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griffonj2022

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Posts posted by griffonj2022

  1. Well, as they say, all things must come to an end.

     

    Phase II, The DNA of griffonj, came into my head in February of 2012. I got the idea for iDNA early that month, and from that point on rides that reflected my personality, traits, characteristics, and my "DNA" itself were designed and produced. I waited until N9NE was completed to begin releasing Phase II, and when iDNA was announced, I knew that it was going to be a lot of work; but, with great efforts come great rewards.

     

    While the DNA Phase is coming to a close, it's time now to reflect back on all that I have done so far. It's also an opportunity, for me, to give out all that I didn't tell you.

     

    1. iDNA

    This ride offered a lot to start off with. It was that hardest video to edit to date at that moment, and it was also a really quick ride that didn't ever let up on the speed or energy. iDNA was a chance for you all to Experience Your Sequence, or figure out what you like most about the ride. It may be the inversions, the layout, the colors, the imagery, the music, etc., and I know that even though it didn't reveal much about me, it revealed a lot about my intentions of the phase.

     

    2. Mutation

    Mutation basically described how I take everyday layouts or rides and alter them to become "mutated". Believe it or not, this ride was inspired by Alpengeist. The track bending and twisting through the rocky terrain came out of thinking about Alpengeist's final inversion and helix in the rock work. Mutation also dealt with multiple themes: wild and untamed actions, intensity, lack of responsibility or maturity, and straight up craziness. I loved building my first inverted coaster too. It was a lot of fun playing with that crazy first drop! (which alluded to more like it in the future...)

     

    3. SkyRush

    SkyRush is my favorite ride in reality, so changing it a bit and mixing it up for my own purposes was a way to say "This is my favorite ride, but here's how I see it." SkyRush also illustrated the idea of how I've taken well known attractions and names and changed them to become a creation of my own. I've gotten a lot of scrutiny in the past for doing so; remember THE SWARM? Can you say hate comments? Anyways, SkyRush was a redemption from that, but it was also a really fun and playful design that came as a closing to summer. It also featured my first splashdown, and who doesn't love getting a bit wet?

     

    4. DARE

    Oh boy, oh boy, oh boy. DARE. DARE was a way to show how intense and daring I can be at times. It also played with the idea of disorientation and not knowing what to expect next, a theme that I think I use very well to tease unreleased attractions. Multiple people didn't like the editing for this video because of the changes to the POV, but I could care less about that. The video was meant to illustrate how chaotic the ride is and it's unpredictability. My DNA runs off of unpredictability, and DARE was pretty unpredictable. Overall, it was a daring ride with a daring response from everyone who watched it, but I still loved it regardless.

     

    5. LOCUS

    LOCUS wasn't originally going to be part of the DNA Phase. I had planned on putting a Verbolten recreation at spot #5 instead, but ultimately decided against it. LOCUS was then designed and produced, and it's one fun flying coaster. I loved the interaction that guests had with the ride in the queue line, and how it seemed to soar over the terrain in such a smooth way was a plus. LOCUS was a center point of the phase, a way to reconnect and focus the ideas and main points, and I think I did it effectively. It's also my first flying coaster! Are there more to come in the future?

     

    6. NeurENRG

    This ride was one of the more basic in the phase to be honest. It had a special trick - a steep launch - to lure people in, and the color scheme was actually quite eye-catching. The sheer speed of the ride is something that I love, and the idea that it illustrated was one that happens to me every week. The rush of an idea into your brain is always riveting, and hopefully this ride made you feel the rush too.

     

    7. DiVE

    I've been waiting to do a Dive Machine for years, and when I got the opportunity to finally release one, it was quite easy to do! DiVE is based around the idea of a person, or object, diving into the water and rising back up to the surface. In reality, I'm a swimmer, so this ride hit close to home with the athletic and aquatic themes it was telling. My DNA comes through in a more literal sense on this one.

     

    8. AXiOM

    Disorientation came through on AXiOM too! The constant, rapid-firing of inversions on the rider was something I've done in the past, but not to this degree or intensity. AXiOM means "an evident truth", and since I'm constantly searching for the truth between reality and fantasy, AXiOM offered me a chance to do so. Originally, I think AXiOM was going to be named Amplify, but along the way I changed it because it wasn't really fitting. It works with the DNA theme in a literal sense, but in a symbolic sense, AXiOM was a much better fit.

