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griffonj2022

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Posts posted by griffonj2022

  1. 911625578_DiVELogo.png.3fe9e950ba4eb96d4e287d55c6067f3a.png

     

     

    Are you ready to take the plunge? Drop like an anchor over 160 feet into the water below on the first ever Dive Machine by griffonj2022. Modeled after other successful Dive Machines such as Griffon, Krake, and SheiKra, DiVE features two vertical drops, two Immelman inversions, and two splashdowns, making it one of the first Dive Machine models to feature two of every distinct element.

     

    Not only does DiVE illustrate the idea of a Dive Machine with clarity, it also adds another layer onto griffonj's DNA. The ride was designed to portray an individual diving into the water only to rise up and take a big breath of fresh air, as well as feature water as one main part of the ride itself.

     

    Overall, DiVE may be the 7th ride of the DNA Phase, but it unlocks the door to the next ride, which may be revealed in the video for DiVE if you look closely...

     

    DiVE

    Take the Plunge

    -159 feet tall

    -165 foot drop

    -2 vertical drops

    -2 Immelman inversions

    -2 splashdowns

    -4.5+ G's

    -1.3- G's

    -2:32 ride time

    -3,285 feet long

    -3 trains, 3 cars per train, 10 passengers per row

     

     

    If someone can name #8 in the DNA Phase, you'll get an exclusive POV of the ride before anyone else! Do you have good enough eyes to find it in the video above? DM me if you think you have the answer!

  2. While filming the POV for DiVE, my computer crashed and didn't seem to want anything to do with me, so DiVE won't be released until tomorrow. I apologize for this, but my computer is rather fickle and can either work or freeze, and today it chose the latter of the two. However, i promise that the release will be tomorrow, so get ready to take a plunge!

     

    image.thumb.jpg.c32c8963ce2fc7242aeb7f0084a72b52.jpg

    Can you please use CPisco's footers or Weber's footers? I think they would compliment the ride more than your current footers. Otherwise, I like this ride. Could also use some rocks and ground cover too though.

     

    Thanks for the suggestion. I've "produced" (footed and supported) these rides I'm releasing a few months back, so most of what you'll be seeing footer-wise is older. However, different footers, supports, scenery, etc. will be used in the coming months, so your suggestion isn't far off from what I've been using lately! Works with this picture too...

     

    image.thumb.jpg.c32c8963ce2fc7242aeb7f0084a72b52.jpg

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  3. logo_300.png.9a2145c7d49c9cc2497f155f18d31a08.png

    Ideas begin with a simple burst, a small energetic rush that weaves and swirls until it reaches the core. Finally, they erupt from the underground, pushing to the surface and running their course with intensity and ferocity unlike those before them. The basis behind NeurENRG is that very principle.

     

    NeurENRG is a unique addition to the DNA Phase. The first of it's kind, NeurENRG is a B&M Launching Coaster that instead of launching at a 0 degree angle, launches at a 70 degree angle. Shooting up out of the glassy core of the earth, the ride then features 7 airtime hills, multiple moments of negative G's and transitions, and even a splashdown into the Lake of Neurology. All of these elements come together to create a new and exciting attraction for the DNA Phase that adds another strand to griffonj's DNA; a strand that not only shows creativity, but also pure fun.

     

    STATISTICS

    Length: 4,000+ feet

    Height: 135 feet

    Maximum Speed: 60+ mph

    Launch 1 Speed: 29 mph

    Launch 2 Speed: 48 mph

    Maximum +G's: +4 G

    Maximum -G's: -1.5 G

    Maximum Lateral G's: 2 G

    Maximum Vertical Angle: 85 degrees

    Ride Time: 1:00+

    Trains: 2 - 7 cars per train

    Technology: Linear Synchronous Motors

     

     

    NeurENRG

  4. Man, that looks like a big, red, twisted knot of epic! Also, if you dont mind me asking, what CS do you use for the colored glass that seems to show up in all of your projects?

     

    Thanks...I believe it's Moby's Glasshouse & Framework set. A quick Google and it's the first site that comes up. It's pretty easy to use and has multiple opportunities!

