CP_RULES Posted August 4, 2006 Posted August 4, 2006 Its been a while since I have uploaded a track, every time I have made a coaster I have not liked it enough to upload it for your riding pleasure. Well, after so many failed attempts to make a good ride, Bandit emerges. When I set out to make this coaster, I wanted all the elements of a good woody coaster to be there. Quick sharp drops to maximize airtime, crazy twisted sections, plenty of headchoppers, and a few insane helices. --Tests-- -Tunnel- Passes with two *slight* tunnel collisions, but all on the same block. -E-stop- Passes, slowly but surely. --Stats-- -Highest point- 148ft (45m) -Drop- about 120ft (about 36m) -Length- 4537ft (1382m) -Appx. Moments of Airtime- 7 -Number of Trains- 3 -Cars Per Train- 9 -Blocks- 7 -Maximum Banking- 75* -Maximum Seed- 62mph (about 99Kmph) PLEASE RATE AT COASTERSIMS! (Do a search for 'Bandit_CP_ROCKS') Bandit1.nltrack
Vekoma Fan Boy Posted August 4, 2006 Posted August 4, 2006 That...was...AWESOME!!!! One of the best woodies ever ( ). How did you make the helix a perfect circle though i can never do that.
CP_RULES Posted August 4, 2006 Author Posted August 4, 2006 The helix is the ONLY part of the ride that was not handmade. I made the helix in Elementary, Im not so good at making perfect circles either. Lol.
Satoshi Posted August 15, 2006 Posted August 15, 2006 best woodie yeah i guess it gotta be amount to somethin' on the ejector pops though it's not el toro or voyage!
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