Password121
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Hello everybody! We just wrapped up the 1976 season at Frontier Forest, and it was an exciting one! 1976 saw the addition of the Antique Cars, a family ride in which guests take a relaxing drive through a 2 acre plot. Just as construction wrapped up and the ride opened, a construction fence was spotted on two sides bordering the ride. In other news, some minor improvements by the Mine Train, including a more realistic transfer track per request, as well as one of many coming renovations to some food/drink stands. Let me know what you think and give me some feedback! That's all for '76. Antique Cars as well as a construction fence(s). Could this area look even more different in the near future? Updates by the Mine Train. No, it's not perfect, but I did the best I could given my poor pre-planning ability with the transfer shed space issues Hmm... the most popular ride to date is the Sky Ride? After that, to no surpsrise, is the Mine Train- a fan favorite I'll leave you with a final image of the 1976 expansion- but could more be coming?
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A Flash Pass is NEVER needed at SFA. Especially on a weekday, your plan of attack does not matter. Keep in mind, however, that Batwing does not open until noon, similar to Bizarro at Gadv. Outside of this, you should have no issues riding everything plus re-rides in about 3 hours. I would recommend getting to Batwing a few minutes before noon to be at the front of the line- the only reason is slow dispatches and one train operations on Batwing are common.
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This seems to be the general consensus about SFA. Nothing special, but nothing that ruins your visit. I'm curious - what made you come in thinking S:RoS would have better airtime than Bizarro? Bizarro is consistently ranked higher than SFA's Superman, add on the fact that it's an out of place clone intended to interact with water that isn't present. On a side note, I may be the only one that doesn't get the love for Wild One. IMO, it's too rough in the valleys and has next to zero airtime. Maybe I caught it on a bad ride, every ride.
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Cedar Point (CP) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I'm sorry? You mean LeBron James? Not entirely sure what you mean by that... -
Cedar Point (CP) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
There have been numerous negative responses to the entire "King James" name change on the CP Facebook page. I think people are taking it too seriously- they are saying things like "it adds to his ego," and "name it after a soldier." Normally I would agree with them- they should be honoring soldiers over basketball stars. But in this case, I see it as a joke that some GP are taking too seriously. What do you guys think? -
Hello again! Today I was working on modifying the support system for the Mine Train- a 1975 Arrow Mine Train. Remember how I said I may ask you guys for help on occasion? Yeah, this is one of those times. Now, it may seem easier just to use the Arrow multi-looper track along with trainers for a different train style, creating nice steel supports (See Runaway Mine Train- SFGadv). However, I'm not going to use trainers, so that's out o the question. I'm going for a similar look as Cedar Point's Mine Ride's supports- a kind of wooden trestle. My attempt was kind of choppy, but let me know what you think/any suggestions. Also, molemaster43 recommended that I use the terrain to eliminate parts of the supports, which I considered (and may end up doing if this looks horrible), but it is extremely costly to raise that much land (I also have tentative plans to utilize the surrounding area in the future, making flat land necessary). Overview of layout/supports Lift hill/turnaround and supports Closeup of station/nearby supports
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Thanks for the comment! I'm hoping to do quality work with a decent and realistic storyline above all. And I've always preferred RCT2 over all other versions. Funny, the supports were the one thing I was fooling around with before submitting the first update, but decided to only do the supports over the pond to start out. Do you think it would look better to use the in-game wooden supports as well as eliminating every other support along with terrain use to fix this? I'll play around with it in the near future. Also, I'm well aware of the building issue. I'll soon be working on encasing them in buildings and possibly a food court. Same goes for entrance buildings- season passes, souvenirs, etc. Thanks for pointing it out. Thanks for the criticism- I think you'll like what I do in the next few "years." Thank you! I may occasionally borrow some design ideas from real parks, but I will do my best to customize it. As for now, I will tell you I have tentative plans/dates for coming attractions, but nothing is set in stone. A lot will depend on how the scenario goes. I will tell you that the park may evolve through the years, but it certainly will not become a modern day SFMM in a good way, if that makes sense.