     

    Looking for someone new to follow on Instagram? Head on over to my new page @griffonjofficial! This is the first social media outlet that I'm delving into since Twitter (@griffonj2022), with more to follow in the future. Be sure after reading this to hop onto Instagram and follow, as well as Twitter. I only have one follow on Twitter, and want to be up to at least 50. I tweet occasionally but if I receive a lot of followers on both accounts you might all get inside views on upcoming attractions and PHASE III!

     

    NeurENRG is coming this week too.

  5. I knew going to the park that day that the ride was going to be different. I knew that a lot of the general public found the ride to be too much for them, but all of my family and friends that went on the ride last season said it was the best ride they've ever been on (yet again, we're avid theme park visitors). Skyrush now seems much more GP friendly in my mind. It still scares the crap out of me every time it goes up the hill, but does adapt more so that more people are willing to ride I think. I can agree with Robb when he says that America isn't ready for an Intamin Mega-Lite because the public wouldn't be ready to ride something like that.

     

    I did find that it was a little slow in the morning. But I'm pretty sure the 58 degree temperature had something to do with that... Later in the day it was flying!

     

    I rode when it was around mid-60's so maybe my opinion of the ride is a bit biased. I'll have to go back when it's a hot day with a full train to see how I really feel about it.

     

    I also forgot to mention that when the train hits the brake run and then stops in front of the station, the lap bars unlock. You hear the pneumatics make their hissing noise and then the whole "CLUNK" as all the lap bars unlock a bit to give you some breathing room. The whole train went "Thank god!" while my brother and I were surprised to see this addition. The pain was and is bearable, but this is just a good add-on to please the GP.

     

    Don't get my wrong, Skyrush is a great ride. It's the best megacoaster I have ever ridden for multiple reasons. But, it's just been altered a bit to adapt for the GP to enjoy more than they did last year. Hopefully they'll make it a bit more intense as the season goes on, and trips back to the park in the future will be the test!

  6. After a day at Hersheypark, I have created a list of Pro's and Con's in my mind on the three hour ride home.

     

    PRO'S

    - Great Bear is sporting a new coat of paint (only in The Hollow section of the park though?)

    - There were bare minimum to almost no lines from 10am-12pm

    - Skyrush is now featuring softer restrains and a "wider" station (the gates were moved back a good three feet)

    - The food tasted better than I remember

    - The Boardwalk has indeed added two new slides and a smaller version of East Coast Waterworks for little ones

    - The path beneath Skyrush in the Sunken Gardens has been enhanced (I believe)

    - The park seemed much smaller and more compact; it felt easier to walk around in

    - The app for the park is very useful for finding out wait times for rides, what rides are currently broken down, and where in the park you are

    - It's fun!

     

    CON'S

    - There were multiple school groups, musical groups, and math groups there today (it was Math Day actually ), leading to too many middle school-aged kids running around the park

    - Line jumping was evident here and there as groups were "saving spots" for other members of their party currently not with them

    - Operations were a bit slow on some rides but great on others

    - The back of the park was empty while the front of the park was packed jam full!

    - Waits at the front of the park were around 30min-1hr while waits on Storm Runner and other attractions further into the park were less than 30min

    - Yes, here's the big con: Skyrush is slower. The lift is great and even though it slows down at the top, it doesn't feel that way when you're on the ride. But, I did notice you don't feel thrown over like you did last season, but instead feel like you're falling back down to Earth. The airtime hills, although still full of floater airtime, weren't as "HOLY S**T!!!" as they were last season, and the ride even felt slower in my opinion. When I got off of Skyrush, I didn't feel the urge to jump back in line like I did last season, but instead opted to go and ride the skyride.

     

    My brother and I did purchase season passes, so going back is definitely in the future for Season 2013. I would like to go back when the Boardwalk opens to see how wait times are then (since they seemed lengthy today), as well as test out the new waterslides. Hopefully, Skyrush will be a little bit faster when we go back; the intensity and sheer terror of the ride was muted a little bit, so maybe it will be restored again?

