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Posts posted by PeoplemoverMatt
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People can easily live with OTSRs, as long as they don't cause pain. People don't like pain. It hurts too much. Maybe I'm deaf, dumb & blind about it, but I wouldn't consider it a difficult thing to swap Revy's existing OTSR's with ones that don't cause pain.
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Also doesn't DCA have cheaper local resident prices than Disneyland?
Only if you're referring to the '2fer' which allows DLR guests to get into one park on one day, and then go into the other park free on a different day. Guess which park most people pick as their free park?
Robb, wasn't WestCOT supposed to be a lot larger than DCA turned out to be? One thing seriously working against DCA is the cramped and awkward space they decided to squeeze it into. Even with the CarsLand expansion that *might* happen as we know it today, DCA's still a rather dinky park. Going by acreage, DCA could easily fit inside World Showcase Lagoon!
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I think another Tower of Terror or Soarin' Over California *absolutely* would bring more people into DCA and keep them there. But this ride? I don't think so.
But even Tower didn't really bring more people into DCA or keep them there. All it really did was almost mandate the selling of 1-day park hoppers.
DCA either needs to be on equal standing as Disneyland, or be cheaper to go in than Disneyland (and no, 1-day park hoppers didn't do that). Until then, Disneyland will always win. Building one attraction at a time, even if it's Journey to the Center of the Earth, isn't going to 'save DCA'.
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Robb, just stop it. Accept you're just a whiny AP'er and just think positive!
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This is going to end up being a fun waste of 20-30mins or so from entrance to exit, but not much more than that I'm afraid. It isn't too terribly impressive, but, it is one more attraction than was there before. That's something...I guess...?
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Some of the new non OTSRs could go a long way in improving Revolution. Hopefully it's on the "To Do List" but I'm not holding my breath...
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Yeah appearance is a bit of a problem for Superman:TE's being considered a 'family coaster'. That looming 400+ft structure & the F-15 fighter-sounding noise it makes doesn't exactly say 'kid-friendly fun' to me.
Fortunately there are plenty of other attractions & shows at Magic Mountain that ARE kid-friendly and fun for the family to experience together.
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I dought there gonna get a launch coaster... Knott's has one most people in california that wanted to ride one have gone to Knott's
Knott's having a launch coaster is irrelevant. DCA also has one, and Knott's is even building another one. Maybe you should put your "dought's" aside.
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Curious about something Elissa hinted at...
Elissa said Magic Mountain didn't give TPR the same kind of deal for this that was given for the Tatsu campout. So I'm a little curious as to what's up with that and why the park wants to charge $50 for this and NOT allow Season Passes to be used for admission. Not asking out of any sort of bitterness, just asking out of curiosity. Can anything about this be shared?
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I'm surprised no one's mentioned the cloud-obsessed Year of a Million Dreams yet.
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I'm afraid I'm going to have join the 'I can't pay $50 for this' crowd.
First of all, call me spoiled from events in the past, but, I can't see how it's worth it to me to spend $50 for ERT on one ride when I already have a pass that includes parking, flash passes, and admission.
Second, like others have said, this pales in comparison to the Tatsu overnighter. The $50 looks even worse when this is put up against that event, which was for a totally new coaster, unlike X2.
Add the fact that I haven't had a job for a while and it adds up to NO for me. Hope everyone who does go has fun. I think I'll check out the photos n' stuff and ride X2 whenever I get a chance to.
-- PMM
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Very true & makes it really frustrating to hear people complain about improvements because 'no one will care about _____' (like Valencia Falls). As if they're reading the minds of every park guest that walks through the gates.
I also like how they aren't taking the focus group approach to improving the park. They aren't sitting idely by and waiting for guests to tell them what matters, they're rolling up their sleeves and doing it themselves as much as they can. They're using their own good judgement about what and how to improve, and the guests are walking in, seeing what they've done, and are liking what they see.
That's how it should always work IMO. Sure there's always a feedback component, but that shouldn't ever be the chief driver. People come to parks to be wowed, so it's up to those running the park to wow them. That's what I see going on & I want more wow! Keep it up guys!
-- PMM
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Now I've seen everything...
A RECYCLE BIN IN MAGIC MOUNTAIN?!?!?!?!!?! *faints*
Valencia Falls is awesome to see falling again! Another milestone passed on the road to restored glory!
-- PMM
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This is the goal. Let's give them a chance to make this happen. I'm confident that it will.
And remember, there was capacity and maintenance issues with "X", not "X2"
Give them a chance to get it right, please!
--Robb "Did you say dancing donkeys?" Alvey
Hey Robb, I'm with you, but I want to see those goals accomplished BEFORE any sort of frilly extra is added. X2 and X are the same ride sans paint & trains & loading arrangement, so as far as I'm concerned, X2 inheirited every capacity/maintenance problem X had. That's the whole point of X2 isn't it? To fix the problems? I hope they do, and I hope they don't compromise that goal in the pursuit of extras like queue music, effects, etc.
And yes, I did say dancing donkeys. People LOVE dancing donkeys!
One thing I've noticed about 3 train operation at SFDK on Medusa, the only people who seem to care about stacking is enthusiasts and theme park employees... the GP doesn't really care if they are stacked up cause they got on the ride...Well, think about that, the GP aren't able to care, because in learning why stacking is bad, they'd have to either be an enthusiast already, or have some friend that is an enthusiast. But the GP should care because stacking reduces hourly capacity making lines slower.
If you took a poll, I doubt any GP if asked "Would you care if the park is knowingly making your wait time longer, and could fix the problem, but simply isn't making the effort?" would answer "no". The GP just isn't aware. All they know is that they're waiting. If they did know some of the reasons, they'd want problems like stacking to be eliminated as much as possible.
