The lift hill was straight, but then as soon as you reach the top of the hill, the apex, you feel a highly noticeable jerk. Then, it was the drop. The drop was airtimeless, long, drawn out, not steep enough, and there was a pump in the trough at the bottom. The risen pumped extremely bad, and the supports were very non-B&M. It again, felt drawn out and boring, and the banking entrances were extremely bad. You could feel every node on them, and they didn't flow at all. There was a very bad jerk after the rising turn, and the bottom of it, the exit out is VERY overbanked.

 

The banking transitions were terrible as I stated before, they didn't flow together like true B&M transitions, they appeared to either unbank, then jerk in the middle, then bank in the other direction, or enter a bank, and then pump in the exit. The train stopped for too long on the MCBR [Mid Course Brake Run] and did not need to stop at all, there should've been more blocks. The ride had the space, the helices were far to drawn out, and had you made them smaller, you would've had room for more blocks, and the train would've lost less speed.

 

Following the MCBR, there were terrible pumps in every section of the turn, you mentioned this, but they were easily fixable. I fixed them by dividing them into smaller sections, and using the in game smoother. If you have 1.55, then you can always use busters smoother which is downloadable from the NLDC. The helix pumped extremely bad and the banking entrance was incorrect.

 

The rides ending is very pumpy, drawn out, and over banked. The final bunny hops pull way too much airtime, they would be extremely painful. -1.8 G forces are not acceptable. The lats are way too high to be a B&M throughout the ride, reaching the 1 mark on more than one occasion.

 

4.5/10

 

Adrenaline: The drop is boring, it's not steep enough, it's drawn out, and the entire ride feels slow even when running on 400x. The entire layout could've been highly tightened, to provide vertical g's and give you more space to work with. Had you tightened it, you would've had more space for airtime hills and such, but it was so drawn out that it was just boring. The layout was uninspiring and had nothing new to it, it wasn't even a tried and true design, it was just boring.

 

The helices were weak and pulled barely any vertical forces at all, they were way too big, and they pumped badly. The entire ride has a drought of airtime, except for the final bunny hops, and they pull too much. Had you given it a creative layout, that was tight and forceful with lots of airtime, then this ride would've been fantastic, but you didn't, and I was disappointed with the results.

 

5/10

 

Originality: What happened here? We've seen everything on this before, and the layout didn't even piece together right. There was no creative elements, no worthwhile design, nothing new. Everything just seemed like a generic hyper. I don't have much to say about this section, because it's definitely the worst aspect of your ride.

 

3.5/10

 

Overall, keep trying. You'll get it right eventually, and soon you'll become as good as some of the fantastic members on WWS, CS and TPR, but this ride disappointed me. A lot.

 

Average: 4.3/10

 

As for your question, the one with less supports looks better, but they're too big.

Posted

Well thank you very much for your wonderful insight, but I don't think you really payed any attention to what I said before. This was the 2nd coaster I had ever made that had been touched up in 2 days. In this forum, i had a thread that was asking for help about how to smooth out the nodes, so I'm not completely stupid, i did feel those too. As for the supports and layout comments, I would like you to show me a roller coaster with this layout. Roller coasters are going to have some of the same elements like loops so why don't you say that to all the people who use loops and corkscrews and the like. The supports are my own thing, I'm not trying to copy the B&M style just because it is a B&M style track, you seem to want originality so explain that. I do my own thing, not someone else's. I don't have an in_game smoother, if I did, don't you think I would have used it?! So now that you pointed everything out that is wrong, wont you actually do what the first post asks, and give me suggestions on how to improve it, not tell whats wrong. Thanks!

Posted
Well thank you very much for your wonderful insight, but I don't think you really payed any attention to what I said before. This was the 2nd coaster I had ever made that had been touched up in 2 days. In this forum, i had a thread that was asking for help about how to smooth out the nodes, so I'm not completely stupid, i did feel those too. As for the supports and layout comments, I would like you to show me a roller coaster with this layout. Roller coasters are going to have some of the same elements like loops so why don't you say that to all the people who use loops and corkscrews and the like. The supports are my own thing, I'm not trying to copy the B&M style just because it is a B&M style track, you seem to want originality so explain that. I do my own thing, not someone else's. I don't have an in_game smoother, if I did, don't you think I would have used it?! So now that you pointed everything out that is wrong, wont you actually do what the first post asks, and give me suggestions on how to improve it, not tell whats wrong. Thanks!

 

Haha, well, your coaster is unoriginal in the sense that we've seen everything that is on it. Every single element is either exactly the same or such a slight variation that there's no point in calling it original. The layout on your ride is uninspired and boring sadly, but what I meant by unoriginal is that we've seen it all before, and it delivers the same experience I've had over and over again. I did read your description, I just thought I'd point out what was wrong with it so you could correct them in a version 2.5 or something. Keep trying, but next time, fix up the layout. It was pretty "yawn."

 

To smooth nodes, the best way to do it is to try and make the radius the same throughout it, it's hard to handbuild smooth, because it's nearly impossible to get the radius that you want perfectly, but when you do handbuild, on your starting tracks, before you get the hang of it, try building with more segments. More segments can cause jerkiness, but the new smoother can help you correct those problems. More segments also gives you more lead in and lead out opportunities, and with more segments you can achieve the radii you want more accurately. When you give the smoother more segments to work with, it usually keeps the general shape of the element you have, but smooths the segments in between. Usually, if you don't use enough segments and smooth an area, the smoother can mess it up pretty bad. But if you use more segments, it usually keeps the shape the same, but removes pumps and jerks from the segments in between.

