griffonj2022
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Posts posted by griffonj2022
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No I haven't finished the CTR yet, that is Techno_Dude's B&M 2 Seater.
Correct he is. I had a really hard time picking and choosing with what style of car and track I wanted to do, but these cars looked as authentic as I could get. Since a main part of the ride experience is the train itself, I wanted it to be based on that, not the track style. I can't stop working on it, but I've got a LONG ways to go!
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Just a little test to show you all what's so verboten in the Black Forest...
Very unfinished, but very exciting!
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When something in your DNA goes horribly wrong,
It becomes like nothing else in the world...
Embrace the Change this August
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If you go into your first post for this thread you should be able to set up a poll. You can find the options for it at the bottom of the initial post, and from there you can insert your options and set a time limit on it. Hope this helps!
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you guys i have great news.!!! my supervisior has informed me that the yellow train should be up and running by this weekend. thus decreasing the wait time even more.
When I was there on the 6th, they had the yellow train running a few laps before putting it back into the storage house. I'll post photos and ride reviews attached to this post later tonight!
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Last week, my family and I went down to Busch Gardens and Water Country USA for the 4th of July, visiting Water Country on the 4th, and attending Busch Gardens on the night of the 4th too. We also went to the park on the 5th and the 6th, but only until 2pm each day due to a heat index of 105 or more! It was insanely hot, but worth every second.
Water Country was pretty busy on the 4th of July, but nonetheless we still had an enjoyable time. Aquazoid sported a long line all day, but since the queue usually moves pretty quickly, the max we waited was about 15-20 minutes. Hubba Hubba Highway was jam packed almost all day, as well as Rock 'n Roll Island and the wave pool. We tended to stay away from the second two, but our chairs were underneath the coverings at Hubba Hubba, so riding in it throughout the day was a necessity. Jet Scream had a "long" line, but the max waiting time was about 10 minutes; the same goes for Malibu Pipeline. The worst line of the day was Big Daddy Falls, having the line stretch almost up to the turnstile at the front. After standing in line for 10 minutes and not moving, my brother and our friend bailed. We never went back to the ride. Nitro Racer had a decent line as well, and I'd say 5 of us waited around 15 minutes to ride. Meltdown we did first thing in the morning, and waited 15 minutes too.
But, the big hit of the day for my brother and I was Vanish Point. The line for the "Drop" side tended to be on the lengthy side, so we walked right up and onto the "Slide" side for all of our rides (which was 6 ) I must say that the ride looks much taller at the top than you would expect, and the sensation of sliding over the top is one of pure adrenaline. Once you go over the edge, you feel an incredible rush of speed, only to be plastered to the slide for a good 5 seconds until you splash into the watery runway. I loved it! Even though my back was red a little and my butt was sore for days after (from splashing along the water at the end of the ride), I would do it again, and again, and again...
Now, onto Busch Gardens!
I haven't been to the park since 2009 if I can recall correctly, and last time I was there Big Bad Wolf was still in operation and Mach Tower had yet to be installed. I also took into account why this park has been voted the Most Beautiful Park in the World so much, finally realizing how pretty it is compared to other parks! The scenery and foliage is simply stunning, and I really loved all of the hanging plants found through Italy.
Since we took advantage of our Discovery Passes, we went to the park the night of the 4th for fireworks and to ride a few rides. Little did we know how much of a mad house the park would be! We went to Oktoberfest with hope of riding Verbolten, but the queue was full to the brim, and my parents weren't willing to wait 40 minutes for us to ride. Instead, we headed to the Festhaus for dinner, and then went to the employee parking lot behind DarKastle to watch the fireworks.
Behind the Scenes!
Cool Griffon shot..
After the show we went back to Verbolten to check the wait, only to find the line stretched outside the queue and weaving through an extension line! Yuck. I forgot to mention Mach Tower had been shut down that day, as well as the next day (the 5th). We decided we would leave the park then, but I soon found out everyone else in the park that wasn't in line for Verbolten had the same idea...creating a huge bottleneck at the bridge. So, instead of getting stuck, we walked in the opposite direction, stopping at Curse of DarKastle for a quick ride.
Spooky!
We then headed on to Alpengeist, walking right on and riding in the second row. I hadn't ridden this ride since 2006, and I must say that it was really fun in the dark, albeit the huge trim at the top and on the mid-course brake run.
The next day, we went back to the park again, riding Verbolten, Alpengeist, Griffon, Loch Ness, but not Apollo's Chariot. The ride was having "technical difficulties". So, we headed back to our hotel after braving the blistering heat all morning.