     

    9. Bourne

    Ah, Bourne. I love Bourne. I originally got the idea for Bourne back in August, and knew that it was going to be a Wing Coaster that had an inverted Pretzel Loop as the first main ride element. It took a few designs to finally get it right, and the finished product that I've released above it something that means more to me than N9NE did. Bourne, an experimental design, was created to illustrate how boundaries and obstacles that stand in the way can be broken. Rules that apply in the real world don't have to apply in the RCT3 world, so why do we use them? When I was researching names for the ride, I kept hearing Born in my head. I googled and googled the meaning of born with different spellings, and after days of searching, the word bourne came out. It meant "a boundary, a limit, or an obstacle", and at that moment I heard "Break the Boundary" in my head. Bourne was then born, and it's my favorite design I've done - so far.

     

     

    Now, here are some things about the DNA Phase you probably didn't know...

     

    1. The phase was put into one thread not for ease of reply or posting, but because DNA follows a sequence that is linked together. Each ride is linked together because they follow one after another in this single thread.

    2. The album title for the music used in Phase II, MDNA, is hidden in the track listing for the phase.

    -Mutation

    -DARE

    -NeurENRG

    -AXiOM

    Just a fun reference that you probably didn't pick up on.

    3. iDNA was originally named DNA.

    4. SkyRush was designed in September of 2011; I saved the design because I wanted it to be my 12th coaster released, much like it was the 12th coaster at Hersheypark.

    5. The imagery that you see within the phase (glass, multiple colors) was inspired from the album packet/cover for MDNA.

    6. Mutation was the first ride where I placed two rings of trees: one ring at normal height, the second lower than the first to simulate thick woods...this continued on and will continue on!

    7. Most of the pathways in each design aren't real.

    8. DARE's station was never finished.

    9. LOCUS was designed weeks before it was released.

    10. DiVE has a block break at the bottom of the drop to speed it up through the Immelman. During testing, it wouldn't even make it through the inversion.

    11. The name/logo for AXiOM is hidden in the video for DiVE. During the POV you can see it before going into the second Immelman.

    12. AXiOM is along a lake because I was too lazy to put trees in around it.

    13. Bourne is missing a support on the final helix.

    14. Bourne was the first ride I've done to feature a main video that linked to the ride video, POV's, and an extra video I filmed during production of the ride. I plan on continuing this in the future.

    15. Many of the keyhole/glass elements in all of the rides were put in before GateKeeper was announced (aside from Bourne).

    16. The DNA Phase was originally called something different - The Double Helix Phase.

    17. Each ride in the phase tells you something about myself. It may not be blatantly clear, but it's there!

    18. The music used for the DNA Phase wasn't going to be from MDNA, but it only seemed fitting once I figured out the name of the phase.

    19. A Verbolten recreation was going to be where LOCUS is today. I scrapped it after realizing how much work it would be.

    20. The final ride of the DNA Phase, Bourne, acts as a finale to one phase and the door-opener to another.

     

     

    And with that, the door in my "hallway" for the DNA Phase slowly closed, and now, is shut. It's been a long, yet great and inspirational year. I'm really sad to see this middle phase end, but I'm graduating from high school, so while both doors close, the next two open. Tune in tomorrow at 3PM EST to see what's hiding behind door #3.

     

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    "A hy-brid can withstand these things, my heart beats with bricks and strings, my DNA could mean anything..."

     

    -griffonj2022

  2. I'd Rather Dye...

     

    The permanence of ink is untraceable. Someone, a very long time ago, discovered that ink couldn't be removed, taken away, changed, altered, or abolished. Ink, or dye for that matter, took something and changed it into something different. It gave it new life by making it appear greater than before, or it destroyed it.

     

    Many people have considered pen and ink to be the most classic form of writing. A pen and ink symbolizes permanence; yet, when something is crossed out in ink, it symbolizes termination. Writing has transformed from using ink to doing what I'm doing now - typing.

