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ragerunner1

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Everything posted by ragerunner1

  1. Toon Lagoon - Lighting This area's lighting is very diverse. From Popeye which focuses more on the river setting, Dudley which has its lighting more scaled for the grand view to the shops that have some of the most transparent store fronts, that help the indoors and outdoors feel more like one space. This area also uses a lot of 'old school' framed light box and neon signs to bring out the historic comic strip feel. Marvel's Super Hero Island - Lighting The lighting in this area uses neon in large quantities to bring a vibrant, high energy feel to the land. This area also uses a lot of the framed light box signage but also back lights it with neon. This brings out an overall look that is old school mixed with a futuristic vibe that feels in motion. Up next more Disney.
  2. First, sorry the photos are not in order of the lands. Port of Entry - Lighting The lighting here does a great job of highlighting the architecture of the very well done "main street" buildings. It also does a great job of making the street seem alive and vibrant, even on the upper floors of the buildings. Lost Continent - Lighting Lost Continent's design and architecture is large and bold. From Poseidon Fury's grand plaza and entry structure to Mythos the lighting in this area is designed to highlight large areas. Even some of the more ornate lights are larger than what you would find in Hogsmeade and other areas of the park. The more detailed lighting is also designed to create a colored light palette that adds different textures at night to the builds that would not be seen during the daytime. Jurassic Park - Lighting This area really has some of the best "themed" lighting at Islands. Many of the light fixtures in this area of the park bring the dinosaur theme out through there designs. But, in my opinion the real light winner in this area is Camp Jurassic. It is a visual treat of up lighting on all of the rock work. Up next, Toon Lagoon and Marvel Super Hero Island.
  3. Next up are photos on lighting around Universal's Island of Adventure. The more you look at the park the more impressive it becomes. The lighting in this park is probably better than any other park I have visited in the US. The themed areas give it such variety and the lighting designs reflect this variety as well. Seuss Landing - Lighting The lighting here does a great job bring out the curvature of the unique architecture through back/spot lighting and decorative (holiday like) lighting. This strengthens the area's theme by bring out the Seuss Landing style, color and story even more after dark. Wizarding World of Harry Potter – Hogsmeade - Lighting The lighting in Hogsmeade does an outstanding job of creating a mysterious/old world look and feel to the village. But where it really shines is how well they have created a 'wintery glow' by illuminating the transparency (windows) of the buildings. This provides a connection between the interior and exterior of the buildings and gives a soft light glow that mimics a winter time scene. Up next Lost Continent and Jurassic Park.
  4. Sticking with Magic Kingdom and lighting. Here is the rest of the park. The Magic Kingdom does a great job of using lighting to truly embrace its surroundings and strengthen its overall themes. Matter of fact, I think places like Tommorowland and parts of Fantasyland are at their best when the sun goes down. Liberty Square - Lighting Fantasyland - Lighting Tomorrowland - Lighting To close out the Magic Kingdom lighting thread here is one of the Castle at Christmas. Up next Universal's Islands of Adventure.
  5. Instead of responding directly about "A Good Walk Spoiled" I will try and focus more on the concept of public and private space and how most modern US parks began. I really don't believe that a golf course and an amusement park are the same two apples for the conversation. "Most amusement parks take up a lot of space around urban areas that could conceivably be used for other public access purposes, but profit off of the land." I think the first issue here is defining location: In the US most amusement parks were/are constructed on the edge of cities or metros. What has happened over the last 40 or 50 years is the metros have sprawled to surround those parks that were once built of private farmland. This is not always true, but probably covers 90 percent of the US park development. So most parks started their development in rural type spaces. Most of the exceptions are very historic parks like, Coney Island, Cedar Point, Kennywood, etc. These parks general developed during a time when mass transit was needed to connect customers with the park. I would also say that many of these "urban parks" did have a public space concept behind them. They were just not a place to ride a ride, but to swim, picnic and escape their compact urban living spaces. Many of them were free to enter. The concept of profitting off of land is much stronger in the US than in most parts of the world. In the US the idea of private property rights trump the concept of public property rights (space). Not saying this is right or wrong, only say it is. So parks profit off their land. "And, in many cases, the land could be more profitable for other purposes, but may be locked into a historic lower value of ad valorem tax purposes." Once you realize many of the parks were built on agricultural land at the beginning this makes them significantly larger tax generators than the previous use of the land. I also think you need to not only look at their land tax value but the spin-off value of tourism taxable income and other supporting developments (hotels, restaurants, etc.) "Personally, I'm a bigger fan of parks setting themselves up in more remote areas where a tourism scene can be built up around them, instead of trying to market to local markets. Lower property values, fewer restrictions, and a more enthusiastic, and refined customer base." Most parks in the US started out this way, sprawl has just caught up to them.
  6. Thanks for the link. I will read through it. I hope to focus on at least - lighting, landscaping, signage and details/theming. Looking forward to learning what you have learned from your studies.
  7. My career is focused on redevelopment and placemaking for cities around the United States. I find it exciting to help a community integrate economics, public spaces, private spaces and their surrounding environments into a more cohesive space for people to live, work, create and play in. This effort includes how buildings, nature, lights, smells, sounds, landscapes, signage and other urban elements can interrelate. I have also loved visiting theme parks, since I was a small kid, and have found that many of these parks are some of the best places to see placemaking in action, in a more controlled environment. The opportunity to take pedestrian spaces and integrate landscapes, smells, sounds, lighting, architecture and play can provide great examples for how to bring many of these elements into our built communities. So I thought I would start a thread on this subject. One of my favorite times inside a park is right at dusk when the day time elements and night time elements are both visible and are merged together. So I thought I would kick off this thread with a look at lighting (during dusk) at one of the best theme parks in the world, WDW’s Magic Kingdom. Lighting can accentuate architectural elements, Landscaping, signage, entry points, pedestrian space and create a sense of safety. Lighting is also used to strengthen the theme of a structure or environment. When used right it can also soften, enliven or help activate a location. Magic Kingdom - Lighting Adventureland Inside the Tiki Tower Frontierland Up next Liberty Square and Fantasyland
  8. This is one of my favorite water parks and vanish point is a great addition. If Busch Gardens and Adventure Island was located some place outside of Florida it would get a lot more attention.
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