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Hello everybody! Recently I began the daunting task of beginning an RCT2 timeline project, titled Frontier Forest. Before I begin on updates, let me warn you on a few things... 1) My RCT2 skills are very limited, but I will do the very best I can given my ability 2) I will not be using ANY trainers no matter what. Please do not tell me to use them, I have tried and failed many times 3) I may occasionally provide "quotes" from the "owner," or something along those lines. However, generally I will just explain the progress in my own words with screenshots. 4) The "timeline" begins in 1975- meaning 2014 is the 40th season. The project will also end at in-game 2014, year 40 (41 on screenshots, 1 year for park construction). 5) I greatly encourage feedback, it may become evident that I have no idea what I am doing at points. If you have a better idea, let me know and I will do my best to directly respond to you. I may also ask you for ideas/feedback. However, don't expect consistent updates. I don't sit at home playing RCT2 all day. 6) The goal of this project is to be realistic in two separate manners: A) I am using in game money and have a max loan of $100,000. Real parks don't have unlimited funds to build coasters every year. B) I will only construct coasters in a realistic manner and time frame. In other words, I'm not going to build a B&M hyper in 1980. On to the intro... Frontier Forest was a former forest preservation area located in Virginia. The land was inherited, and in 1975 was converted to a family destination providing a relaxing day in an effort to make adults and children alike feel as though they are no longer bound by the stresses of the world. How was the name chosen? It's a forest, for one, and it is a secluded area previously uninhabited in a 25 mile radius until recently. With all the industrialization and construction in the modern world, there is very little area in the country so secluded and "separate." As a result of this... The township has placed two separate height restrictions: a 100 ft "soft" restriction, and a 200 ft "hard" restriction, meaning no attraction can top 200 ft, and any attraction over 100 ft must be approved by the township. On top of that, all expansions must be approved to prevent excessive tree removal due to the site's history as a wildlife preserve. The owner had plans for at least 15 attractions to open with the park, including two roller coasters. However, due to time and budget constraints, only 8 surfaced in 1975, which include a Sky Ride, a Log Flume, and an Arrow Mine Train roller coaster, running 3 trains to handle the expected crowds. The owner promises at least one new ride, show, or attraction each year to retain lasting interest in Frontier Forest. This is an overview of the 200 acre plot in 1974, the beginning of park construction Overview on opening day, May 15, 1975 Most of the landscaping and many buildings were not complete in time for opening due to construction delays, permits, and under-budgeting Two of the parks' highlight attractions, Timber Mill Mine Train, a 1975 Arrow Mine Train, and the Log Flume, a 1975 Arrow log flume skimming through the treetops By September, much of the landscaping was complete, with only the main entrance lacking buildings, which will be constructed when the time and budget arise A final image of the park in 1975. If you look closely, you can see a construction fence by the Big Wheel and Scrambler. Possibly a new attraction for 1976?