     

    But, what fascinates me about ink and dyes is their reaction to water. When initially dropped in, they remain in a confined ball for a few seconds. After that, all chaos breaks loose, and the dye flows throughout the water in any way, mean, shape, or form that it chooses. This, in my mind, is revolutionary.

     

    How can something so small make such an impact? How can one drop of green dye, small and innocent, make such a huge impact to the naked eye? I feel as if PHASE III is a small drop of dye right now, sitting at the end of the dropper waiting to plunge into the water that is the world. It's sitting precariously at the tip, waiting patiently, and growing larger until it finally falls. After that, it will spread out to touch hundreds of thousands of people (hopefully!) with it's ideas and themes.

     

    It's lacks evolution in it's design, but it's revolutionary in it's potential.

     

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  3. Limitations

     

    Within our physical world lies limitations. Boundaries and rules are set in place so people can conform to what other people or society desires. These restrictions, laws, or "obstacles" are put in place for good reason, but what if they didn't exist. Is there a place where there are no rules?

     

    Bourne, the final ride of the DNA Phase, was designed to illustrate this idea. An archaic term for boundary or limit, Bourne takes the idea of a normal B&M Wing Coaster and throws it out the window. It resides in a place where the boundaries don't exist; the environment is full of creative energy and inventive ideas. This same realm of RCT3 is where PHASE III lies.

     

    You see, Bourne was created not only to be the finale of Phase II, but also to build up anticipation for PHASE III. Bourne acts as a locking mechanism for the closing of one door but as the key for the next one that's waiting to be unlocked. It's the attraction that links the two ideas together in a metaphorical and literal sense. Bourne, in all honesty, is an experimental ride that was intentionally boundary breaking.

     

    What does this have to do with PHASE III then? Bourne broke the boundary. Literally. In PHASE III, all rules and limitations are gone. In Phase I, realism was the key idea; in Phase II, a blend of realism and fantasy occured; now, for PHASE III, pure fantastical imagery comes into play. Think you know what lies beyond the door? Check out Bourne HERE to see a preview of what's to come...

     

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    Bourne

    Break the Boundary

     

    Within life, there are limitations in almost everything we do. There are a set number of gallons of gas you can put into your car, a limited number of items you can have to go through the express line at a grocery store, and even a maximum on how long your body can go without food or water.

     

    But have you ever thought about a place where boundaries and limitations don't exist?

     

    Meet Bourne

    An inventive and experimental B&M Wing Coaster that breaks the boundaries of what modern roller coasters are accepted to be.

     

    Bourne, an archaic term meaning a boundary, limit, destination, or goal, was designed to show how limitations within our world affect our everyday lives. But, there is a place where these boundaries and obstacles can be overcome; a place where endless opportunity and inventiveness is available. That is the environment in which Bourne resides.

     

    Featuring the world's first inverted Pretzel Loop, a vertical drop, a Flying Snake Dive, keyhole elements, and another world's first, an inverted corkscrew, Bourne takes realistic roller coaster layouts and breaks the boundary that was once accepted. Fly through multiple head and foot choppers, soar through keyholes, and kick the glass boundaries that occur throughout the whole experience of Bourne to become a part of the ideal environment.

     

    When initially designed, Bourne seemed almost too futuristic, too intense, too outgoing, too extreme, and too exciting. Yet when faced with the future that griffonj2022 has in front of him, this is the long-awaited "key" that unlocks the doors to PHASE III, a new project from griffonj coming JUNE 21, 2013. Bourne also completes the DNA Phase, a year-long set of attractions that delved into the DNA of griffonj and produced nine designs over the course of July 2012 to June 2013.

     

    Bourne offers the closing of one book and the opening of another, a transitional design that breaks the boundaries of what is acceptable in the RCT3 realm. So there's only one question remaining: Are you willing to Break the Boundary?

     

     

    4,028 ft. Long

    140 ft. Tall

    125 ft. Drop

    62 mph

    +4.26 G's

    -1.85 G's

    +1.45 Lateral G's

    6 Inversions

    0:30 of Airtime

    2:00 Ride Time

     

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  5. If the Key Fits...

     

    Tomorrow I am releasing the final ride of the DNA Phase.