I'm not saying this as a hit to anything Magic Mountain is or isn't currently trying to do or fix. I'm just emphasizing priorities.
-- PMM
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If 'queue entertainment' is anything like what happens in Medusa's queue up at SFDK, then I'm wholeheartedly against it.
You want to have queue entertainment? Think up a bloody theme for the ride, and have some entertainment associated with that theme. If I have to walk into a giant blaring iPod everytime I want to ride a coaster, I might rethink riding that coaster.
And the fact we're discussing this while there are still maintenance, reliability, and capacity issues with a coaster like X2 to me is ridiculous. As I said before, invest in the coaster running right consistently first. THEN you can think about frilling it up with extra expenses like DJ's, dancing donkeys, or whatever you want.
-- PMM
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^ Disney's attractions couldn't possibly blare the music that you'll hear in some of SFMM's stations these days. It'd drown out the stupid safety spiels that have to play in 2 languages now just to make the scary corporate lawyers happy.
At this point, I could careless about fire effects, techno queue music or any of that. Just make the darn coaster work consistently with 3 trains, and a reasonable load/unload time. That's ALL I'm looking for with X2.
-- PMM
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Joypolis' evil coaster is "Spin Bullet" and I think it's aptly named. After you take a 'spin' on it, you want to put a 'bullet' through your head.
I whacked my head on the bare backing of the car because my head went above the cushion so hard that I had a sore throat for 3 freaking weeks afterwards. I don't know if it's a my being tall thing or what, but that ride absolutely sucks.
-- PMM
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Knowing a little Japanese can help, but isn't 100% mandatory, especially if you're going to DisneySea. Just about all front line CMs there have the ability to at least understand some basic English, most speak basic English as well, and beyond that, they're good with pointing & have pictures on menus at restaurants. They'll speak a lot of Japanese to you, whether you're understanding it or not, but their body language (lots of smiles, pleasant mannerisms, grateful presentation of your souvenir neatly tucked into a bag for you) tells you everything of what they're saying.
Beyond that, just about all signs/maps are in both English and Japanese. All train ticket machines have an 'english' button that automatically switches the on-screen interface to english. It all really works out well.
Have fun! I'm sad I won't be able to go this year after going the past 2 years.
-- PMM
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Also i just found out that when i go to Sfmm on Gradnight
What school is going to Magic Mountain for Grad Night?
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So what you saying is that you have never read the signs at the front gate or the back of your ticket.
Let me check my Season Pass...nope, nothing about the evils of carrying a water bottle in my back pocket. Maybe you should check again.
Just because people don't get caught that doesn't make it right. Also remember that Robb and Elissa are considered ambassadors at many parks (partners in a symbiotic sort of way) and members on their site shouldn't advise people to break park rules.Dude are you serious? I was talking about a water bottle, not vandalism. Go vent at someone else. I was hardly 'advising people to break park rules'...
If that post was the norm for how members on R&E's site treated each other, R&E wouldn't have too many members here. Keep that in mind.
-- PMM
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I don't think that story is correct. They took apart the old monorails and re-engineered them. Why would a re-engineered version of the old train end up as WDW's? I also believe that WDW's track is a completely different size than DLR's, so it would have been a HUGE mistake to build them to fit WDW's track.
BTW, I merged the two Monorail topics into one big discussion thread.
Well that's what he claimed happened, his name was "Tony", didn't get a last name. He also agreed that was a HUGE mistake, but they didn't have too many options once the train actually arrived and failed its tests. He also said the new Blue is receiving the same fixes that Red had, while being put together.
It was an interesting theory he put forth that I hadn't heard before, thought I'd pass it along...
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^ Correct, but CMs have ridden and are riding it, so park guests should be able to ride it before too long.
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I carry bottles of water in my back pockets into the park everytime I go in. They don't set off the metal detectors. I don't know if they don't notice, don't care or what, but I've never been told I couldn't bring them past the admission gates. *shrug*
-- PMM
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Took some photos of Disneyland's new Mark VII Monorail Red while in the park yesterday. Best part was I totally didn't expect to see it out there! Once I picked my jaw up off the floor, I got the camera out!
What's THAT I see coming???
Very sleek! Welcome to Disneyland Monorail Mark VII!
Off behind the trees it goes!
Two aspects of Disneyland going in completely opposite directions!
This will look a lot better once it's unobstructed!
Mark VII Monorail Red soarin' past Soarin'...
I still see a lot of the Mark V in the contours, look, and movement of this new Mark VII, which is nice, since the Mark V is the only Disneyland monorail I've been alive to ride!
There ya go, hope you enjoyed 'em!
I was talking with a Disney technician yesterday, and according to him, the Mark VII's were designed for WDW's monorail beam and station geography (distance between platforms, platform to beam, etc). Since there were some subtle differences between WDW's beam & DLR's beam, as well as issues with the geography of the stations at DLR the new monorail didn't work properly (rubbing issues, etc). So imagineers were pulled off other projects and told simply to "fix it". They apparently have "fixed it", but not without some ugly costs. However, he said that ugly cost was preferable compared to the even uglier senario of altering the Disneyland Monorail stations to accomodate the new Monorail Mark VII.
I don't know if I want to take him at his word about the WDW aspect to the explanation, but it is an interesting theory as to why the new monorail failed initial tests. At this point I have no reason not to believe him.
Should be less than a week until park guests are allowed to ride if all goes well!
-- PMM
Six Flags Magic Mountain X2 Campout!
in Theme Parks, Roller Coasters, & Donkeys!
Posted
Eh, I guess, but exclusivity is a confusing move for them to make. They ought to want as many people as they can possibly cram through the gates to see all the many improvements SFMM has made, including this awesome "new" coaster. Not sure what goal exclusivity accomplishes...