On the 6th, our last day in Williamsburg, we went to Busch Gardens again, arriving a little bit earlier to get right to Apollo's Chariot. And, before I forget, there was no one there!
What we're here for!


Last row...and my lucky number N9NE!

Since some members of the family don't ride roller coasters, the ones that did got in two rides on Apollo's Chariot before arriving at the bridge for Oktoberfest opening at 10:30. The chickens that didn't ride had saved us a spot right at the front, giving us a head start for Verbolten!
But, when we arrived on the scene, Verbolten wasn't quite awake, having us wait for about 25 minutes for the ride to open. I finally discovered that the reason for our delay was that the yellow train was actually on the track making runs with the other four, giving it a little opportunity to be re-introduced to the ride after it's little "incident". The trains did another lap, and then the yellow train was placed back in the storage bay and the ride was opened up. Mach Tower was also open as well, but I didn't ride it. My mom overheard one of the supervisors/managers say that Mach Tower needed a specific park, but when they received the part last week, it wasn't the correct one, causing the ride to be down for over a week. The 6th was the first day that the ride had been open after an unplanned haitus - again.
Wouldn't wanna be at the end of that line....
Now, going into Verbolten I knew exactly what was going to happen. I'd watched videos, seen pictures, read reviews, and more, trying to prepare myself since the ride was announced back in September of 2011. The queue and theming around the ride are very well done and executed in a great way, and the cars are just awesome. They looked so neat in person, and really did give the feeling of a true themed experience instead of just another roller coaster.
I rode in the 3rd and 4th rows, so my opinion of the ride is based on the ride from the middle of the train. The meandering at the beginning of the ride is nice and smooth, and the sound effects on the train are a great touch. Coming up to the launch you know something isn't right, and the launch into the tunnel isn't forceful at all. The main thing about the first launch is, similar to Vanish Point, the intense sensation of speed. You can tell that you're getting faster and faster, and the cool air from the Show Building definitely adds to the effect! The "Black Forest" theming on the launch is neat, and I loved the lightning effect on the airtime hill.
Inside the ride building, throw your expectations out the window. While many compare the ride to Revenge of the Mummy, I found it a notch above that. The special effects in the first half of the ride are really cool (if you watch for them), and the forces on the helix left me insanely dizzy, seeing stars, and disoriented. I had no idea where I was or what was coming next, and the first brake run shows off the forest to your left with it lit up all eerie and scary. The drop leading up to the second brake run is somewhat forceful, and then you're slowing down again with one of three scenes. I experienced the wolves and the thunderstorm scenes, and the wolves one is mainly darkness with sound effects and glowing eyes. The thunderstorm one seemed a little more immersive, but both were still good.
The drop section of the ride is the most thrilling part of the ride, as you don't know when you're going to fall or how far you're going to fall. I was totally surprised when we actually did fall, and screamed both times as it's really scary! I loved it! The launch out of the building is much more forceful than the first one, as you feel yourself being pressed into the back of your seat and rocketing up to the bridge. The drop down to the Rhine River is a bit slow with little airtime, but fun and enjoyable. The first turn heading up the hillside back to the station is much more forceful than I anticipated, and there is some vibration there on the ride. The airtime hill is just a hill, and the final turn is pretty forceful as well. I think I cringed a little bit on those two turns the second time I rode because they really slam you into the seat.
Overall, the park has a very solid ride that is based on a family experience. I don't think I saw anyone get off the ride hating it, and I recall a lot of people laughing and obsessing over the drop section of the ride, seeing as it's unexpected and unforgettable. Verbolten is a great attraction that will keep thrill-seekers and families with smaller kids coming back for rides, and it's a perfect addition to the park.
More to come soon!
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Is there a theme for the coaster? I'm sure after some brainstorming working with the ideas if the ride I could come up with some cool logos for ya!
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(A Force is coming to our planet)
The future of our existence relies on our past, forcing us to return to our history to discover our fate.
We must revisit our memories, our work, our relationships, and ourselves in order to realize what’s to come. We must re-live all of our most joyous occasions, all of our worst encounters, and every second, every minute, every hour, every day, every week, and every year. We must overcome the obstacles that prevent us from performing to our best abilities, and rely on instinct and human nature to look towards our destiny. We must look not to others, but to ourselves to come to terms with the future of our race.
With unknown abilities and characteristics, this Force has come to Earth in search of something that cannot be defined. It searches high and low, hiding in untraceable locations, as well as discretely sitting in broad daylight. We can see it with the naked eye, yet show no realization within ourselves as to what the Force is able and willing to do.
Something is coming...
Can you Feel the Force?