     

    As I've said before, #9 is a "gateway drug" to PHASE III. This is in no way a promotion of drugs or harmful substances, but instead a metaphoric statement that relates a key to a lock. #9 acts as the final ride of the DNA Phase, closing out that chapter of my creative endeavors, but also acts as an unlocking mechanism for PHASE III; in short, it's closing one door and opening another.

     

    I see my creative process much like a hallway. As I turn around where I'm standing in the hallway, the closed door for the Creation Phase lies off in the distance, and closer to me lies the open door for the DNA Phase. The door for the Creation Phase was opened in June of 2011 only to be closed in July of last year. That phase came and went, and that door opened and closed. After that door closing, the door for the DNA Phase opened, releasing 9 unique attractions that told you all more about my DNA and who griffonj2022 really is. That door still sits open at the moment, but tomorrow it's slowly going to close.

     

    When I turn around, these two doors are now behind me. I see a large wooden door with gold letters that state "PHASE III" written across it, and I can see a glowing light seeping out beneath the bottom of the door. In the summer of last year, I knew that door was going to open, but I didn't know when. In October, that door creaked open a tiny bit, only to then metaphorically fully blast open after the first ride came into my head. The door for PHASE III has been open for a solid 8 months now, and it's been waiting for me to release it to the world.

     

    Like many people say, when one door opens, another one closes. This can't be more true: when the door for the DNA Phase closes for you all, including myself, the door for PHASE III opens up. The question is, which key do I use to unlock it so you all can see what's behind the door?

     

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  6. Alright, since tomorrow is the big release of #9 of the DNA Phase, I thought it was only fitting to have it be released on page 9 of this thread. If you all can get this thread to page 9 by tomorrow at 9:00 AM, I'll release the attraction; if you don't, I will wait until you do.

     

    How bad do you want to see this ride?

     

    You could post favorite moments of the DNA Phase, past attractions that you enjoyed, or take a stab at what you think is coming tomorrow. And, iff you get me to page 9 tonight, I'll reveal the final puzzle piece...

     

    C'mon TPR, get me to page 9!

  7. Imprint

     

    The patterns on a person's hand determine a lot about them people say. Since I try not to reveal anything about my realistic personality, griffonj2022 has remained my alter ego that I go to for creative purposes. However, showing my hand won't do anything but prove that I have five fingers. Or so you think.

     

    There are five major things that will occur in PHASE III that I have never done before:

     

    1. I will expand to other sites other than just TPR. It may be happening sooner than you expect.

    2. I will release something I have been working on since October that will allow for more interactivity.

    3. I will collaborate with multiple people on many occasions.

    4. I will now be creating "films" instead of "videos"; the only change is that they will be longer and feature storylines.

    5. I will reject my past and look toward the future.

     

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    Only 5 more days until I reinvent myself. I can't believe a small idea back in October has lead to so much hiding underneath these words.

     

  8. Here's piece #8 to the puzzle...

     

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    I am SO excited to release the finale of the DNA Phase. Months of work, imagining, creation, and design have gone into it, and when it finally comes out it will be like releasing a labor of love into the world. When I watched the completed video for the first time, I almost cried. I cannot wait to show it all off to you, so be ready at 9AM on TUESDAY, JUNE 18, 2013!

     

    Oh, and if anyone PM's me the full puzzle with one piece missing, I will personally send you piece #9. After that, you've broken the boundaries. Are you willing to do so? If you are, solve the puzzle!

  9. 2K13

     

    The year 2013 offered a lot to be inspired from. Graduating from high school, starting a new chapter of life, and turning 18, 2K13 gave me a chance to reinvent myself - both my real life and my fantastical one.

     

    PHASE III is inspired by the year 2013 in the sense that it ends in a three, dealing with the third and final phase of a trilogy. It's symbolic of the ultimate mile in a marathon, a runner working their hardest to achieve greatness. The year 2K13 features my favorite letter, K, being that my real name starts with the letter K. The year 2013, when added together, also equals 6, and with only 6 days remaining until PHASE III is released and named, reinvention is coming. 2K13 offers the ability to reinvent myself, turning my world upside-down, much like AXiOM did, to discover multiple new things and experience different opportunities. And what number do you get when you turn 6 upside-down? That's right, 9, my favorite number.

