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Its been a while since I have uploaded a track, every time I have made a coaster I have not liked it enough to upload it for your riding pleasure. Well, after so many failed attempts to make a good ride, Bandit emerges.

 

When I set out to make this coaster, I wanted all the elements of a good woody coaster to be there. Quick sharp drops to maximize airtime, crazy twisted sections, plenty of headchoppers, and a few insane helices.

 

--Tests--

-Tunnel- Passes with two *slight* tunnel collisions, but all on the same block.

-E-stop- Passes, slowly but surely.

 

--Stats--

-Highest point- 148ft (45m)

-Drop- about 120ft (about 36m)

-Length- 4537ft (1382m)

-Appx. Moments of Airtime- 7

-Number of Trains- 3

-Cars Per Train- 9

-Blocks- 7

-Maximum Banking- 75*

-Maximum Seed- 62mph (about 99Kmph)

 

 

 

PLEASE RATE AT COASTERSIMS!

(Do a search for 'Bandit_CP_ROCKS')

Bandit1.nltrack

Bandit1-060728173431003.jpg.ca5d0d4083a0dc82bb3d76e87b7a7248.jpg

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Posted

The helix is the ONLY part of the ride that was not handmade. I made the helix in Elementary, Im not so good at making perfect circles either. Lol.

  • 2 weeks later...

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