N9NE
Feel the Force
Coming to our world as the main attraction at IXIA VALLEY, N9NE will be the centerpiece of the landscape, resting directly in the middle of the park. Thrilling it's riders with a unique winged-seating configuration, seven inversions, and a never-before-seen twisting inverted first drop, Feeling the Force will be unlike anything our planet has ever experienced.
Reaching speeds of over 65mph and dropping over 150ft., N9NE holds the record for the most number of inversions on a wing coaster, as well as the largest trains. Each train features nine cars, having a maximum rider capacity of 36 riders per train. Ever notice what 3+6 equals? Exactly - N9NE.
IXIA VALLEY will be releasing more details on the attraction as well as an on-ride POV at a later date, but for now, anticipate to Feel the Force much sooner than you would expect. The force itself is everywhere, and you never know where it can be hiding...
Notice that it was my 333rd post? 3+3+3=9...
This attraction, to me, is the ultimate completion of the Creation Phase. It's derived from the past, having all previous eight projects be able to be traced throughout this ride, as well as having it be named after my favorite (and lucky!) number.
The idea for this ride came to me back when I was finishing VauTour, and I wanted to do it as my next project, but I knew that to set it up right, I had to have it be my 9th attraction (hence the name N9NE). I wanted a gigantic wing coaster that had a central idea based on the past guiding the future, and I think I gave a solid interpretation of my idea. The whole ride experience from start to end is the longest coaster I have ever done (well, maybe La Gargouille is, but I can't remember), and it is, in my opinion, my greatest work. It's not the most inventive, the most daring, or the most extreme, but it is one thing - believable.
The number nine has such a profound influence on my life that I knew one day I had to name a ride after it. My birthday is 4/9/95, and if you add the four and the five together, you get three 9's in a row. Three squared is 9. My parents birthday's, 2/7 and 6/3, also add up to the number 9. I got the idea for this ride 9 months before it was released, the number 9 can be found through elements in the ride itself, and it's evident that N9NE is a creation of my own combination of fantasy and reality.
I like to tell everyone that statement, that I tend to exist "halfway between reality and fantasy," and with this ride, I have found it to be something of utmost importance - the truth.
Perception, as one says, is the way that someone views the world. At IXIA VALLEY, the world is viewed in an entirely other way, offering park-goers the chance to step out of their normal views of the world and look at them from another perspective. Where fantasy and reality meet is where N9NE exists, creating the perfect blend between fantasy and reality.
"There must have been moments even that afternoon when N9NE tumbled short of my dreams - not through it's own fault, but because of the colossal vitality of my illusion..."
-griffonj2022
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Your recent coasters seem extremely similar to one another. Maybe stay away from B&M and Intamin coasters for a bit, and try to use your talent on other types of coasters. You have a capability, so why not try something new?The attraction will be unlike any other seen before, yet very similar to many attractions before it. It's creation is derived from it's past, having eight so-called attractions arrive before it that have, essentially, created it.
I understand why you say this because it's 100% true. My whole premise when doing the "Creation Phase" was to have the same ride be created in various forms. Remember how UNDERTAKER began with a steep lift? Many of the other rides prior to this one have had lifts steeper than normal. Remember how La Gargouille featured a zero-g roll prior to its lift? This ride will feature the same thing. Remember how THE SWARM had a twisting first drop? Again, this ride will feature a similar element.
As I was planning on a revealing at a later date, you've essentially got the whole idea of this phase down. I wanted to take a ride and have it slowly morph through different forms (different track, different designers, different colors, different themes, etc.) until it ultimately came to create this ride, arriving at the final attraction. Almost every element found within this ride you can link back to another ride I've done in the past, having my future ride on my previous projects.
Don't get me wrong here, I can see how it can become dull and repetitive as time goes on, but this is my favorite ride that I have ever done, and I really hope that it's something everyone can enjoy. While you may find it my most generic design, I see it as my most courageous design, as I've finally hit the breaking point for something big. I'm taking all of my previous rides and amplifying them, taking them "to the nines."
-griffonj2022
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IXIA VALLEY taking it to the nines?
A look inside the secret and hidden world yet to be revealed
Many people throughout their day think, correct? Our brains are constantly in use, performing daily activities, remembering past events, and solving problems that we encounter. They are a vital element to our survival, offering us an essential component to our network of nerves, bones, organs, and skin that compose our bodies.
But, has it ever been tested to its limits?
A never-before-seen theme park in rural New Hampshire plans to do so. Dubbed IXIA VALLEY by the neurologic company that created it, the park is said to be based off the brain and it's perception on the world around it; with the right side of the park being based on fantasy and creation, a fundamental belief of the brain, and the left side of the park being based on reality and logic, IXIA VALLEY hopes to test whether or not these ideals are real.