     

    So why such a fuss about 2K13 and it equaling 6? Well, remember how I have designed and produced 9 rides for each phase that I have done so far? This time, I've only done 6. I'll let you ponder that awhile, and until tomorrow, keep reinvention on the mind - always.

     

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  10. A Scenic View

     

    During the course of the past two years, I have grown from using minimal scenery in my designs to multiple different sets for just one element of a ride. Did you know Undertaker was my first attempt at Moby's Steel Jungle? iDNA was my first attempt at using the thin version of the set. The addition of different sets along the way became evident in THE SWARM, a heavily themed X-Car Creation in November of 2011. More detail arose in Mutation, an Inverted B&M Coaster in August, 2012, leading to similar attractions that followed like Locus and NeurENRG. Scenery, instead of being just an add-on for a design, started to become another focus that became an essential element in the experience.

     

    To take the next step in my work, I had to realize that scenery could have multiple purposes. Something that may be a water slide support may seem much more appropriate as metallic tree branches, glass obstacles could be integrated into ride supports and interaction, and even trees could be added to draw attention, conceal, or accentuate specific ride features. Whatever may have been normal in the past is now out the window; the scenery witnessed in PHASE III will be inventive and creative.

     

    I discovered that to be inventive, you have to use things for purposes that they weren't designed for, and that's what reinvention is all about.

     

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  11. Sonic Boom

     

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    Music can influence multiple factors in our world. For the majority of us, it brings us happiness during the course of our day. It can also change your mood, set the tone for a theatrical or cinematic piece, and even affect our actions.

     

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    During the invention, production, and now upcoming release of PHASE III, multiple albums, artists, genres, songs, and producers have influenced the visual and audible characteristics that will be experienced. Ranging from extreme EDM and dance tracks to slow pop-electro ballads, the music that influenced PHASE III all features some sort of electronic component. All of the music used for Phase I and Phase II influenced PHASE III, but this time III won't stick to just one artist and one specific album. III will feature multiple different songs, multiple artists, multiple producers...I think you get the picture.

     

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    Sticking to one type of sound can become boring, so a sonic boom might happen, as I reinvent myself and the sounds that I'm going to use in the future.

     

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  12.  

    PHASE III

     

     

    G: Whether it was good, bad, controversial; this is an old topic; this is a new topic. People that have been around for, I mean, you know, 60-year-olds were saying “We dealt with this in the 90’s.” No, we didn’t.

     

    K: No, we didn’t.

     

    G: No, we didn’t, it’s still lingering. And the denial of it –

     

    K: More pervasive than ever…

     

    G: More pervasive than ever. The, the shallow excuses, the efforts to tear away at the center of the heart of something that is so simple and so pure and so loving. The minute I saw it I said “I did it.” [hits hands together] I said “I did it.”

     

    K: You hit that nerve!

     

    G: I hit that nerve, and you know how you hit the nerve? Because everybody doesn’t wave a flag that says “I love [griffonj].” You’ve gotta bunch of “I love [him],” and you gotta bunch of “I hate [him],” and “I don’t get it,” and “What is this rubbish,” and “Explain it to me!” And I said, “This is it.”

     

    K: You hit the nerve.

     

    G: I hit the nerve.

     

    K: Yeah, you like hitting the nerve!

     

    G: You have to hit the nerve. If you don’t hit the nerve, no– it’s like a volcano. It can’t erupt unless something goes haywire. It has to emerge; it has to explode. I’m not interested in making lukewarm [ride designs] or lukewarm [roller coasters]. I’m not interested in just [creating a ride] and throwing it against the wall and [giving it to a designer] that I don’t even know about. What I want to do is strike your nerve over and over and over again to get you talking so you can be part of this [phase] that will change everything.

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------

     

    K: Is it difficult now with the pressure? I would feel, or think, that there would be pressure to continue to out-do yourself, or to continue to express yourself.

     

    G: There’s always that pressure, but the best thing about it is it’s only a door away. It’s like, you know, I’ve got the first [phase] door, it was opened; it’s great, door stays open, you walk – I see, I see it like a hallway, my creativity. Do I sound crazy?