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Cedar Point (CP) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Renaming Mean Streak "King James" would actually fit quite nicely. What do they have in common? Well... Both are an oversize, past-its-prime, bad idea in retrospect investment, and neither were worth the money. OHH! Burn! Just kidding. I don't actually see them renaming any coaster "King James." Maybe some merchandise though. I know. That was childish. Forgive me. Edit: and neither can finish very strong. Ok, now I'm done. -
Cedar Point (CP) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I could be wrong, but it sounds like a new coaster to me. I guess it could be a dark ride. However, the park GM is making it seem like it will be a kick-butt ride, and on the matter of dark rides, Disney and Universal are really the only ones that make truly kick-butt dark rides in my opinion. Regardless of if their next coaster is coming next year, or later on, it really should be a quality wooden coaster (something from RMC or GCI). If it's an RMC, I think Mean Streak should go to the junkyard and be replaced by a brand new woodie. I don't understand why most enthusiasts are dying for it to be Iron Horsed because the layout looks boring to me: it's seems like just a bunch of slightly-banked turns with only a few opportunities for airtime. Thing about having those turns undulate up and down in a banked turn with bunny hops. Or a double up on the overbank. Keep in mind that Mean Streak is a nearly mirrored clone of the Texas Giant. There certainly are possibilities in terms of making the layout interesting. However, I would prefer a ground up RMC wooden coaster over an I-box conversion. -
Kings Island (KI) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I don't want to be rude, but let me put this into perspective: A woman died on New Texas Giant last summer. I think that would be a much greater reason to consider long term/permanent closure than one LIM overheating, causing zero injuries/very little down time. Even with the NTG incident, I don't think tearing it down was ever seriously considered. The same is true for many other coasters that have caused serious/fatal injuries. -
Ah, I was unaware! My apologies. You don't need to apologize at all! I was basing that off my ride in what many say is the best seat for airtime and smoothness on one particular day, in one certain train. I have heard many people say El Toro is not the glass smooth steel-like monster it was in 2006, which is probably true- that was 8 years ago. I haven't ridden very many good wooden coasters, and El Toro is by far the best and smoothest wooden coaster I've ridden. If you experienced a little roughness on the turnaround, then thank you for letting me know and I'll look out for it next time I ride it.
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El Toro is the most appropriately named coaster I've ridden. And agreed about the turnaround being rough, but I havent noticed any other sections that are. If you ride it in the middle seat of the last car on either train the ride is smooth as butter. I second this. I'll be at the park tomorrow night and Sunday to get some re-rides, but I rode twice in two of the first five trains in opening day in the morning, well before the ride had warmed up or reached any sort of "mid-season form." That being said, as it was for those two rides, it destroyed Intimidator 305 as my number one overall coaster. I rode in the "magic seat," 6-2, both times. I didn't feel and ounce of roughness and it's ridiculous to say it's rough in any way, unless it has gotten rougher in two months (which is almost impossible). I'll be sure to get multiple rides this weekend to experience it warmed up, but I don't expect anything other than it was, other than Expect even more this time around. Compare these two videos. The first one is of a test run I filmed on opening day and the next one is how the ride runs normally when it isn't 40 degrees out. Just watch the difference in speed on the Rolling Thunder hill. http://instagram.com/p/mtCa5vOvsH/?modal=true Man that first video is the slowest I've very seen it run! The train is really sluggish and looks like it might rollback on the brakes. My rides on April 12 were much faster than that, but I doubt they were up to speed as I'm sure they are now in the afternoon. I've ridden it multiple times, but never at night, which is my plan Friday night.
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El Toro is the most appropriately named coaster I've ridden. And agreed about the turnaround being rough, but I havent noticed any other sections that are. If you ride it in the middle seat of the last car on either train the ride is smooth as butter. I second this. I'll be at the park tomorrow night and Sunday to get some re-rides, but I rode twice in two of the first five trains in opening day in the morning, well before the ride had warmed up or reached any sort of "mid-season form." That being said, as it was for those two rides, it destroyed Intimidator 305 as my number one overall coaster. I rode in the "magic seat," 6-2, both times. I didn't feel and ounce of roughness and it's ridiculous to say it's rough in any way, unless it has gotten rougher in two months (which is almost impossible). I'll be sure to get multiple rides this weekend to experience it warmed up, but I don't expect anything other than it was, other than
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There aren't really any elements that stand out to me. To me it's just three glorified loops taken too slowly to be intense, but fast enough to produce head banging. The mid course leads to some corkscrews and a lot of meandering. I'm not saying Bizarro's layout is miles ahead, but it has some interaction with the midway in the cobra roll, a fantastic zero-g, and other relatively intense inversions with minimal headbanging and a far better gimmick than standing up. Everyone's opinion is different though, I'm not saying you're wrong, just explaining my opinion.