     

    Looking forward to hearing whether they've got Skyrush back to two-train operation yet - if so, I'll be there on Sunday! If not, I think we'll head to Great Adventure and wait Hershey out a little longer.

     

    Yes, they were indeed running two trains! But, as usual, people cannot figure out that you get on and off from the same side of the train, leading to slow operations (we sat on the brake run for about two minutes I bet). Hope it's better for you on Sunday.

     

    Pictures to follow in this update when I get them loaded onto the computer!

     

    Oh, and we also found a great little place called Ridge Road right off of one of the main streets in Hershey. There is a little walking path right next to Skyrush that we walked down and back to watch a few trains go by. Kid you not, you're so close you feel as if you can touch the ride. It's a great place to go chill out once you leave the park!

  7. logo_300.png.2dfa66ac4379943d11061cdbb6e3c9bb.png

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    Aptly named, DiVE originates from classic B&M Dive Machines. Featuring elements from SheiKra, Griffon, Krake, and other well known "divers", DiVE takes the plunge from 150+ ft. only to hit the water and rise up into an Immelman. Repeating the process again, splashing down into the water, and experiencing more airtime, riders on this Dive Machine by griffonj2022 will discover a similar ride in new light. Inspired by a person diving into water and rising back up to the surface, DiVE relates to griffonj's DNA by illustrating his athletic abilities as a swimmer as well as his love for water. Are you willing to Take the Plunge?

     

    Shot0186.bmp

    http://www.youtube.com/watch?v=N3QmNmH47gQ

    DiVE

    Take the Plunge

     

    And after...

     

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  8. griffonj2022

    Discovering the Man Behind the Moniker

     

    I've always thought that one day I would be able to explain the uncertain, but was never sure when that day would be.

     

    When I was 13 I created an alter ego for myself; it was a way to release all of the ideas I had in my head while still maintaining a personal part of myself that I had yet to show or give. The name was a combination of multiple things: the name I would have picked for myself at the time, my father's middle initial, and the year that I hope to have children before. I don't quite know how that all came together, but that was the end result.

     

    The name "griffonj2022" allowed me to access and create things that I, in my own skin, wasn't comfortable producing under my real name. It gave me a space to be free. It gave me the opportunity to start over and do something that I've always wanted to do. Becoming griffonj2022 helped me become the person that I am today.

     

    Who I am isn't defined by just one name, it's defined by two. Even though I choose not to reveal my true name, my name as griffonj2022 will continue to be my name as well. I have discovered that having not one, but two names gave me the ability to be versatile, balancing both reality and fantasy in the same brain. Reality exists in my everyday life; I go to school, drive my car, eat, spend time with my family, listen to music, and hang out with my friends. Fantasy, however, exists in other places; my computer, music interpretation, video editing and filming, photography, ride designs, roller coasters, colors, images, and more. Griffonj2022 allows me to put an artistic/theatrical aspect into my life that I'm not confident enough to do in reality, and now I can see how that has shaped myself.

     

    So, why make all the fuss about it today?

     

    Well, first of all, I am 18 today. Yes, April 9 is my birthday, and since 9 is my lucky number, today I have double the luck that I had before. That luck and positive energy I hope will continue on the rest of the year with big things coming in the future.

     

    "What big things?" you may ask... NeurENRG is almost finished and should be released by the end of next week. After that, a Dive Machine will be introduced, and then a 9-Inversion Ride. Yes, those nine inversions are intentional too. The finale of The DNA Phase is coming in June, and then after that?

     

    PHASE III

    THE ------------ PHASE

     

    It's going to take what you know about ride designs and throw them out the window. Realistic rides were found in Phase I, a blend of realism and fantasy is evident now in Phase II, but in PHASE III, expect pure fantasy to come into play.

     

    All the rules are gone.

     

    Don't believe me? Check this out...

     

     

    PHASE III is coming soon...much sooner than you expect it to be. And it's unlike anything else I've done before. The moniker griffonj2022 has been identified with designs in the past such as N9NE, but PHASE III is what I want to be remembered for. In my mind I'm creating a huge branding device for myself, not only by designing rides, but by creating a whole website for myself.