However, no one knows what is going on inside of the park grounds. Images have been released prior to today that offer depictions of rocks scattered in glass, and a flying attraction surrounded by rocky hillsides and trees, as well as a list of proposed attraction names for within the park. Aside from that, we only have one thing - nothing.
But today, park officials have released nine images from their top secret attraction, giving us a look into what the park is currently working on. Said to be the most intense sensory experience on the planet, the attraction will be unlike any other seen before, yet very similar to many attractions before it. It's creation is derived from it's past, having eight so-called attractions arrive before it that have, essentially, created it.
The name and details of the attraction have yet to be released (surprise, surprise!), but many have tossed around rumored names and such. Some believe that it will be a dull, run-of-the-mill roller coaster while others believe that it will be extremely original. With suggested titles as NeurEnergy, Axiom, Mutation, and even the number 9, no one has any indication of the true ride name and experience.
Those that have witnessed these newly released photographs know that the ride will feature inversions, with approximately six counted so far. Most of the inversions will feature zero gravity, offering intense sections of pure weightlessness and giving riders a feeling of floating over nothing. There is also a corkscrew, as well as an Immelman or dive loop. The ride also seems to have an airtime hill situated somewhere during it's course.
As previously mentioned in a prior article, the ride will feature a station entirely made of glass. This unique, although risky, element will be one of the most adventurous parts of the whole ride experience, along with a virtually support-less lift hill. From the image, the majority of the ride's lift hill is unsupported, giving yet another daring and deceptive aspect to an already deceptive attraction.
However, many think that the most unique element of the hidden roller coaster will be a vertical twisting section of track located somewhere during the ride. Many think that it will be featured as a surprise element, a secret track section that has yet to be revealed where on the course of the attraction, while others see it as a hoax or a fake. Regardless, it leaves many wondering what is truly real, and what is truly fantasy.
The premise of IXIA VALLEY is simple - to challenge the perception of humans and the world around them. Offering up what one depicts as reality and fantasy, somewhere the two must meld into one, eventually forming an "in-between" where the two mesh and form a fantastic and real world. It's not that people don't want to remember things exactly as they see them, it's just that they prefer to remember them in a way that isn't the accurate or real form - it's fantastical. And for the record, isn't reality is overrated anyways?
Feel the Force
6(27(12
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I'm thinking that the train is launched in the lift hill looking section into the first inversion. Neat idea! I have something similar to this in the works with the launching lift idea, but it's totally different. Great work, can't wait to see the finished product!
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6(9(12
“When I look back on my life, it’s not that I don’t want to see things exactly as they happened, it’s just that I prefer to remember them in an artistic way. And truthfully the lie of it all is much more honest…because…I invented it.”
Creation, in a sense, is something that requires nothing. It can arise out of the smallest of circumstances, growing out of seemingly transparent space. It also seems to be something that we, as human beings, witness every day. Creation, which many think of as growth leading to birth and life, is a natural process of our world that constantly is occurring. It cannot be stopped.
However, it is defined as “the act of producing or causing to exist”, inferring that something must be utilized to create. Creation needs a basis from which it can form, evolve, and grow, beginning from a single strand of existence. Eventually, this single strand multiplies over and over, resulting in a final product of epiphany.
This is my creation.
Ixia Valley is yet another field on which my Creation Phase can form, offering up one final addition to the first phase of my public existence in the digital realm. The force with which my final creation will be based upon is something that many may see as redundant or ridiculous, but for me, it is my source of creation. Without it, none of any of my previous projects would exist.
This force is found throughout my daily life, showing itself in random locations, events, and times throughout the day. It offers me creativity, ingenuity, and even psychotic thoughts, but still maintains a sense of grounding. This force cannot be defined in my mind, as it has existed with me since the day I was born, signaling to me even then that it would be with me until the day that I died.
It is unlike anything that has ever been described before.
It is unlike anything that has ever existed before.
It is a force that cannot be determined.
And it’s coming…
6(27(12 The World Will Feel the Force – Will You?
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Get ready to Grab the Ram by the Horns on an all new Floorless Coaster from griffonj2022!
Featuring an 87 degree drop, five inversions, and multiple twists and turns, this zodiac adventure is unlike any other!
Feel the wind under your feet as you race over steel at speeds of up to 55 mph, pull forces over three times your body weight, and float out of your seat while spiraling through the air.
So strap in, hold on, and Brave the Ram on the 8th Creation from griffonj2022...
ARIES
Grab the Ram by the Horns on June 6, 2012
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Well, the video finally got around to being finished! I've also attached the file found on the Game Exchange below the YouTube link.