     

    K: No, you do not…

     

    G: I see - it’s a hallway, with wooden doors. The first door’s open, that’s that [phase], you walk down. There’s another door, that’s the next [phase]. And then there’s one more door, and it’s coming up, right? And I’m bangin’ on the walls, and I’m looking for hammers, I’m trying to figure out where the machine guns are, I’m looking for – I just wanna get to that freakin’ door, right.

     

    K: Yeah, but you know it’s there.

     

    G: I know it’s there, but can I open it? It’s not the same as just [designing a ride], it’s [designing] the next. It’s writing the next chapter of whatever lobe is in my brain that’s waiting to be unlocked. People think I sound narcissistic, it’s fine, because you know, -----, it’s all I’ve got is my creativity. So I walk down that hallway, and it happened recently.

     

    K: The door opened?

     

    G: The door opened. It opened; it blast open, and once it opens the light shoots right through and I’m in! And then I can relax because I know I broke through the door.

     

    K: So then you can – is that when the [designs] flow, the [ideas], the…

     

    G: It’s the [designs], it’s the, it’s the – it’s the journey.

     

    K: Ah! Got it.

     

    G: It’s the journey. It’s the new journey of all of us.

     

     

    The Study of Reinvention

     

    The definition of reinvention is to remake or make over something to achieve a different form. In many cases, this takes place on the exterior of an object, while in others it takes place on the interior. When reinvention actually occurs, the entity that undergoes the change usually becomes something different, changing from their previous state into a new, fresh, and revitalized being. This change can be drastic or minimal, but a transformation is indeed evident.

     

    But does reinvention also result in something revolutionary? Can these so-called “changes” that ensue ultimately create something that becomes a model for the future? If so, then the present would be altered to apply itself to these modifications. The future, therefore, would always be influenced by this reinvention.

     

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    In the past, I have dealt with themes of perception and the altering of one form into another, ultimately arriving at a finished product that is the ideal form. I have also dealt with themes of genetic composition and how you are not only influenced by your DNA physically, but also emotionally, spiritually, intellectually, and creatively. These themes became part of a trilogy, or a set of three phases that I set out to do in the Summer of 2011. Phase I, the Creation Phase, began in June, 2011 and finished in July, 2012. Phase II, the DNA Phase, began in July of 2012 and is ending in June of 2013. These two phases influenced not only my identity, but also my creative endeavors now, resulting in the final phase, PHASE III, that’s being released on JUNE 21, 2013.

     

    All of these transitions during and in-between phases involve periods of reinvention. In all honesty, I can recall releasing VauTour before designing N9NE, designing AXiOM when releasing iDNA, and even designing the premiering ride of PHASE III just after releasing SkyRush. While I'm releasing things currently, on the surface I seem in the moment; that cannot be further from the truth. I am always looking ahead months in advance to see what is going to be released when, always searching for that ideal moment to reinvent myself in the eye of the public.

     

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    This reinvention that I discuss is real. My entire entity is going to turn, morph, change, and transform into something entirely different for PHASE III. I'm going to be spreading my wings and expanding to other sites, releasing more videos, images, and cluing more of you in on what has been happening for the past eight months underneath the DNA Phase.

     

    The only thing I ask of you all to think of during this reinvention is that PHASE III isn't just another phase, it's a PROJECT. I consider the future designs and elements coming in the future to interconnect much more than anything I've done before in the past, and I encourage you to look at them from an artistic, creative perspective and to veer away from a realistic approach. Remember, PHASE III is a PROJECT, not just a phase.

     

    I've been sitting in a cocoon for months, and now it's almost time to come out and spread my newly formed wings. I couldn't wait any longer to show what I've been working on...for now.

     

    -griffonj2022

     

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  13. I thought that the video was very good for this ride.

    Thank you! I wanted rapid-fire shots and quick movements to match the nature of the ride, as well as the song itself. Glad you liked it!

     

    Here's piece #4 in the puzzle...

     

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    PIECE #4

    Anyone put the pieces together yet? Post them here for special prizes/videos that haven't been released to the public yet!