     

    Happy Birthday!

     

    P.III. - SUMMER 2013

     

  9. While going into the game to finish up NeurENRG, the game has shut down on me twice. I think it may have something to do with the tree set that I'm using since it doesn't seem to want to work whoever that set is opened. I will try my hardest to get out at least an "Unofficial" POV for everyone since I'm going on vacation and won't be able to work on NeurENRG until I return home.

     

    This may mean that NeurENRG won't be coming until the second week of April...that's my debockle. Hope to at least release something for you all to see tonight, so keep your eyes open!

     

    [youtu_be]

    [/youtu_be]
  10. Ever since I was five, I remember playing RollerCoasterTycoon in all of my free time. I remember I had to call my aunt to figure out how to make loops on the rides, set a timer for half an hour every time I wanted to play (that I would always set back every time it got to 15 minutes), and even pretend that I truly owned these parks. By the time I was 10, I remember designing rides in my head at school instead of paying attention to lessons on Native Americans, as well as coming home and drawing out advertisements within hidden notebooks. By the time I was 15, roller coasters were constantly there with me wherever I went. I would walk outside, get an idea, and have to run back inside to write it down to save for later.

     

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    Now, I get ideas almost every day. It can either be a name, ride colors, a specific ride element, or even be inspired by something I see or hear. However, once I get an idea, it doesn't stay out of my head until I get it out into the form that it's meant to be in. It may take tweaking and altering here and there, but once the design is done, it's only the beginning of the energy.

     

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    NeurENRG, like other rides, came from a simple idea. I don't quite recall where I was or what I was doing when I got the idea, but I remember seeing a massive train come roaring out of the ground and shoot up skyward only to fall back down to the ground at a rapid pace. That single idea, a tiny inkling in my brain, turned into NeurENRG.

     

    Shot0145.bmp

    Inspired by the feeling that I get when an idea comes to me, NeurENRG gets it's name by melding two common words: neurology and energy. Neurology, or the study of the human nervous system and what it undergoes, is something that fascinates me. When I get an idea, it feels like it shoots through my nerves and into my brain so fast that the energy rush is incredible, almost to the point where I'm obsessed with the idea until I "release" it. NeurENRG was created to illustrate that idea.

     

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    I'm not out to prove anything with this attraction, or to break any rules like I have done multiple times in the past. NeurENRG is simply a roller coaster on a mission - to show how one simple reaction can lead to massive amounts of energy and creativity. While it's not that daring or inventive in certain aspects, it's something that's unlike others in the RCT world.

     

    And that's set in my DNA...

  11. I apologize for double posting, but LOCUS is out! I finished all of the filming and editing yesterday, but the video didn't upload onto YouTube until late last night. But, everything about LOCUS is listed above, so check out the pictures, watch the videos, and flND yOUR CENTER!

     

    I initially had planned on doing a Verbolten recreation as the 5th ride in the DNA Phase, but soon realized that I had not enough time in my life to dedicate to such an extensive project. The ride ended up being saved for another date for me to finish (if I choose to), and I set out to design another ride to take it's place. LOCUS was designed in the middle of PHASE III designs, but I went back a little bit in my brain to make LOCUS fit within the DNA Phase more than PHASE III. It was designed in a mere ten minutes.

     

    LOCUS illustrates the idea of having a specific center point. The ride is very compact, much more compact than previous endeavors, and really pushed my idea of how supports and structuring of ride design is done. I wanted the ride to be contained like it is to show the meaning of the word locus: a central point along a specific strand of DNA. The name fitted not only because the ride was so smushed together, but because the ride is smack dab in the middle of the DNA Phase. It turned out being one of my favorite rides!

     

    The video for this one used less editing features and more motion of the camera when shooting. I wanted to sort of "fly" with the coaster as it went through the motions, and I think I did it pretty well. I'm pleased with the way the video turned out, and an unedited POV is also included.

     

    Following LOCUS is NeurENRG, a ride that takes impulse from the brain and nervous system. More information will be coming on that on a later date, so for now enjoy flNDING yOUR CENTER!