Hope everyone gets "JEALOUS" after watching enVy in action! Enjoy!
-griffonj2022
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Coming June 3, 2012!
enVy featuring grrt!
Coming June 6, 2012!
http://www.youtube.com/watch?v=N5CfB-82bP4
Project Zodiac
*Thanks simaticable!
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Just got back from a 3 hour ride home from Hersheypark, and all I can say is that SkyRush is definitely one amazing attraction!
Although we had to wait a little under two hours to get on it (we ran to the line right when we got through the gates, and where we started was by the last airtime hill next to Comet), I'd say that for being opening day for the coaster and my brother's 13th birthday, it was definitely worth the wait. The line, although seemingly endless, moved at a steady pace and we were on the stairs in what felt like a few hours, but in reality was only about one and a half. Once on the stairs, the line picked up, and next thing we knew we were in row 4 and I was sitting in a wing seat...
The seats are extremely comfortable, and the lap bar is interesting and quite cool. However, the attendant on the ride pressed my restraint down even more than I had anticipated, so I was a little squished from the get-go. But, I did like the overall design on everything in the station, aside from the one-sided load/unload.
The lift is so fast you really have no idea when you're at the top until you're already going down the first drop. Airtime? Meet SkyRush. The first drop is everything you'd expect, and at the bottom I was seeing a few stars. The first hill is taken so fast you're throw right up and out, and before you can really comprehend how intense the airtime is you're thrown into another high speed turn. This one I didn't see stars on, but it was definitely fast and intense. The second airtime hill is better than the first, as this one throws you out even more than the other one did.
The high speed turn following the second airtime hill is fun, and the Stengel Dive I surprisingly saw stars on (I was in the left wing seat). Coming out of the Stengel Dive I also got a good pop of airtime, as well as some going into the final turnaround over Spring Creek. The twisty over the water was great, and it essentially throws your body up out and off to the side, offering some really unique airtime. The final, albeit tiny, airtime hill offers the most intense and high-flying airtime I have ever experienced, and it really felt like I was being thrown into the trees or Comet in the distance.
The final turn is pretty smooth and the rest is what you'd expect, but overall I was really pleased. I wasn't too sure about the winged seating arrangement, but it was fun, even though I never really focused on the wing aspect as much as I did the track and the ride itself. The wing seats also got a little more rattle and vibration than the standard seats did, but that seems to be the norm on a winged coaster.
Also, the trims on the ride really have no impact on the ride experience, as the airtime was phenomenal and the speed was never-ending. By the time I was sitting on the brake run, I was stuck in my seat with the lap bar squishing my thighs to the point that they almost lost circulation .
Overall, it's a great addition to Hersheypark, and I'm happy to say I rode it on opening day. While I wish I got the opportunity to ride the standard seat too, I'm still happy with just riding SkyRush in general. While some say there is 5 moments of airtime, I got 7, and it was all like this ...perfect! It was one of the best coasters I have been on in a long time, and I will post pictures attached to this post tomorrow!
Get to Hershey and Ride the Edge!
NERD SHOT
And that's all!
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Commencing DNA Analysis
"...like a drug, and I can't get enough, and it fits like a glove, I'm addicted..."
SUMMER 2012
Sorry for my unplanned haitus, but I'm hoping to release videos and links for two more roller coasters this coming Memorial Day! Get ready to BE JEALOUS and Grab the Ram by the Horns!
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Skyrush is not part of the $50 fast lane pass, AND you only get one ride on each of the six rides using the system. The weather this weekend is supposed to 90 and sunny, so I think both days will be PACKED with the opening of the boardwalk and Skyrush.
I know that, but it says it's good for nine of the roller coasters at their park. I'll have to figure out if i want to go through with it when we get there, but for now I'm planning on getting them.
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I think Saturday is going to be absolutely jam packed beyond reason or comparison. I'll get there EARLY (before 8), ride the Rush, maybe take a lap on SDL (if it's up and running) and then get the hell out of there.
I'm planning on getting there about 9, grabbing some of those "jump the line" passes for $50, and going directly to SkyRush once the park opens. I only paid $30 for tickets (got a deal!), so paying the extra $50 will be worth it on the Saturday of Memorial Day weekend in my mind. I'm really hoping that it's not going to be a mad house, but yet again, I usually hope for something that doesn't actually happen.
Only 3 days until I will be !

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The "Preview" Thread
in Roller Coaster Games, Models, and Other Randomness
Posted
The Black Forest isn't too happy now is it? Effects are going in every day, and I have to say this is going to be one cool recreation!