     

    And if you put the pieces together correctly, #9 might be coming earlier than expected. We'll see how good everyone is at breaking the boundary.

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    AXiOM

    Turn Your World Upside-Down

     

    AXiOM, derived from the word meaning "a self-evident truth or principle", is a new design from griffonj2022 that inverts riders nine times - the most inversions on any of griffonj's rides. Featuring an Immelman, two Zero-G rolls, a batwing, a flatspin, a vertical loop, and two corkscrews, AXiOM throws riders into rapid-fire inversions that don't let up until the final turn. It is also the first design by griffonj to feature a beyond-vertical drop, plummeting riders back to the ground almost upside down.

     

    AXiOM was named such to illustrate griffonj's constant search for the truth, or the difference between reality and fantasy. Is out reality face up, or upside-down? Which is which? AXiOM also plays with the idea of reality being a twisted mass of steel and metal that needs to be maneuvered to find the core purpose. But, limitations may get in the way. After turning your world upside-down, are you ready to break the boundary?

     

     

    AXiOM

    #8 of the DNA Phase

     

     

    I wanted to release AXiOM unannounced without any teasers or such because I feel that unpredictability is lacking nowadays. AXiOM last summer in an attempt to feature a beyond-vertical drop, but unintentionally resulted in a ride that had nine inversions. The inversion count wasn't planned, showing how my lucky number nine can show up at any time. The ride was also designed not to be a B&M design; think of AXiOM as more of a Gerstlauer/S&S looking attraction (think The Smiler trains but longer) with thick track.

     

    The ride itself looks back onto Undertaker with the idea of rapid-fire, slammed into your seat inversions mixed with moments of extreme airtime or sharp turns. One moment you could be smushed into your seat in a concrete pit and the next you're spiraling out of control through a corkscrew. A sharp rise into a Zero-G roll leads to a fall into pit, only to be flung upside-down twice in a positive-G filled Batwing element. The whole purpose of AXiOM is to peak rider excitement with the speed and forces while disorienting them at the same time.

     

    The metaphoric background of AXiOM mainly deals with how I am constantly searching for the truth in life. The number nine is always with me, but what's the difference between reality and fantasy? Can I meld the two into one, or must I select one over the other? The ride also deals with the theme of life being one big mass of information that we have to weave through in order to get to the core.

     

    AXiOM, with these ideas in mind, hand you the key to the next, and final, ride of the DNA Phase. This ride isn't something that I plan on taking lighthearted or releasing at a moments notice. #9 is considered to be the finale for the DNA Phase, but at the same time it is a "gateway drug" to PHASE III. If you're keeping up with the puzzle, here's piece number three below...

     

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    PIECE #3

    Enjoy AXiOM before looking deeper into #9. There are boundaries that have been set in the past by multiple people, including myself, but they're about to be broken.

     

    -griffonj2022

  15. LIM·IT

    n.

    1. The point, edge, or line beyond which something cannot or may not proceed.

    2. The boundary surrounding a specific area; bounds:

    3. A confining or restricting object, agent, or influence.

    4. The greatest or least amount, number, or extent allowed or possible

     

    INTRODUCTION

     

    Within our everyday lives, limits exist. There's a set speed limit at which you can drive on the highway, the number of gallons of gas you can put in your car, or even how many times you can use your cell phone before it dies.

     

    But is there a place in life where limits do not exist? Are we constantly limited by things that we cannot control and dying to break free?

    Open the door, break down the wall, unlock the fence, blow up the obstacle, or tear down the curtain that lies in front of you.

    Underneath all of the limitations in life there is a higher chance for opportunity, a limitless space where eternal energy and creativity can reside.

    Reinvention is a means of starting over; it allows us to find what we didn't have before.

    Now we have the opportunity to see what lies beyond the limitations in our world.

    Evolution progresses the same way as this, and this "gateway drug" is just the beginning.

     

    For the next nine days puzzle pieces will be administered through this thread for you to place together. Once completed, the boundary will have been broken. If you think that this will alter you, you're correct. Are you ready to Break the Boundary?

     

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    PIECE 1

    #9 - JUNE 18, 2013

     

     

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