 

I hope that helps.

Posted

I don't have the newest version of Nl, and I hand build all of my rides by dragging the nodes with the mouse, i don't know these crazy formulas and i don't have these programs that unskillfully make the ride for you. And like I said earlier, I don't have an automatic smoother.And since when does a track have to be inspired? For me, if my track was inspired, it would be the most unoriginal because it would have very similar features to one specific coaster, this was made, out of the blue, a long time ago, off the top of my head.

Posted
I don't have the newest version of Nl, and I hand build all of my rides by dragging the nodes with the mouse, i don't know these crazy formulas and i don't have these programs that unskillfully make the ride for you. And like I said earlier, I don't have an automatic smoother.And since when does a track have to be inspired? For me, if my track was inspired, it would be the most unoriginal because it would have very similar features to one specific coaster, this was made, out of the blue, a long time ago, off the top of my head.

 

I meant to say uninspiring lol. Sorry. And by the way, you call toolbuilding unskillful? Go try it. Seriously, it's the complete opposite. All it does is make your ride perfect if you know what you're doing, and help you achieve a level of realism impossible by handbuilding. You can get the automatic smoother from the NLDC, it smooths the entire track though, so make sure you just save the part you want to smooth as an element. They don't "make the ride for you." You're probably thinking of elementary wizards, that's not what we use, we use mathematical formulas such as the HSAK and Force Vector Design. It doesn't make the ride for you, it generates the math you input into it into a track piece, but you have to know what you're doing with radii and lead ins and outs. Plus if you want to go farther, you have to be able to envision 4, 2 dimensional diagrams as one 3 dimensional object, with the Purgatorium. Toolbuilding isn't the easy way out, don't look at it like that man.

 

And smartestcoasterkidever!, we aren't arguing haha, we're just discussing his ride, in fact, we're getting along pretty well if I do say so myself.

 

Calawack?

 

Wise crack or typo?

 

EDIT: Correction, the bolded section. You can get your ride perfect and pumpless in handbuilding, it's just harder in my opinion anyway, but technically you can get it perfect with handbuilding.

Posted

The top of the lift was messed up. Drop wasnt steep enough. But still awesome ride.

 

And Calaway, I'd love to see you do better.

Nobody likes a conceited loser that just sits on their butt and criticizes other peoples great work.

Posted
The top of the lift was messed up. Drop wasnt steep enough. But still awesome ride.

 

And Calaway, I'd love to see you do better.

Nobody likes a conceited loser that just sits on their butt and criticizes other peoples great work.

 

Excuse me? Hm? I criticized it because I was trying to help him.. you post your ride to get criticized, so you can learn what the problems are, and you know what to fix. I never said I could do better, and how am I conceited? I never said I was better than him, you clearly never read my post.

 

I stated constructive criticism. I really don't know what your problem is.

 

 

And by the way, he's built many, many much better rides since. He's made a Schwarzkopf Looper than I enjoyed a lot, I only rated him hard because I know he can do better. This is his second ride, but he's released others since, and I just don't think he did what he could've with the smoothing.

Posted
Excuse me? Hm? You were telling that he had terrible turns. Thats not constructive criticism. Give him a break, he just started. NL is a very complex program to learn.

 

He didn't just start, and now, I know you never read my post, for sure now. He's been building for a long time, and has other fantastic rides. He has a Schwarzkopf looper that I really enjoy, this was the second ride he built, but he is MODIFYING it for release. He has made MANY OTHER RIDES since, and they are much better!

Posted
Ok, so instead of being nice and helping him out, you say his ride is terrible?

 

I did help him out, pointing out the flaws tells him what to fix, if he had stated the local of the flaws and knew about them and asked how to correct them, I would've helped. But he never asked that.

Posted

Your still missing the point I'm trying to establish.

 

Building Technique: Very bad.
and the banking entrances were extremely bad.
The banking transitions were terrible as I stated before
Originality: What happened here? We've seen everything on this before, and the layout didn't even piece together right. There was no creative elements, no worthwhile design, nothing new. Everything just seemed like a generic hyper. I don't have much to say about this section, because it's definitely the worst aspect of your ride.

 

 

Good job on being nice and help him out

Posted
Your still missing the point I'm trying to establish.

 

Building Technique: Very bad.
and the banking entrances were extremely bad.
The banking transitions were terrible as I stated before
Originality: What happened here? We've seen everything on this before, and the layout didn't even piece together right. There was no creative elements, no worthwhile design, nothing new. Everything just seemed like a generic hyper. I don't have much to say about this section, because it's definitely the worst aspect of your ride.

 

 

Good job on being nice and help him out

 

I'm not being rude at all. I stated that they were terrible, because they were. Not because I was trying to magnify everything, what was I supposed to say? "Your transitions are MAGNIFICENT, everything was perfect, I loved your ride and I want you to keep making them like this, I'm not going to tell you what the flaws are your ride are so you don't improve!"

 

I'm not going to lie to make someone feel better. The transitions WERE terrible, the building technique WAS very bad, and it was EXTREMELY unoriginal.

 

Just drop it, seriously.

 

That's a waste of everyone's time. You could have at least done custom supports on the spike, I mean c'mon. If you're doing a recreation at least make it half decent to the real thing. Anyone could make a launch segment and an upward spike. Give it some more time and effort.

 

 

Or add some 3d objects, make a station, etc.

 

I'd like to point that out. He pointed out the flaws, never said how to fix it, and said that it was a waste of time. Your reaction? You agreed with him. Unless somebody is telling you to act like this, why the change of heart?

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