     

    -griffonj2022

  12. I love your coasters, very unique! Can't wait to see more.

     

    Thank you for the support! As I've mentioned, LOCUS will be coming out March 15th with NeurENRG following close after, so you'll be able to view these guys in the coming weeks. Hope you stick around to see the rest of the DNA Phase completed!

     

    Be sure to vote in the poll above too! It only runs until tomorrow night, so be sure to make a decision by then on whether or not you would like this...

     

    1451120808_(r)III.jpg.5ab4c758cf046e0aac2c72c37401f41a.jpg

    ...to become a reality. I'm cautious about going forward with the APP's production because I'm unsure as to whether or not followers would be receptive of it, thus the reason I created a poll. So, if you could, vote on whether or not you would use it. And don't worry, it will be able to be used on Android devices as well if you choose for it to be released!

     

    Expect an update and teaser for LOCUS this coming weekend. It's a very tight and twisted B&M Flyer featuring some new maneuvers, so be sure to look for that as well!

  13. Alright, I think it's time to have a little fun here. I've actually announced two more of the names for attractions coming in the DNA Phase, yet there are three more that come after that. If you notice a pattern within the names of the phase, you'll figure out what I'm working with on #8...

     

    1. iDNA

    2. Mutation

    3. SkyRush

    4. DARE

    5. LOCUS

    6. NeurENRG

    7. -i--

    8. --i--

    9. ***BREAKING POINT***

     

    Think about the music that's been used for Phase II. If you know the name of the album then you're all set, but if you don't then you'll have some digging to do. Also, if someone names BOTH #7 and #8, I'll release something from PHASE III. It may just be a sneak peek at something that's undergoing a change as we speak.

     

    Be sure to vote in the poll I've created above as well! I've finished something that I will hopefully produce and release as part of the final phase, so be sure to check it out above. If you're interested in finding out more information about the topic feel free to pm me at any time...

     

    Oh, and LOCUS is coming March 15th.

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    Shot0064.jpg.d85e60a657ed49be46587c418e5f5372.jpgShot0063.jpg.f8e251d351379ea138d0b172618469a8.jpgShot0061.jpg.4c29a4d4f8bda4b29038c2802eb3208d.jpgShot0059.jpg.a5833290c71cdffbb9b9b07674752f2e.jpgShot0062.jpg.94647304f677b7af39cf4695ddea9a9d.jpgShot0066.jpg.5d8c92c0eedb6ec94d5683434ab693b1.jpg

     

    DARE

    FACE YOUR FEARS HEAD FIRST.

     

    67 mph

    4,240 ft.

    142 ft. 2nd Drop

    +4.17 G's

    -1.3 G's

    1.5 Lateral G's

    7 Inversions

    DARE, in my mind, may be one of the most insane rides I've ever done (for now). I've been dying to use the name DARE on a ride for months, maybe even years, and to finally release an attraction worthy of that title makes me really excited. All day today I kept saying in my head "DARE is coming out today!" not only because I haven't released a ride in months, but because I think that this ride shows off how limitless the possibilities are for a ride. No one has even done a first drop like the one on DARE, nor been as adventurous as to stick a vertical drop into a ravine as the ride's finale. I also think that this ride shows off how daring I am (pun intended!) in my designs and the progression of my attractions over time. Each one seems to link my DNA together a little bit more, and DARE illustrates how truly intense, aggressive, and powerful I can be at times.

     

    Tomorrow I will link images of the ride as well as statistics in this original post, so check back then for more! I know that the ride hits almost 5 G's when it heads into the Cobra Roll and at the turn over the water, as well as a top speed of around 70 mph. It may even be the fastest floorless coaster in the world...I'd have to check on that one.

     

    Enjoy the video and be sure to comment below! I am a fan of constructive criticism and comments, so feel free to offer up anything that come to mind. The next attraction in the DNA Phase, Locus, should be coming in the next few weeks, so keep your eyes open for that attraction as well.

     

     

    FACE YOUR FEARS HEAD FIRST.

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