CommanderLock Posted August 28, 2006 Posted August 28, 2006 Well then, I've been in the RCT community since the ol` RCT1 days, but it seems all the RCT1 shots have been lost to time...forever! This will be a BIG post, so get comfy. My RCT2 work lives on, finished or unfinished/cancelled. I got increasingly better through playing a lot. I built a park called Toxin Lake, which was good for my skill, but then it got saved over by my brother... That one was lost forever, and then my hard drive got messed up and had to be "ghosted" onto another (basically taking everything and putting it on another clean drive). So that's what I'm using now. Then I got into RCT2 again with looking at NewElements again. I got inspired to make another park, called Garden Amusements. This park slowly built up until I finnaly gave up. Parks were too complex for me. While I was building that, I had three other parks in mind: El Nino, Phoenix, and Christmas Heights. The third was a decent Christmas-y theme park. El Nino was a launched coaster with a Mexican/Tropical theme. Lastly, Phoenix was a truly epic hypercoaster over 8,000 ft long. After comepleting all of this, I felt I had accomplished something and stopped playing RCT2 for a while. Then along came the buggy "OMG!11 ITS THREE-DEE!" creation now known as RCT3 "Vanilla" as the Atari board folk say. It was hard getting used to the scenery placement in the game which kept me from creating some stuff. Once I got used to it, I started to experiment. Eventually after a LOOONG period of time, the family got another computer which could run RCT3 like a charm. That's when I really took off. So here's what's left of my RCT2 work... So Donec adhuc, valeo. (Until then, farewell)[i love Latin. ] Then back into the station! That's El Nino. And that's the end of this part of the "Flashback to RCT2". Next up: Phoenix. Then the last turn over a little house... Then a turnaround zooming into a waterfall's edge... Then a large helix... A 210ft tophat, supports that look a little noobish, but I didn't have easy Strata supports like now. Let's start with El Nino...finished and done for.
Chris Benvenuto Posted August 28, 2006 Posted August 28, 2006 oh man.....those supports are flashbacks for me as well, I've been around in the community just as long as you have....thanks for the memories!!
goleafsgo Posted August 28, 2006 Posted August 28, 2006 i kinda miss rct2. rct3 makes it really hard to be inventive with our buildings and ride stations... i really liked haw you could do so much with rct2.
CommanderLock Posted August 29, 2006 Author Posted August 29, 2006 Well then, here's Phoenix... Not the best themed coaster ever...but certainly one of my best designs for a coaster, ever. Next update I'll show my parks, one finished-one unfinished. I built another variant on the Phoenix I called the Venix. It has a vertical drop instead-and I put a few more suprises in it. It's yellow, too. The finished hill on Phoenix. Massive supports, yes? Took forever to place. Took even longer to tree-up the whole map. That's the 8,100+ft. long (RCT2 measurements) 215ft. hypercoaster known as The Phoenix.
Elaine Posted August 29, 2006 Posted August 29, 2006 I used to enjoy RCT 2, but some of the coasters I made were so...evil nobody would dare ride them...damn un-enthusiastic coaster people!
Satoshi Posted August 29, 2006 Posted August 29, 2006 wow good thing rct3 has cool tubes for one track but rct2 has no cool that stuff! can't use goodness steelworx glitch in rct2 though....
Calaway Park Posted August 29, 2006 Posted August 29, 2006 wow good thing rct3 has cool tubes for one trackbut rct2 has no cool that stuff! can't use goodness steelworx glitch in rct2 though.... You cant use steelworks in RCT2, its only made for RCT3...
Xcelerator and Magnum Posted August 29, 2006 Posted August 29, 2006 There are also good steelworks for RCT2.
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