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Showing content with the highest reputation on 08/04/2024 in all areas

  1. $183 at Kings Dominion for everything. All the other Cedar Fair parks are going to be fairly similar. You'd think Six Flags will have to offer similar pricing. Still haven't seen any rumors/etc on their pricing yet. Diamond + All Parks add-on for ~185-200 is my guess currently.
    1 point
  2. I mean, ~20% of the people in the parks are dressed in robes any given day. The wand shops and other HP merchandise stores print money. They are by far the most crowded areas of both their parks on any given day. Why wouldn't they incorporate it into the new park? Using Fantastic Beasts might be a bit of a gamble, but it's kind of moot when many people (myself included) are interested to see how insane the Ministry looks. Let's be honest, without Harry Potter Universal would not be directly competing with Disney as they are about to be with the new park.
    1 point
  3. Trip Report - Road Trip Day 3 Day 1 was King's Dominion. Day 2 was Busch Gardens Williamsburg. Both reports are in their respective threads. On Tuesday the 16th, we arrived in the Six Flags America lot slightly early, maybe 20 minutes before open. I had forgotten to pre-purchase parking and had a minor sticker shock at the price. It was $40. We paid $29 each for our tickets, but $40 for parking. Okay then. We had driven there, so I paid. Anyway, it was both my and my 13 year old son's first time in the park. Knowing the very poor reputation of the place, I was pretty apprehensive about how our day would go given that my car was reading 100 degrees at 10 AM. The forecast was calling for it to reach 104 and this would be our third straight day in extreme heat. Nevertheless, we went in. Firebird -- The walk into the park was pretty nice as the main street area looks good, but it became clear pretty quickly that there would be no shade under the fireball sun. Our initial route took us up to Roar, but it was closed as befitting of the Six Flags America reputation. Firebird was next door, so there we went. I had cautious optimism here. Off memory, my experience with the standup to floorless converts is just Rougarou and I liked that better than its reputation. Well, I was wrong! This was such a handbanger that I couldn't even begin to take in the layout. Firebird is an atrocious ride, or at least our ride was, and we weren't about to re-ride after that. This was the worst B&M I have ridden, passing even Vortex at Carowinds for the "honor". Joker's Jinx -- After having ridden Flight of Fear at both King's Island and Dominion, it was neat to see one of these outside. I was also surprised as to how long the launch track appeared on this ride. Surely this must be shorter on the indoor versions, right? Anyway, this was an enjoyable ride and a nice palate cleanser following Firebird. After the initial burst of excitement post-launch, the model does sort of meander around a bit doing very little, so this isn't some great ride, but it is good and I love the comfortable restraints. I do want to briefly mention the area less positively, however. We passed under a sign saying we were in a DC Comics area before getting to Joker's Jinx. That was the greatest joke of all. There was a batmobile and some cardboard cut outs, but there wasn't a real bit of theming in the area beyond that and the ride names. Pretty sad. Superman: Ride of Steel -- What was not sad was how this thing was running in the extreme heat. I am very familiar with the original at Darien Lake. Though a couple others were closer, we treated Darien Lake was our home park when I was growing up and visited every summer in the very late 90s to the early 00s. I know when the model is hauling and this was one was hauling to an extreme level in the triple digit heat. The airtime was outrageous and while the ride no longer tracks super well, at least at these speeds, the bit of roughness did not distract at all from the fun. The few rides we got on this thing were among the best we found on the entire road trip. The only negative on the experience was the fact that the extreme speed wasn't cooling at all. Instead, it felt like you were flying into a hair dryer. That is hardly the fault of the ride though. Wild One -- We found Batwing unsurprisingly closed, so we switched the "Mardi Gras" area of the park. I'll give that a big LOL. There was a New Orleans style fountain, a themed drinks stand, and... and... I will also note that at this point that any water based rides in the dry park we had walked by had been closed too, a nice Six Flags America touch on a 104 degree day. They did have some water spraying onto the midway at a few points at least, which we gladly walked right through. Anyway, Wild One was a nice credit to get given its original age and classic origins, but it was kind of an unpleasant ride. I think it was running too fast given the heat. It wasn't terrible or anything, but it wasn't good either. Roar -- Ragin Cajun was opening and by far the next logical stop, but I insisted on skipping it for now under the assumption that I wouldn't feel well in the heat after the ridiculous spinning. On our way over the newly re-themed area with the SLC, we found Roar had been opened up. Quickly, we wished it hadn't been. This absolute piece of garbage was a horrific ride of non-stop jackhammering and violent, painful laterals. Terrible ride, even worse than Firebird. I don't know if the new chain will continue to work with RMC, but if they do send them here ASAP. The layout doesn't even seem worth preserving with something like Titan Track either, at least from what I could tell during our triangle wheeled ride. The ride op recommended riding Batwing at the end (they recommend another one on most rides in this park, we noticed), so at least were notified that it had probably opened up while on Roar. SkyWinder -- Hey, the new Steampunk area is nice! It is actually pretty well themed by amusement park standards, though it and the rest of the park could use some shade. We found the SLC had new trains too, but unfortunately it was tracking really poorly. While they were undoubtedly an improvement and surely saved us a lot of pain, they did not elevate this particular SLC to the level of say Riddlers Revenge at SFNE, let alone anywhere near the one we would ride the following day on the Jersey Shore. It was an okay ride, but not as good as I was hoping when I saw the new trains. As with basically everything on this day, I do have to add the disclaimer though that it might have been running insanely fast due to the heat and a little rougher for it. Maybe it is better on a sane temperature day. I can't say. Batwing -- We marched back in the heat to Batwing and took a ride on the rare Vekoma Flying Dutchman model. I was a bit nervous for this one as I had a terrible ride on a super hot day on the one at Carowind's (after having a pretty good one on a cooler previous day), but I think this was the slightly better model. It isn't a particularly good ride at this point, but I remember Nighthawk having some awful corkscrews at the end that Batwing did not have. I didn't love or hate this. Well, I hated laying on my back and baking in the extreme sun, but that is not the fault of the ride. My son really hated it though. Good on the park for getting every coaster open on an extremely hot, dead day, by the way. I've given it crap up until now, so we should acknowledge that much. Ragin Cajun -- Our last inefficient march of the day would be to the car, but first I had to go through hell. I don't ride many flat rides because I don't like spinning at all. It was clear just looking at it that this coaster would spin insanely, like many flats, once it dropped down to its second level. It did just that. My son loved it and anyone who likes spinning will love it. Ragin Cajun does its job very well. It also has an unexpectedly huge jolt of air time on the bottom level on a little bunny hop that I didn't see coming due to my closed eyes. I just don't like the job this thing does and did not like the experience. I am going to call it a good ride even though I hated it because it is just a personal preference thing for me. With that, we were through all eight credits available to us and back to our car in under 2.5 hours, including several rides on Superman. This park has many problems and mostly did live up to its terrible reputation, but it isn't all a loss and the place is worth at least one visit on a trip like this. Superman was great and a few others were good supporting coasters. If they were to ever RMC Roar, the place would have a great one, two punch and we would gladly return. The new area is a big step in the right direction. With all the population bases around, albeit also with a lot of regional competition, my hope is that the new Cedar Fair management team sees some potential here and continues improving the place in the direction of the new area.
    1 point
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