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I STRONGLY prefer Bizarro over Green Lantern. I consider Bizarro moderately intense- it was built during the time B&M still designed intense rides. Green Lantern isn't the worst stand up I've ridden, but it is still a stand up and I consider it uneventful. On top of that, Bizarro is in a much better location in the park (not in the parking lot), sits on grass, and has decent theming. I also really like the floorless effect in the front row- standing up on the other hand does nothing for me. Superman, on the other hand, is slow and boring. The pretzel loop is the only reason it's worth a ride at all.
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There is a slight chance that Colossus won't open until 2016. In that case, a larger attraction, whether or not it's a coaster, is still a possibility in 2015. However, all signs are pointing towards a Summer 2015 opening, booking two projects for 2015. I agree in that I don't see SF making three major investments in 2015, especially considering the scale of the Colossus renovations. In that case, which is the likely option, I could very well see a very large investment in Gadv in 2016, and potentially some flats/park improvements next year in 2015. A year similar to 2012 would do wonders for the park as is.
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TPR Scandi Trip 2014 Mini Updates!
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
The reason that I've always heard why more prefabs haven't been built is because they are pretty expensive for a wooden coaster. Someone correct me if I'm wrong here but I heard el toro cost 12 million to build when the average wood coaster costs between 4 and 6 million. However, the extra money will probably save tons of cash and man hours in labor down the road with the much lower upkeep. It is a real shame that there are only four in the entire world. To me, 12 million seems like a bargain compared to its popularity and what it has done for the park. El Toro is longer than a good number of $25 million B&M's and has brought some of the best publicity the park has ever had. With low maintenance costs and very good capacity for a wooden coaster, I think it's worth every penny for Six Flags. Certainly a better investment than Kingda Kostly. -
Cedar Point (CP) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^That does sound more like what you'd expect at CP for a room at such a price. Hopefully they don't hike the prices too much. As for myself, I decided to book at Breakers Express as I said previously mostly because of the early entry. The room averaged about $95/night for three people excluding tickets. With free parking ($15/day) and early entry, also knowing before hand the rooms will be clean, to me it's worth the extra $50 more than the bargain motels in the area. I could never bring myself to pay over $200/night on site as I'll likely be at the park from early entry to close. -
Cedar Point (CP) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^On the topic of the Breakers... Do any if you think the Breakers is just really overpriced? Yes, I understand it is all about location and convenience, but I would imagine most people staying for less than a few days aren't going to be spending much time in the hotel anyway. I recently booked a two day/two night stay at Breakers Express for three people under $450, which is significantly less than what I would pay at Breakers. Also, the last time I went to the Point, I also stayed one night at Breakers Express on July 4th weekend- it was not very crowded at all. I would have expected it to be nearly sold out that time of year. I don't know, maybe people value the ability to walk to the gates rather than drive a half mile more than I thought. What do you think? -
TPR Scandi Trip 2014 Mini Updates!
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Another factor is Liseberg doesn't staple you (or at least they didn't in 2009) like Six Flags does. I found the airtime on Balder to be a lot more enjoyable as a result. For me there is no comparison between the two: Balder kicks El Toro's A$$. El Toro has a great start (stronger than any sequence on Balder), but then loses a lot of steam. Balder kicks your A$$ with punchy airtime throughout the entire circuit. El Toro is, of course, really good too though. I haven't ridden Balder, though I would love to someday, but I would disagree about El Toro losing too much steam after the first ejector hills. After the first turnaround, there is a great floater hill, a highly banked turn, then the most extreme ejector hill I've ever experienced. That hill is the last moment in which airtime is intended to be produced. The twisty section does reduce the speed greatly, but it needs to so the laterals and positive g's aren't uncomfortable. It's also just a fact that turns decrease the speed faster than straight sections. Now, I'm not saying you're wrong or anything- I'd love to ride Balder and then see where I stand on this. I just wanted to point out my opinion on the matter. Whatever the case, both are top 10 woodies and produce insane amounts of -
TPR Scandi Trip 2014 Mini Updates!
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Interesting- I always liked that El Toro finishes with some insane laterals. The Rolling Thunder hill kind of caps off the airtime and transitions to laterals and positive g's, which I thought made the ride feel more "complete."
